Rename Netgame.player_flags to .net_player_flags
The simple name conflicts with an upcoming change.
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@ -806,7 +806,7 @@ struct netgame_info : prohibit_void_ptr<netgame_info>, ignore_window_pointer_t
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array<uint16_t, MAX_PLAYERS> killed;
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array<uint16_t, MAX_PLAYERS> player_kills;
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array<uint32_t, MAX_PLAYERS> player_score;
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array<uint8_t, MAX_PLAYERS> player_flags;
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array<uint8_t, MAX_PLAYERS> net_player_flags;
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#ifdef USE_TRACKER
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ubyte Tracker;
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#endif
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@ -1584,7 +1584,7 @@ void StartNewLevelSub(const int level_num, const int page_in_textures, const sec
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{
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int i;
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for (i = 0; i < N_players; i++)
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Players[i].flags |= Netgame.player_flags[i];
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Players[i].flags |= Netgame.net_player_flags[i];
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}
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if (Game_mode & GM_MULTI)
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@ -2312,7 +2312,7 @@ void net_udp_update_netgame(void)
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Netgame.player_kills[i] = Players[i].net_kills_total;
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#if defined(DXX_BUILD_DESCENT_II)
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Netgame.player_score[i] = Players[i].score;
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Netgame.player_flags[i] = (Players[i].flags & (PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY));
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Netgame.net_player_flags[i] = (Players[i].flags & (PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY));
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#endif
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}
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Netgame.team_kills = team_kills;
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@ -2552,7 +2552,7 @@ static uint_fast32_t net_udp_prepare_heavy_game_info(const _sockaddr *addr, ubyt
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{
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PUT_INTEL_INT(buf + len, i); len += 4;
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}
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range_for (auto &i, Netgame.player_flags)
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range_for (auto &i, Netgame.net_player_flags)
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{
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buf[len] = i; len++;
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}
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@ -2783,7 +2783,7 @@ static void net_udp_process_game_info(const uint8_t *data, uint_fast32_t, const
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{
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i = GET_INTEL_INT(&(data[len])); len += 4;
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}
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range_for (auto &i, Netgame.player_flags)
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range_for (auto &i, Netgame.net_player_flags)
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{
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i = data[len]; len++;
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}
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@ -1841,7 +1841,7 @@ int state_restore_all_sub(const char *filename, const secret_restore secret)
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{
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Netgame.killed[i] = Players[i].net_killed_total;
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Netgame.player_score[i] = Players[i].score;
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Netgame.player_flags[i] = Players[i].flags;
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Netgame.net_player_flags[i] = Players[i].flags;
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}
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for (playernum_t i = 0; i < MAX_PLAYERS; i++) // Disconnect connected players not available in this Savegame
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if (!coop_player_got[i] && Players[i].connected == CONNECT_PLAYING)
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