..
ai.h
Move fwdsegment.h -> fwd-segment.h for consistency
2015-10-10 03:44:14 +00:00
aistruct.h
Use uint8_t for player_awareness_type_t
2015-08-22 20:43:02 +00:00
automap.h
Move fwdsegment.h -> fwd-segment.h for consistency
2015-10-10 03:44:14 +00:00
bm.h
Fix check_header_includes build
2015-07-25 23:10:45 +00:00
cli.cpp
Allow nullptr for gr_get_string_size
2015-09-29 02:41:22 +00:00
cli.h
cmd.cpp
Fix gcc-4.6 cmd build
2015-07-14 02:42:12 +00:00
cmd.h
Add const to cmd prototype
2015-06-07 16:20:47 +00:00
cntrlcen.h
Move fwdobject.h -> fwd-object.h for consistency
2015-10-10 03:44:14 +00:00
collide.h
Move fwdsegment.h -> fwd-segment.h for consistency
2015-10-10 03:44:14 +00:00
config.h
Move player callsign to player-callsign.h
2015-07-25 23:10:45 +00:00
controls.h
Move fwdobject.h -> fwd-object.h for consistency
2015-10-10 03:44:14 +00:00
credits.h
cvar.cpp
Fix LTO -Wodr for cheats
2015-07-18 03:49:47 +00:00
cvar.h
Pass cvar_registervariable cvar by &
2015-06-07 16:20:47 +00:00
digi.h
Move fwdsegment.h -> fwd-segment.h for consistency
2015-10-10 03:44:14 +00:00
effects.h
endlevel.h
Fix check_header_includes build
2015-07-25 23:10:45 +00:00
escort.h
Move fwdobject.h -> fwd-object.h for consistency
2015-10-10 03:44:14 +00:00
fireball.h
Move fwdsegment.h -> fwd-segment.h for consistency
2015-10-10 03:44:14 +00:00
fuelcen.h
Move fwdsegment.h -> fwd-segment.h for consistency
2015-10-10 03:44:14 +00:00
fvi.h
Move fwdobject.h -> fwd-object.h for consistency
2015-10-10 03:44:14 +00:00
fwd-object.h
Move fwdsegment.h -> fwd-segment.h for consistency
2015-10-10 03:44:14 +00:00
fwd-player.h
Move fwdobject.h -> fwd-object.h for consistency
2015-10-10 03:44:14 +00:00
fwd-segment.h
Switch Side_to_verts to unsigned
2015-10-18 21:01:20 +00:00
fwd-wall.h
Move fwdsegment.h -> fwd-segment.h for consistency
2015-10-10 03:44:14 +00:00
fwd-weapon.h
Qualify references to primary weapons
2015-10-18 21:01:18 +00:00
game.h
Move fwdsegment.h -> fwd-segment.h for consistency
2015-10-10 03:44:14 +00:00
gamefont.h
Cache font scale X float
2015-06-13 22:42:20 +00:00
gamemine.h
Fix check_header_includes build
2015-07-25 23:10:45 +00:00
gamepal.h
Fix check_header_includes build
2015-07-25 23:10:45 +00:00
gamesave.h
gameseg.h
Switch get_seg_masks from vcsegptridx_t to vcsegptr_t
2015-07-12 01:04:17 +00:00
gameseq.h
Move fwdobject.h -> fwd-object.h for consistency
2015-10-10 03:44:14 +00:00
gauges.h
Move fwdobject.h -> fwd-object.h for consistency
2015-10-10 03:44:14 +00:00
hostage.h
Move fwdobject.h -> fwd-object.h for consistency
2015-10-10 03:44:14 +00:00
hudmsg.h
inferno.h
Add fwd-event.h with forward declarations of event.h
2015-10-09 02:46:10 +00:00
kconfig.h
Wrap game-specific types in game-specific preprocessor guards
2015-09-26 21:17:12 +00:00
kmatrix.h
laser.h
Move fwdobject.h -> fwd-object.h for consistency
2015-10-10 03:44:14 +00:00
lighting.h
Make compute_seg_dynamic_light static
2015-10-18 21:01:19 +00:00
menu.h
mission.h
Use enum class for descent_version
2015-10-18 21:01:18 +00:00
morph.h
Move fwdobject.h -> fwd-object.h for consistency
2015-10-10 03:44:14 +00:00
multi.h
Move fwdobject.h -> fwd-object.h for consistency
2015-10-10 03:44:14 +00:00
multibot.h
Added multi_send_theif_frame() function to update thief bot more frequently (by PPS) and even if it is not controlled by a player to counter discrepancies caused by client side AI movement of the bot
2015-09-03 15:13:56 +02:00
multiinternal.h
Add helper macro DXX_CONSTANT_TRUE
2015-07-29 03:05:28 +00:00
net_udp.h
Move UDP_netgame_info_lite into D1||D2
2015-10-13 02:43:24 +00:00
newdemo.h
Move fwdobject.h -> fwd-object.h for consistency
2015-10-10 03:44:14 +00:00
newmenu.h
Shrink menu_bit_wrapper_t when B is empty
2015-10-09 02:46:11 +00:00
nvparse.h
Fix check_header_includes build
2015-07-25 23:10:45 +00:00
object.h
Move fwdobject.h -> fwd-object.h for consistency
2015-10-10 03:44:14 +00:00
objnum.h
Move magic_constant definition into valptridx
2015-07-21 02:57:27 +00:00
paging.h
physics.h
piggy.h
Remove non-GNU PIGGY_PAGE_IN
2015-08-22 20:43:03 +00:00
player-callsign.h
Move player callsign to player-callsign.h
2015-07-25 23:10:45 +00:00
player.h
Use uint8 for secondary ammo counts
2015-10-03 17:17:49 +00:00
playsave.h
Add new autoselect-while-firing mode: "when firing stops"
2015-10-18 18:11:57 +00:00
polyobj.h
Move texture_list_index into local scope
2015-10-09 02:46:09 +00:00
powerup.h
Move fwdobject.h -> fwd-object.h for consistency
2015-10-10 03:44:14 +00:00
render.h
Move fwdobject.h -> fwd-object.h for consistency
2015-10-10 03:44:14 +00:00
render_state.h
Move fwdsegment.h -> fwd-segment.h for consistency
2015-10-10 03:44:14 +00:00
robot.h
scores.h
screens.h
segiter.h
Fix check_header_includes build
2015-07-25 23:10:45 +00:00
segment.h
Move segment::sides to end
2015-10-18 21:01:20 +00:00
segnum.h
Move magic_constant definition into valptridx
2015-07-21 02:57:27 +00:00
segpoint.h
Move fwdsegment.h -> fwd-segment.h for consistency
2015-10-10 03:44:14 +00:00
slew.h
Move fwdobject.h -> fwd-object.h for consistency
2015-10-10 03:44:14 +00:00
songs.h
sounds.h
state.h
switch.h
Move fwdsegment.h -> fwd-segment.h for consistency
2015-10-10 03:44:14 +00:00
terrain.h
texmerge.h
text.h
Qualify references to primary weapons
2015-10-18 21:01:18 +00:00
textures.h
titles.h
valptridx.tcc
Move valptridx error reporting out of main header
2015-10-13 02:43:25 +00:00
vclip.h
Move fwdvalptridx.h -> fwd-valptridx.h for consistency
2015-10-09 02:46:11 +00:00
vers_id.h
wall.h
Move fwdwall.h -> fwd-wall.h for consistency
2015-10-09 02:46:10 +00:00
weapon.h
Qualify references to primary weapons
2015-10-18 21:01:18 +00:00