Even more FindArg cleanups
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@ -54,7 +54,7 @@ void ogl_swap_buffers_internal(void)
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int ogl_check_mode(int x, int y)
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{
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return !SDL_VideoModeOK(x, y, GameArg.GlBpp, SDL_OPENGL | (ogl_fullscreen?SDL_FULLSCREEN:0));
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return !SDL_VideoModeOK(x, y, GameArg.DbgGlBpp, SDL_OPENGL | (ogl_fullscreen?SDL_FULLSCREEN:0));
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}
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@ -77,9 +77,9 @@ int ogl_init_window(int x, int y)
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}
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#endif
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if (!SDL_SetVideoMode(x, y, GameArg.GlBpp, SDL_OPENGL | (ogl_fullscreen ? SDL_FULLSCREEN : 0)))
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if (!SDL_SetVideoMode(x, y, GameArg.DbgGlBpp, SDL_OPENGL | (ogl_fullscreen ? SDL_FULLSCREEN : 0)))
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{
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Error("Could not set %dx%dx%d opengl video mode\n", x, y, bpp);
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Error("Could not set %dx%dx%d opengl video mode\n", x, y, GameArg.DbgGlBpp);
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}
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SDL_ShowCursor(0);
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@ -99,7 +99,7 @@ typedef struct Arg
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int DbgNoMovies;
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#ifdef OGL
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int DbgAltTexMerge;
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int DbgBpp
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int DbgGlBpp;
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#endif
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} __attribute__ ((packed)) Arg;
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@ -435,9 +435,9 @@ void ReadCmdArgs(void)
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GameArg.DbgAltTexMerge = 1;
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if (FindArg("-gl_16bpp"))
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GameArg.GlBpp = 16;
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GameArg.DbgGlBpp = 16;
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else
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GameArg.GlBpp = 32;
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GameArg.DbgGlBpp = 32;
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#endif
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}
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