dxx-rebirth/common/main
2015-11-26 02:56:55 +00:00
..
ai.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
aistruct.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
automap.h
bm.h
cli.cpp Fix some -Wshadow warnings 2015-11-26 02:56:54 +00:00
cli.h Use enum class for CLI_insert_mode 2015-11-19 03:23:35 +00:00
cmd.cpp
cmd.h
cntrlcen.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
collide.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
config.h
controls.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
credits.h
cvar.cpp Fix some -Wshadow warnings 2015-11-26 02:56:54 +00:00
cvar.h
digi.h Remove unused digi_debug 2015-11-26 02:56:55 +00:00
effects.h
endlevel.h
escort.h
fireball.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
fuelcen.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
fvi.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
fwd-object.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
fwd-player.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
fwd-segment.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
fwd-wall.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
fwd-weapon.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
game.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
gamefont.h
gamemine.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
gamepal.h
gamesave.h
gameseg.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
gameseq.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
gauges.h
hostage.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
hudmsg.h
inferno.h
kconfig.h
kmatrix.h
laser.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
lighting.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
menu.h
mission.h
morph.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
multi.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
multibot.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
multiinternal.h
net_udp.h
newdemo.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
newmenu.h
nvparse.h
object.h Move homing_object_dist to object.ctype.player_info 2015-11-14 18:17:22 +00:00
objnum.h
paging.h
physics.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
piggy.h
player-callsign.h
player-flags.h
player.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
playsave.h Make respawn-on-fire configurable 2015-11-21 18:12:13 +00:00
polyobj.h
powerup.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
render.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
render_state.h
robot.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
scores.h
screens.h Use fwd-gr.h instead of repeated grs_canvas declarations 2015-11-26 02:56:55 +00:00
segiter.h Make some implicit uses of ptridx construction explicit 2015-11-19 03:23:34 +00:00
segment.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
segnum.h
segpoint.h
slew.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
songs.h
sounds.h
state.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
switch.h
terrain.h
texmerge.h
text.h
textures.h
titles.h
valptridx.tcc
vclip.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
vers_id.h
wall.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
weapon.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00