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ai.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
aistruct.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
automap.h
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Move fwdsegment.h -> fwd-segment.h for consistency
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2015-10-10 03:44:14 +00:00 |
bm.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
cli.cpp
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Fix some -Wshadow warnings
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2015-11-26 02:56:54 +00:00 |
cli.h
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Use enum class for CLI_insert_mode
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2015-11-19 03:23:35 +00:00 |
cmd.cpp
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Fix gcc-4.6 cmd build
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2015-07-14 02:42:12 +00:00 |
cmd.h
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Add const to cmd prototype
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2015-06-07 16:20:47 +00:00 |
cntrlcen.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
collide.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
config.h
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Move player callsign to player-callsign.h
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2015-07-25 23:10:45 +00:00 |
controls.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
credits.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
cvar.cpp
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Fix some -Wshadow warnings
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2015-11-26 02:56:54 +00:00 |
cvar.h
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Pass cvar_registervariable cvar by &
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2015-06-07 16:20:47 +00:00 |
digi.h
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Inline parameter to digi_select_system
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2015-11-26 02:56:56 +00:00 |
effects.h
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Use symbolic *_none constants for -1
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2014-10-04 17:31:13 +00:00 |
endlevel.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
escort.h
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Move fwdobject.h -> fwd-object.h for consistency
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2015-10-10 03:44:14 +00:00 |
fireball.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
fuelcen.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
fvi.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
fwd-object.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
fwd-player.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
fwd-segment.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
fwd-wall.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
fwd-weapon.h
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Scope weapon type
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2015-12-03 03:26:49 +00:00 |
game.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
gamefont.h
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Cache font scale X float
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2015-06-13 22:42:20 +00:00 |
gamemine.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
gamepal.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
gamesave.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
gameseg.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
gameseq.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
gauges.h
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Move fwdobject.h -> fwd-object.h for consistency
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2015-10-10 03:44:14 +00:00 |
hostage.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
hudmsg.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
inferno.h
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Add fwd-event.h with forward declarations of event.h
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2015-10-09 02:46:10 +00:00 |
kconfig.h
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Allow configuring max joysticks at build time
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2015-11-01 21:15:40 +00:00 |
kmatrix.h
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Use enum for kmatrix_view result
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2015-03-24 02:07:42 +00:00 |
laser.h
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Scope weapon type
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2015-12-03 03:26:49 +00:00 |
lighting.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
menu.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
mission.h
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Use enum class for descent_version
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2015-10-18 21:01:18 +00:00 |
morph.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
multi.h
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Make multi_send_message static
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2015-12-04 03:36:30 +00:00 |
multibot.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
multiinternal.h
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Add helper macro DXX_CONSTANT_TRUE
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2015-07-29 03:05:28 +00:00 |
net_udp.h
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Move UDP_netgame_info_lite into D1||D2
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2015-10-13 02:43:24 +00:00 |
newdemo.h
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Use vobjptr/vcobjptr for more Objects[] access
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2015-12-03 03:26:49 +00:00 |
newmenu.h
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Shrink menu_bit_wrapper_t when B is empty
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2015-10-09 02:46:11 +00:00 |
nvparse.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
object.h
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Scope weapon type
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2015-12-03 03:26:49 +00:00 |
objnum.h
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Move magic_constant definition into valptridx
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2015-07-21 02:57:27 +00:00 |
paging.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
physics.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
piggy.h
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Remove non-GNU PIGGY_PAGE_IN
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2015-08-22 20:43:03 +00:00 |
player-callsign.h
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Move player callsign to player-callsign.h
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2015-07-25 23:10:45 +00:00 |
player-flags.h
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Use type safe player flags
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2015-10-30 02:52:55 +00:00 |
player.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
playsave.h
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Make respawn-on-fire configurable
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2015-11-21 18:12:13 +00:00 |
polyobj.h
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Move texture_list_index into local scope
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2015-10-09 02:46:09 +00:00 |
powerup.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
render.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
render_state.h
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Move fwdsegment.h -> fwd-segment.h for consistency
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2015-10-10 03:44:14 +00:00 |
robot.h
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Scope weapon type
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2015-12-03 03:26:49 +00:00 |
scores.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
screens.h
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Use fwd-gr.h instead of repeated grs_canvas declarations
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2015-11-26 02:56:55 +00:00 |
segiter.h
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Make some implicit uses of ptridx construction explicit
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2015-11-19 03:23:34 +00:00 |
segment.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
segnum.h
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Move magic_constant definition into valptridx
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2015-07-21 02:57:27 +00:00 |
segpoint.h
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Move fwdsegment.h -> fwd-segment.h for consistency
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2015-10-10 03:44:14 +00:00 |
slew.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
songs.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
sounds.h
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Use array<> for Sounds
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2014-12-14 05:22:59 +00:00 |
state.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
switch.h
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Move fwdsegment.h -> fwd-segment.h for consistency
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2015-10-10 03:44:14 +00:00 |
terrain.h
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Pass render_terrain vector by &
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2014-11-01 03:12:57 +00:00 |
texmerge.h
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Return texmerge_get_cached_bitmap result by &
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2014-11-30 22:09:19 +00:00 |
text.h
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Qualify references to primary weapons
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2015-10-18 21:01:18 +00:00 |
textures.h
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Remove textures.h #include "piggy.h"
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2015-01-29 04:27:35 +00:00 |
titles.h
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Use stdint for titles.h
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2015-04-19 04:18:52 +00:00 |
valptridx.tcc
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Move valptridx error reporting out of main header
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2015-10-13 02:43:25 +00:00 |
vclip.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
vers_id.h
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Make DXX_VERSION_*i be uint16_t
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2015-02-14 22:48:29 +00:00 |
wall.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
weapon.h
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Scope weapon type
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2015-12-03 03:26:49 +00:00 |
weapon_id.h
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Use helper for robot weapon type
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2015-12-03 03:26:48 +00:00 |