Commit graph

362 commits

Author SHA1 Message Date
md2211 324c0df6a1 * Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
2007-09-18 13:37:39 +00:00
zicodxx 7ab0e53e2d Code Re-formatting; Preventing Redundancy in Restricted-game joining; Dumping refused player back to Join-menu; Expanded Game-help screen 2007-09-13 10:05:36 +00:00
zicodxx eb2c82b887 Added complex netgame information screen (key PAUSE), Removed ping commands because ping handled in new screen 2007-09-08 11:11:41 +00:00
zicodxx cc61379226 Color names in Multi-messages to Player- or Team-color 2007-09-05 17:31:22 +00:00
zicodxx bb0b2b6929 Fixed embedded color strings 2007-09-03 11:21:00 +00:00
zicodxx 2960bd519c Moved 'if' for HiresGFX to apply after gr_set_mode call; Fixed problems with HiresGFX=0 in Pilot selection and Briefings; Fixed define for CREDITS_FILE so cfexist checks for txb-, not tex-file 2007-09-01 14:02:49 +00:00
zicodxx 4c5a908268 HUD alignment improvements 2007-08-31 00:10:43 +00:00
zicodxx 2f97b95634 Apply BUMP_HACK on walls only 2007-08-28 22:53:37 +00:00
zicodxx 6391e10c83 If sdl_only=1 do not use Assembly code by default because of poor portability - switch asm=1 necessary now; Removed final remnants of glScissor 2007-08-28 00:01:25 +00:00
zicodxx 7316f617a3 Fixed some mem-leaks; Made show_fullscr() use ogl_ubitmapm_cs(); Removed use of glScissor for menus - using Blitting; Code cleanup 2007-08-27 23:01:34 +00:00
zicodxx 1e97e3a2c4 Preventing redundancy of doubled messages correctly 2007-08-26 11:46:10 +00:00
zicodxx b35d8bc170 Improved CPU cycles sleeping for -nicefps - moved out of main frame calc loop and taking care of 10ms timer inaccuracy 2007-08-25 23:35:19 +00:00
zicodxx be2eff9ae3 Moved piggy init loading for D1 missions to load_mission_d1 2007-08-24 13:36:01 +00:00
kreatordxx dfb133d378 allow framerate indicator to be toggled in-game again 2007-08-24 00:01:39 +00:00
zicodxx 8b615a1ea1 Removed hardcoded CPPPATH for MinGW environment - obsolete since r487 2007-08-21 22:55:00 +00:00
zicodxx a308f5e006 Fixed some compiler warnings 2007-08-20 21:48:55 +00:00
zicodxx 91c393fb54 Added ipx_check_ready_to_join for driver element CheckReadyToJoin, making sure communication between UDP/IP clients 2007-08-20 21:33:26 +00:00
zicodxx 9215de7d52 doing pick_connected_segment in D1 way - more reliable 2007-08-16 18:01:52 +00:00
kreatordxx 61f1dc2227 moved first call of gr_set_mode to before font loading, so OpenGL is initialised before it tries to load textures 2007-08-16 09:16:53 +00:00
zicodxx 0b52731342 changing free to d_free 2007-08-09 14:54:07 +00:00
zicodxx 7703e2b167 actually submitting memleak fix which should have gone in last revision 2007-08-09 14:43:56 +00:00
zicodxx cb654b41bf Some debugging-related cleanups, Fixed memleak 2007-08-09 14:29:53 +00:00
zicodxx 1d2b2bb614 Fixes and improvements on -ip_hostaddr 2007-08-09 12:28:28 +00:00
zicodxx 0b523c15be Added -ip_hostaddr argument to specify a host IP address via command-line/INI 2007-08-08 21:11:51 +00:00
zicodxx e655c3115b Fixed excessive use of set_screen_mode; Menu fixes; Better way to determinate Scollboxes 2007-08-08 18:07:21 +00:00
zicodxx 19beaa08cd Set default value for Game_screen_mode which is necessary if there's no config file yet; Made resolution switching more failsafe by not allowing resolutions below 320x200; Cleaned up briefings code (I hope so) 2007-08-08 12:38:13 +00:00
zicodxx 77cb0fac31 Control Redbook activity with GameArg.SndEnableRedbook only 2007-07-27 13:35:40 +00:00
zicodxx 2bc4cd32bb Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo 2007-07-26 23:57:29 +00:00
zicodxx 2434d100a8 FindArg cleanup - GL-Debug and SDL arguments 2007-07-23 18:13:49 +00:00
zicodxx 3354c26219 Even more FindArg cleanups 2007-07-22 20:56:23 +00:00
zicodxx faa6122a4a Even more FindArg cleanups 2007-07-22 20:40:39 +00:00
zicodxx a9b6e1b5ff Deactivated Multisave feature as default (multi.h define) - broken, not sure if it's worth to fix 2007-07-22 19:24:52 +00:00
zicodxx 928a542b88 Removed old Tactile-code since ForceFeedback is currently out of question 2007-07-22 02:01:02 +00:00
zicodxx 196a1267ee Code cleanup and small fixes 2007-07-22 01:43:34 +00:00
zicodxx 860b964ee4 Code cleanup and small fixes 2007-07-22 01:34:00 +00:00
zicodxx 6469faaafc Cleanups 2007-07-18 22:23:06 +00:00
zicodxx 8e2aa8ea2a Cleaned up more FindArg's - general Debug Options; Cleanups 2007-07-18 20:13:17 +00:00
zicodxx 977084d457 Deletion of unused code 2007-07-16 02:46:47 +00:00
zicodxx 7d23cb6772 Cleaned up more FindArg's - Networking Options; Some fixes 2007-07-16 02:34:51 +00:00
zicodxx 3b7cac5e35 Removed unused RealFrameTime; Removed FPS-dependent Homing-tracking code 2007-07-16 00:28:22 +00:00
zicodxx 88f986afe5 Fixing duplicated gr_toggle_fullscreen() 2007-07-15 21:55:00 +00:00
zicodxx 29ef28bef3 Cleaned up more FindArg's - (most important) OpenGL Options 2007-07-15 21:22:07 +00:00
zicodxx a2a6959d39 Cleaned up more FindArg's - Graphics Options 2007-07-15 15:23:45 +00:00
kreatordxx 1930a3b6b7 use EdiMacData, not SysMacData (compiler error) 2007-07-15 01:15:36 +00:00
zicodxx 8217e50e0c Cleaned up more FindArg's - Sound Options 2007-07-14 22:36:04 +00:00
zicodxx 8efe1ea653 Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup 2007-07-14 20:33:42 +00:00
zicodxx c006b42939 using gr_flip() with title screens 2007-06-29 19:57:18 +00:00
zicodxx 5726d030fe fixing compiler warning, show up HOARD textures in demo playback 2007-06-28 14:34:12 +00:00
zicodxx 0aa3fc1acf adjusted size of Inputbox; code cleanup for saving/restoring state; also display savegame thumbnail when saving game 2007-06-16 08:14:00 +00:00
zicodxx cf14254e01 small code cleanup; improved texture caching in menus to save RAM 2007-06-15 12:32:44 +00:00