dxx-rebirth/common/main
2015-10-30 02:52:55 +00:00
..
ai.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
aistruct.h
automap.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
bm.h
cli.cpp
cli.h
cmd.cpp
cmd.h
cntrlcen.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
collide.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
config.h
controls.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
credits.h
cvar.cpp
cvar.h
digi.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
effects.h
endlevel.h
escort.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
fireball.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
fuelcen.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
fvi.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
fwd-object.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
fwd-player.h Use type safe player flags 2015-10-30 02:52:55 +00:00
fwd-segment.h Switch Side_to_verts to unsigned 2015-10-18 21:01:20 +00:00
fwd-wall.h Use enum class for wall_hit_process_t 2015-10-24 03:13:11 +00:00
fwd-weapon.h Qualify references to primary weapons 2015-10-18 21:01:18 +00:00
game.h Remove unused symbols 2015-10-24 03:13:11 +00:00
gamefont.h
gamemine.h
gamepal.h
gamesave.h
gameseg.h Guard create_*vert*lists in D1||D2 2015-10-24 03:13:11 +00:00
gameseq.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
gauges.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
hostage.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
hudmsg.h
inferno.h
kconfig.h
kmatrix.h
laser.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
lighting.h Make compute_seg_dynamic_light static 2015-10-18 21:01:19 +00:00
menu.h
mission.h Use enum class for descent_version 2015-10-18 21:01:18 +00:00
morph.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
multi.h Use type safe player flags 2015-10-30 02:52:55 +00:00
multibot.h
multiinternal.h
net_udp.h Move UDP_netgame_info_lite into D1||D2 2015-10-13 02:43:24 +00:00
newdemo.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
newmenu.h Shrink menu_bit_wrapper_t when B is empty 2015-10-09 02:46:11 +00:00
nvparse.h
object.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
objnum.h
paging.h
physics.h
piggy.h
player-callsign.h
player-flags.h Use type safe player flags 2015-10-30 02:52:55 +00:00
player.h Use type safe player flags 2015-10-30 02:52:55 +00:00
playsave.h Add new autoselect-while-firing mode: "when firing stops" 2015-10-18 18:11:57 +00:00
polyobj.h
powerup.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
render.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
render_state.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
robot.h
scores.h
screens.h
segiter.h
segment.h Move segment::sides to end 2015-10-18 21:01:20 +00:00
segnum.h
segpoint.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
slew.h Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
songs.h
sounds.h
state.h
switch.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
terrain.h
texmerge.h
text.h Qualify references to primary weapons 2015-10-18 21:01:18 +00:00
textures.h
titles.h
valptridx.tcc Move valptridx error reporting out of main header 2015-10-13 02:43:25 +00:00
vclip.h
vers_id.h
wall.h
weapon.h Qualify references to primary weapons 2015-10-18 21:01:18 +00:00