Commit graph

362 commits

Author SHA1 Message Date
zicodxx 1d7a46148e increased first_line_offset to keep lines in canvas at very high resolutions 2006-04-14 18:09:59 +00:00
zicodxx baae055b56 for OGL build, keep the lines in canvas; created borders and new fadings to hide font appearence and disappearence 2006-04-14 10:26:12 +00:00
zicodxx 4664ea8bea added 16to10 support 2006-04-08 18:54:35 +00:00
zicodxx 394cd7fe63 added mipmap operator to ogl_bitblt_i, added if to MovieShowFrame to switch off movie mipmap if argument -nomoviesmooth given, added command-line option, added new options to d2x.ini 2006-04-08 15:12:26 +00:00
zicodxx 4789f14679 possible menu text sring length increased to 255 to support longer path entries for missiondir 2006-04-05 18:31:09 +00:00
zicodxx 2d1c7c02d7 added widescreen aspect with command-line option for SDL and OGL build 2006-04-03 21:16:40 +00:00
zicodxx ce7a413236 orig. D2X-CVS takeover 20060305: allow the editor to be built with NDEBUG 2006-04-03 04:10:55 +00:00
zicodxx 767ad29e19 set ogl_setgammaramp_ok to 0. no use of SDL_SetGammaRamp anymore, that would flash the whole screen 2006-03-28 12:04:16 +00:00
zicodxx 1efc38b725 not apply weapon box fadings if Gauge_hud_mode; no call for hud_show_weapons_mode1 and hud_show_weapons_mode2 in secondardy if Missile_view 2006-03-27 18:49:09 +00:00
zicodxx 98cf9981ed adjusted ROW_SPACING and NUM_LINES; code cleanup and formatting 2006-03-26 13:50:17 +00:00
zicodxx e8ff0a2dd5 allow asserting objet to none if player is dead; code reformatting 2006-03-21 14:01:57 +00:00
zicodxx b94413b91b initial import 2006-03-20 17:12:09 +00:00