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ai.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
aistruct.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
automap.h
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bm.h
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cli.cpp
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Fix some -Wshadow warnings
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2015-11-26 02:56:54 +00:00 |
cli.h
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Use enum class for CLI_insert_mode
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2015-11-19 03:23:35 +00:00 |
cmd.cpp
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cmd.h
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cntrlcen.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
collide.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
config.h
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controls.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
credits.h
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cvar.cpp
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Fix some -Wshadow warnings
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2015-11-26 02:56:54 +00:00 |
cvar.h
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digi.h
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Remove unused digi_debug
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2015-11-26 02:56:55 +00:00 |
effects.h
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endlevel.h
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escort.h
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fireball.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
fuelcen.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
fvi.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
fwd-object.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
fwd-player.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
fwd-segment.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
fwd-wall.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
fwd-weapon.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
game.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
gamefont.h
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gamemine.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
gamepal.h
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gamesave.h
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gameseg.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
gameseq.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
gauges.h
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hostage.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
hudmsg.h
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inferno.h
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kconfig.h
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kmatrix.h
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laser.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
lighting.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
menu.h
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mission.h
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morph.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
multi.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
multibot.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
multiinternal.h
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net_udp.h
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newdemo.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
newmenu.h
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nvparse.h
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object.h
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Move homing_object_dist to object.ctype.player_info
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2015-11-14 18:17:22 +00:00 |
objnum.h
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paging.h
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physics.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
piggy.h
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player-callsign.h
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player-flags.h
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player.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
playsave.h
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Make respawn-on-fire configurable
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2015-11-21 18:12:13 +00:00 |
polyobj.h
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powerup.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
render.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
render_state.h
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robot.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
scores.h
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screens.h
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Use fwd-gr.h instead of repeated grs_canvas declarations
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2015-11-26 02:56:55 +00:00 |
segiter.h
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Make some implicit uses of ptridx construction explicit
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2015-11-19 03:23:34 +00:00 |
segment.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
segnum.h
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segpoint.h
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slew.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
songs.h
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sounds.h
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state.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
switch.h
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terrain.h
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texmerge.h
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text.h
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textures.h
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titles.h
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valptridx.tcc
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vclip.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
vers_id.h
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wall.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
weapon.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |