Kp
5d4bcddd4f
Move common object fields to dcx::object_base
2015-12-22 04:18:50 +00:00
Kp
af8876efe1
Make array optional for valptridx check_index_range
2015-12-22 04:18:50 +00:00
Kp
db9fb0ed42
Move more symbols into namespace dcx/dsx
2015-12-22 04:18:50 +00:00
Kp
e0a88f4b7b
Move TexFilt to CCfg
2015-12-18 04:08:23 +00:00
Kp
22901a6636
Move WindowMode to CCfg
2015-12-18 04:08:23 +00:00
Kp
2b51578ba6
Use enum class for Player_dead_state (formerly Player_is_dead)
2015-12-15 04:09:35 +00:00
Kp
26e948d5f1
Uninline namespace dsx
2015-12-13 18:00:49 +00:00
Kp
dc8c0323d8
Uninline namespace dcx
2015-12-13 18:00:49 +00:00
Kp
32051298ae
Use inline namespace dcx/dsx for more symbols
2015-12-13 18:00:48 +00:00
Kp
8109379fdd
Use inline namespace dsx for similar/misc/
2015-12-13 18:00:48 +00:00
Kp
232cc324f9
Use inline namespace dsx for similar/arch/sdl/
2015-12-13 18:00:48 +00:00
Kp
09eba7f48a
Use inline namespace dsx for similar/arch/ogl/
2015-12-13 18:00:48 +00:00
Kp
d4857f4257
Use inline namespace dsx for similar/3d
2015-12-13 18:00:48 +00:00
Kp
00e52d382e
Fix Win32 build
2015-12-11 03:39:40 +00:00
Kp
34d89d5139
Use inline namespace dsx for segment.h
2015-12-05 22:57:25 +00:00
Kp
e549f3451e
Use inline namespace dsx for object.h
2015-12-05 22:57:25 +00:00
Kp
1e50c23a8c
Use inline namespace dsx for inferno.cpp
2015-12-05 22:57:25 +00:00
Kp
cfc35e819d
Use inline namespace dcx for common/maths
2015-12-05 22:57:24 +00:00
Kp
dbe4918f27
Use inline namespace dcx for common/arch/sdl
2015-12-05 22:57:24 +00:00
Kp
515210ea50
Make Boss_cloak_interval const in D1
2015-12-04 03:36:32 +00:00
Kp
954d473d47
Remove unused Do_ai_flag
2015-12-04 03:36:32 +00:00
Kp
9231cfb853
Remove write-only D1 variable Boss_been_hit
2015-12-04 03:36:32 +00:00
Kp
bc204403ba
Remove write-only variable Ai_initialized
2015-12-04 03:36:31 +00:00
Kp
9b8a956431
Make palette_save static for D2
2015-12-04 03:36:31 +00:00
Kp
ed55763603
Remove unused symbols
2015-12-04 03:36:31 +00:00
Kp
1adf34403e
Compile out unused wclip_write
...
Unused since 547193c591
("Compile out unused bm_write_all") disabled caller bm_write_all.
2015-12-04 03:36:31 +00:00
Kp
edfd337c50
Compile out unused weapon_info_write
...
Unused since 547193c591
("Compile out unused bm_write_all") disabled caller bm_write_all.
2015-12-04 03:36:31 +00:00
Kp
a49fc821a0
Restrict listbox_get_window to _WIN32
2015-12-04 03:36:31 +00:00
Kp
143612df6a
Make multi_send_message static
2015-12-04 03:36:30 +00:00
Kp
a245ff8130
Mark multi_who_is_master static
2015-12-04 03:36:30 +00:00
Kp
708dc0a7e1
Use vobjptr/vcobjptr for more Objects[] access
2015-12-03 03:26:49 +00:00
Kp
b683b4cc68
Scope weapon type
2015-12-03 03:26:49 +00:00
Kp
31d538ebe2
Use helper for robot weapon type
2015-12-03 03:26:48 +00:00
Kp
0fe724b229
Adjust multiplayer kill handling
2015-11-27 03:56:13 +00:00
Kp
0c75aecc45
Check most uses of object id
2015-11-27 03:56:13 +00:00
Kp
266a2aecdb
Extend check_warn_object_type to report always-wrong cases
2015-11-27 03:56:12 +00:00
Kp
bdbc129d14
Optimize out some object type warnings
2015-11-26 02:56:56 +00:00
Kp
9f26e2211e
Warn on invalid object ID access
2015-11-26 02:56:56 +00:00
Kp
90fdcfe846
Inline parameter to digi_select_system
2015-11-26 02:56:56 +00:00
Kp
166d203474
Use fwd-gr.h instead of repeated grs_canvas declarations
2015-11-26 02:56:55 +00:00
Kp
5782d3c604
Remove unused digi_debug
2015-11-26 02:56:55 +00:00
Kp
fee144261f
Add if-D2 to Dont_start_sound_objects
...
Dont_start_sound_objects is defined for D1, but never set. Restrict it
to D2 and let D1 skip the test.
2015-11-26 02:56:55 +00:00
Kp
bb41075adb
Add preprocessor guards around types that vary by game
2015-11-26 02:56:55 +00:00
Kp
db77622f0e
Move array_size into valptridx_specialized_types
2015-11-26 02:56:55 +00:00
Kp
dad504cfef
Fix some -Wshadow warnings
2015-11-26 02:56:54 +00:00
Kp
63ca0eb87b
Make respawn-on-fire configurable
...
Requested-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/162 >
2015-11-21 18:12:13 +00:00
Kp
0fbccd609c
Ignore lifetime kills/killed in cooperative games
2015-11-21 18:12:13 +00:00
Kp
ceafa62d64
Use enum class for CLI_insert_mode
2015-11-19 03:23:35 +00:00
Kp
82d0c2ed96
Make some implicit uses of ptridx construction explicit
2015-11-19 03:23:34 +00:00
Kp
edc4015c97
Compute Boss_cloak_end_time as needed
2015-11-19 03:23:34 +00:00
Kp
f2a0edfd35
Expand Boss_cloak_duration inline
2015-11-19 03:23:34 +00:00
Kp
c0149be92a
Use enum class explosion_vclip_stage for get_explosion_vclip
2015-11-15 22:30:41 +00:00
Kp
5f5fd23060
Use enum class for HUD type
2015-11-14 18:17:22 +00:00
Kp
44753209d6
Move homing_object_dist to object.ctype.player_info
2015-11-14 18:17:22 +00:00
Kp
52051c427b
Move invulnerable_time to object.ctype.player_info
2015-11-14 18:17:21 +00:00
Kp
9eb8aba4c9
Move cloak_time to object.ctype.player_info
2015-11-14 18:17:21 +00:00
Kp
6b353cb9ac
Move player powerup_flags to object.ctype.player_info
2015-11-07 21:55:59 +00:00
Kp
8a81e25ab0
Move player laser_level to object.ctype.player_info
2015-11-07 21:55:59 +00:00
Kp
b788d0b563
Move player primary_weapon_flags to object.ctype.player_info
2015-11-07 21:55:59 +00:00
Kp
8d6949efa6
Move player killer_objnum to object.ctype.player_info
2015-11-07 21:55:59 +00:00
Kp
6037372cdf
Move player vulcan_ammo to object.ctype.player_info
2015-11-07 21:55:59 +00:00
Kp
e227ef1b32
Move player secondary_ammo to object.ctype.player_info
2015-11-07 21:55:58 +00:00
Kp
6fd6436f14
Move player energy to object.ctype.player_info
2015-11-07 21:55:58 +00:00
Kp
2e28a491f2
Move player shields to struct object
2015-11-07 21:55:58 +00:00
Kp
6111e5adbf
Allow configuring max joysticks at build time
2015-11-01 21:15:40 +00:00
Kp
545b71c1cc
Use enum class for kconfig subtype
2015-11-01 21:15:38 +00:00
Kp
df5e02aed0
Use macro get_local_player_invulnerable_time for player's invulnerable_time
2015-10-30 02:52:56 +00:00
Kp
0285efe49d
Use macro get_local_player_cloak_time for player's cloak_time
2015-10-30 02:52:56 +00:00
Kp
17b8b64980
Use macro get_local_player_flags for player's flags
2015-10-30 02:52:56 +00:00
Kp
92f78caf22
Use macro get_local_player_vulcan_ammo for player's vulcan_ammo
2015-10-30 02:52:56 +00:00
Kp
dc5dfb80e8
Use macro get_local_player_secondary_ammo for player's secondary_ammo
2015-10-30 02:52:56 +00:00
Kp
ea5b7a08c1
Use macro get_local_player_energy for local player's energy
2015-10-30 02:52:55 +00:00
Kp
3ffd207e44
Use macro get_local_player_shields for local player's shields
2015-10-30 02:52:55 +00:00
Kp
f07e08fa2f
Move netgame_info::players to end
...
This saves ~200 bytes of text.
2015-10-30 02:52:55 +00:00
Kp
731e287329
Clean up trailing whitespace on rank strings
2015-10-30 02:52:55 +00:00
Kp
070444157e
Use type safe player flags
2015-10-30 02:52:55 +00:00
Kp
7ac2840bfe
Rename Netgame.player_flags to .net_player_flags
...
The simple name conflicts with an upcoming change.
2015-10-30 02:52:54 +00:00
Kp
e130ea7b36
Remove unnecessary secondary_weapon_flags
2015-10-30 02:52:53 +00:00
Kp
ea3c4a8986
Switch const multi text to array<>
2015-10-29 03:01:43 +00:00
Kp
2a713567a0
Guard create_*vert*lists in D1||D2
...
check_header_includes=1 fails when create_*vert*lists is tested in
common code. Preprocess it out when built for common.
2015-10-24 03:13:11 +00:00
Kp
1c84b7ab9c
Use enum class for wall_hit_process_t
2015-10-24 03:13:11 +00:00
Kp
8b61b9f0db
Remove unused symbols
2015-10-24 03:13:11 +00:00
Kp
6f94cc933c
Fold create_abs_vertex_lists into create_all_vertnum_lists
2015-10-18 21:01:20 +00:00
Kp
af2d8f7deb
Factor out create_vert*_lists switch
2015-10-18 21:01:20 +00:00
Kp
6f10a67c09
Move segment::sides to end
...
sides[] is large and caused all members after it to require disp32
offsets. Move it to the end so that all members can use disp8 offsets.
This saves ~1300 bytes of text on an editor+debug build.
2015-10-18 21:01:20 +00:00
Kp
228dd75260
Switch Side_to_verts to unsigned
2015-10-18 21:01:20 +00:00
Kp
ae338abdc7
Make compute_seg_dynamic_light static
2015-10-18 21:01:19 +00:00
Kp
309426e024
Use enum class for descent_version
2015-10-18 21:01:18 +00:00
Kp
533f1cb3bb
Qualify references to primary weapons
2015-10-18 21:01:18 +00:00
Kp
7da64d3782
Add new autoselect-while-firing mode: "when firing stops"
...
Mako88 reports that some users want not to autoselect while firing, but
do not notice when a new weapon is added to the HUD, and end up never
activating a preferred weapon. Add a new autoselect mode that remembers
what would be selected and switches to it once the player ceases firing.
Changes since Mako88's proposed version:
- Use `enum class` for autoselection mode and a radio button to
represent the decision of Immediate/Never/Delayed.
- Handle delayed autoselect for vulcan ammo.
- Set Delayed_primary == Primary_weapon to indicate no change is needed,
rather than Delayed_primary==-1. This lets some paths use
Delayed_primary without checking for a magic value.
- Likewise Delayed_secondary / Secondary_weapon.
- Update Delayed_primary/Delayed_secondary when changing active
primary/secondary weapon, so that a player who changes weapons while
firing will automatically clear any deferred change.
Requested-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/97 >
Based-on-patch-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/pull/147 >
2015-10-18 18:11:57 +00:00
Kp
5f29170702
Move valptridx error reporting out of main header
2015-10-13 02:43:25 +00:00
Kp
b4556d13fa
Move UDP_netgame_info_lite into D1||D2
...
UDP_netgame_info_lite has a member that is only defined if D1||D2.
Guard the whole structure since it cannot be used in common code.
2015-10-13 02:43:24 +00:00
Kp
ad8b4230df
Move fwdsegment.h -> fwd-segment.h for consistency
2015-10-10 03:44:14 +00:00
Kp
2196008178
Move fwdobject.h -> fwd-object.h for consistency
2015-10-10 03:44:14 +00:00
Kp
36c52f7437
Reduce pointer->int->pointer conversions for thief
2015-10-10 03:44:14 +00:00
Kp
a47c6e599d
Shrink menu_bit_wrapper_t when B is empty
2015-10-09 02:46:11 +00:00
Kp
dd0f5cb83f
Move fwdvalptridx.h -> fwd-valptridx.h for consistency
2015-10-09 02:46:11 +00:00
Kp
ffd6c113ae
Move fwdwall.h -> fwd-wall.h for consistency
2015-10-09 02:46:10 +00:00
Kp
743f2df80f
Add fwd-window.h with forward declarations of window.h
2015-10-09 02:46:10 +00:00
Kp
78de0ac119
Add fwd-event.h with forward declarations of event.h
2015-10-09 02:46:10 +00:00