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ai.h
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Uninline namespace dcx
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2015-12-13 18:00:49 +00:00 |
aistruct.h
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Uninline namespace dsx
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2015-12-13 18:00:49 +00:00 |
automap.h
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Uninline namespace dsx
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bm.h
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cli.cpp
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cli.h
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cmd.cpp
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cmd.h
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cntrlcen.h
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collide.h
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Use inline namespace dsx for object.h
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2015-12-05 22:57:25 +00:00 |
config.h
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Uninline namespace dsx
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2015-12-13 18:00:49 +00:00 |
controls.h
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credits.h
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cvar.cpp
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cvar.h
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digi.h
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Uninline namespace dsx
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2015-12-13 18:00:49 +00:00 |
effects.h
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Remove unused symbols
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2015-12-04 03:36:31 +00:00 |
endlevel.h
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escort.h
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fireball.h
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Use inline namespace dcx for common/maths
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2015-12-05 22:57:24 +00:00 |
fuelcen.h
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Use inline namespace dcx for common/maths
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2015-12-05 22:57:24 +00:00 |
fvi.h
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fwd-object.h
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Uninline namespace dsx
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fwd-player.h
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Uninline namespace dcx
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fwd-segment.h
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Uninline namespace dsx
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fwd-wall.h
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Uninline namespace dcx
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2015-12-13 18:00:49 +00:00 |
fwd-weapon.h
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Compile out unused weapon_info_write
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2015-12-04 03:36:31 +00:00 |
game.h
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Uninline namespace dsx
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gamefont.h
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gamemine.h
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gamepal.h
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Uninline namespace dsx
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gamesave.h
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gameseg.h
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Uninline namespace dsx
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gameseq.h
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Uninline namespace dsx
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gauges.h
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hostage.h
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Uninline namespace dsx
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hudmsg.h
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inferno.h
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Uninline namespace dsx
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2015-12-13 18:00:49 +00:00 |
kconfig.h
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Use inline namespace dcx for common/arch/sdl
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2015-12-05 22:57:24 +00:00 |
kmatrix.h
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Uninline namespace dsx
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2015-12-13 18:00:49 +00:00 |
laser.h
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Scope weapon type
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2015-12-03 03:26:49 +00:00 |
lighting.h
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menu.h
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mission.h
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morph.h
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multi.h
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Uninline namespace dsx
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2015-12-13 18:00:49 +00:00 |
multibot.h
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Use inline namespace dcx for common/maths
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2015-12-05 22:57:24 +00:00 |
multiinternal.h
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net_udp.h
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newdemo.h
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Remove unused symbols
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2015-12-04 03:36:31 +00:00 |
newmenu.h
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Fix Win32 build
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2015-12-11 03:39:40 +00:00 |
nvparse.h
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object.h
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Uninline namespace dsx
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2015-12-13 18:00:49 +00:00 |
objnum.h
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paging.h
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physics.h
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piggy.h
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Uninline namespace dsx
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2015-12-13 18:00:49 +00:00 |
player-callsign.h
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player-flags.h
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player.h
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playsave.h
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Uninline namespace dsx
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2015-12-13 18:00:49 +00:00 |
polyobj.h
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Uninline namespace dsx
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2015-12-13 18:00:49 +00:00 |
powerup.h
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render.h
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Uninline namespace dsx
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2015-12-13 18:00:49 +00:00 |
render_state.h
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robot.h
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Remove unused symbols
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2015-12-04 03:36:31 +00:00 |
scores.h
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screens.h
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Use fwd-gr.h instead of repeated grs_canvas declarations
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2015-11-26 02:56:55 +00:00 |
segiter.h
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segment.h
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Uninline namespace dsx
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2015-12-13 18:00:49 +00:00 |
segnum.h
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segpoint.h
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slew.h
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songs.h
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sounds.h
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state.h
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Uninline namespace dsx
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2015-12-13 18:00:49 +00:00 |
switch.h
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terrain.h
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Use inline namespace dcx for common/maths
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2015-12-05 22:57:24 +00:00 |
texmerge.h
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text.h
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textures.h
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titles.h
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Uninline namespace dcx
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valptridx.tcc
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vclip.h
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Remove unused symbols
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2015-12-04 03:36:31 +00:00 |
vers_id.h
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wall.h
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weapon.h
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Scope weapon type
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2015-12-03 03:26:49 +00:00 |
weapon_id.h
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Use helper for robot weapon type
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2015-12-03 03:26:48 +00:00 |