dxx-rebirth/common/main
2015-10-30 02:52:56 +00:00
..
ai.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
aistruct.h Use uint8_t for player_awareness_type_t 2015-08-22 20:43:02 +00:00
automap.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
bm.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
cli.cpp Allow nullptr for gr_get_string_size 2015-09-29 02:41:22 +00:00
cli.h
cmd.cpp Fix gcc-4.6 cmd build 2015-07-14 02:42:12 +00:00
cmd.h Add const to cmd prototype 2015-06-07 16:20:47 +00:00
cntrlcen.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
collide.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
config.h Move player callsign to player-callsign.h 2015-07-25 23:10:45 +00:00
controls.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
credits.h
cvar.cpp Fix LTO -Wodr for cheats 2015-07-18 03:49:47 +00:00
cvar.h Pass cvar_registervariable cvar by & 2015-06-07 16:20:47 +00:00
digi.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
effects.h
endlevel.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
escort.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
fireball.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
fuelcen.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
fvi.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
fwd-object.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
fwd-player.h Use type safe player flags 2015-10-30 02:52:55 +00:00
fwd-segment.h Switch Side_to_verts to unsigned 2015-10-18 21:01:20 +00:00
fwd-wall.h Use enum class for wall_hit_process_t 2015-10-24 03:13:11 +00:00
fwd-weapon.h Qualify references to primary weapons 2015-10-18 21:01:18 +00:00
game.h Remove unused symbols 2015-10-24 03:13:11 +00:00
gamefont.h Cache font scale X float 2015-06-13 22:42:20 +00:00
gamemine.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
gamepal.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
gamesave.h
gameseg.h Guard create_*vert*lists in D1||D2 2015-10-24 03:13:11 +00:00
gameseq.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
gauges.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
hostage.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
hudmsg.h
inferno.h Add fwd-event.h with forward declarations of event.h 2015-10-09 02:46:10 +00:00
kconfig.h Wrap game-specific types in game-specific preprocessor guards 2015-09-26 21:17:12 +00:00
kmatrix.h Use enum for kmatrix_view result 2015-03-24 02:07:42 +00:00
laser.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
lighting.h Make compute_seg_dynamic_light static 2015-10-18 21:01:19 +00:00
menu.h
mission.h Use enum class for descent_version 2015-10-18 21:01:18 +00:00
morph.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
multi.h Move netgame_info::players to end 2015-10-30 02:52:55 +00:00
multibot.h Added multi_send_theif_frame() function to update thief bot more frequently (by PPS) and even if it is not controlled by a player to counter discrepancies caused by client side AI movement of the bot 2015-09-03 15:13:56 +02:00
multiinternal.h Add helper macro DXX_CONSTANT_TRUE 2015-07-29 03:05:28 +00:00
net_udp.h Move UDP_netgame_info_lite into D1||D2 2015-10-13 02:43:24 +00:00
newdemo.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
newmenu.h Shrink menu_bit_wrapper_t when B is empty 2015-10-09 02:46:11 +00:00
nvparse.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
object.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
objnum.h Move magic_constant definition into valptridx 2015-07-21 02:57:27 +00:00
paging.h
physics.h Avoid redundant vsegptridx calculation in object_move_one 2015-04-11 04:01:29 +00:00
piggy.h Remove non-GNU PIGGY_PAGE_IN 2015-08-22 20:43:03 +00:00
player-callsign.h Move player callsign to player-callsign.h 2015-07-25 23:10:45 +00:00
player-flags.h Use type safe player flags 2015-10-30 02:52:55 +00:00
player.h Use macro get_local_player_vulcan_ammo for player's vulcan_ammo 2015-10-30 02:52:56 +00:00
playsave.h Add new autoselect-while-firing mode: "when firing stops" 2015-10-18 18:11:57 +00:00
polyobj.h Move texture_list_index into local scope 2015-10-09 02:46:09 +00:00
powerup.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
render.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
render_state.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
robot.h Use enum class for AIB constants 2015-04-26 20:15:51 +00:00
scores.h
screens.h
segiter.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
segment.h Move segment::sides to end 2015-10-18 21:01:20 +00:00
segnum.h Move magic_constant definition into valptridx 2015-07-21 02:57:27 +00:00
segpoint.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
slew.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
songs.h
sounds.h
state.h Use enum class for level save/load 2015-04-19 04:18:49 +00:00
switch.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
terrain.h
texmerge.h
text.h Qualify references to primary weapons 2015-10-18 21:01:18 +00:00
textures.h
titles.h Use stdint for titles.h 2015-04-19 04:18:52 +00:00
valptridx.tcc Move valptridx error reporting out of main header 2015-10-13 02:43:25 +00:00
vclip.h Move fwdvalptridx.h -> fwd-valptridx.h for consistency 2015-10-09 02:46:11 +00:00
vers_id.h
wall.h Move fwdwall.h -> fwd-wall.h for consistency 2015-10-09 02:46:10 +00:00
weapon.h Qualify references to primary weapons 2015-10-18 21:01:18 +00:00