dxx-rebirth/common/main
2015-11-26 02:56:55 +00:00
..
ai.h Compute Boss_cloak_end_time as needed 2015-11-19 03:23:34 +00:00
aistruct.h Use uint8_t for player_awareness_type_t 2015-08-22 20:43:02 +00:00
automap.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
bm.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
cli.cpp Fix some -Wshadow warnings 2015-11-26 02:56:54 +00:00
cli.h Use enum class for CLI_insert_mode 2015-11-19 03:23:35 +00:00
cmd.cpp Fix gcc-4.6 cmd build 2015-07-14 02:42:12 +00:00
cmd.h
cntrlcen.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
collide.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
config.h Move player callsign to player-callsign.h 2015-07-25 23:10:45 +00:00
controls.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
credits.h
cvar.cpp Fix some -Wshadow warnings 2015-11-26 02:56:54 +00:00
cvar.h
digi.h Fix some -Wshadow warnings 2015-11-26 02:56:54 +00:00
effects.h
endlevel.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
escort.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
fireball.h Use enum class explosion_vclip_stage for get_explosion_vclip 2015-11-15 22:30:41 +00:00
fuelcen.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
fvi.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
fwd-object.h Move array_size into valptridx_specialized_types 2015-11-26 02:56:55 +00:00
fwd-player.h Move player powerup_flags to object.ctype.player_info 2015-11-07 21:55:59 +00:00
fwd-segment.h Move array_size into valptridx_specialized_types 2015-11-26 02:56:55 +00:00
fwd-wall.h Use enum class for wall_hit_process_t 2015-10-24 03:13:11 +00:00
fwd-weapon.h Qualify references to primary weapons 2015-10-18 21:01:18 +00:00
game.h Remove unused symbols 2015-10-24 03:13:11 +00:00
gamefont.h
gamemine.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
gamepal.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
gamesave.h
gameseg.h Guard create_*vert*lists in D1||D2 2015-10-24 03:13:11 +00:00
gameseq.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
gauges.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
hostage.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
hudmsg.h
inferno.h Add fwd-event.h with forward declarations of event.h 2015-10-09 02:46:10 +00:00
kconfig.h Allow configuring max joysticks at build time 2015-11-01 21:15:40 +00:00
kmatrix.h
laser.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
lighting.h Make compute_seg_dynamic_light static 2015-10-18 21:01:19 +00:00
menu.h
mission.h Use enum class for descent_version 2015-10-18 21:01:18 +00:00
morph.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
multi.h Ignore lifetime kills/killed in cooperative games 2015-11-21 18:12:13 +00:00
multibot.h Added multi_send_theif_frame() function to update thief bot more frequently (by PPS) and even if it is not controlled by a player to counter discrepancies caused by client side AI movement of the bot 2015-09-03 15:13:56 +02:00
multiinternal.h Add helper macro DXX_CONSTANT_TRUE 2015-07-29 03:05:28 +00:00
net_udp.h Move UDP_netgame_info_lite into D1||D2 2015-10-13 02:43:24 +00:00
newdemo.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
newmenu.h Shrink menu_bit_wrapper_t when B is empty 2015-10-09 02:46:11 +00:00
nvparse.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
object.h Move homing_object_dist to object.ctype.player_info 2015-11-14 18:17:22 +00:00
objnum.h Move magic_constant definition into valptridx 2015-07-21 02:57:27 +00:00
paging.h
physics.h
piggy.h Remove non-GNU PIGGY_PAGE_IN 2015-08-22 20:43:03 +00:00
player-callsign.h Move player callsign to player-callsign.h 2015-07-25 23:10:45 +00:00
player-flags.h Use type safe player flags 2015-10-30 02:52:55 +00:00
player.h Move homing_object_dist to object.ctype.player_info 2015-11-14 18:17:22 +00:00
playsave.h Make respawn-on-fire configurable 2015-11-21 18:12:13 +00:00
polyobj.h Move texture_list_index into local scope 2015-10-09 02:46:09 +00:00
powerup.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
render.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
render_state.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
robot.h
scores.h
screens.h
segiter.h Make some implicit uses of ptridx construction explicit 2015-11-19 03:23:34 +00:00
segment.h Move segment::sides to end 2015-10-18 21:01:20 +00:00
segnum.h Move magic_constant definition into valptridx 2015-07-21 02:57:27 +00:00
segpoint.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
slew.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
songs.h
sounds.h
state.h
switch.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
terrain.h
texmerge.h
text.h Qualify references to primary weapons 2015-10-18 21:01:18 +00:00
textures.h
titles.h
valptridx.tcc Move valptridx error reporting out of main header 2015-10-13 02:43:25 +00:00
vclip.h Move fwdvalptridx.h -> fwd-valptridx.h for consistency 2015-10-09 02:46:11 +00:00
vers_id.h
wall.h Move fwdwall.h -> fwd-wall.h for consistency 2015-10-09 02:46:10 +00:00
weapon.h Qualify references to primary weapons 2015-10-18 21:01:18 +00:00