dxx-rebirth/common/main
2015-12-13 18:00:49 +00:00
..
ai.h Uninline namespace dcx 2015-12-13 18:00:49 +00:00
aistruct.h Uninline namespace dcx 2015-12-13 18:00:49 +00:00
automap.h Uninline namespace dcx 2015-12-13 18:00:49 +00:00
bm.h
cli.cpp Fix some -Wshadow warnings 2015-11-26 02:56:54 +00:00
cli.h Use enum class for CLI_insert_mode 2015-11-19 03:23:35 +00:00
cmd.cpp
cmd.h
cntrlcen.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
collide.h Use inline namespace dsx for object.h 2015-12-05 22:57:25 +00:00
config.h Uninline namespace dcx 2015-12-13 18:00:49 +00:00
controls.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
credits.h
cvar.cpp Fix some -Wshadow warnings 2015-11-26 02:56:54 +00:00
cvar.h
digi.h Use inline namespace dsx for similar/arch/sdl/ 2015-12-13 18:00:48 +00:00
effects.h Remove unused symbols 2015-12-04 03:36:31 +00:00
endlevel.h
escort.h
fireball.h Use inline namespace dcx for common/maths 2015-12-05 22:57:24 +00:00
fuelcen.h Use inline namespace dcx for common/maths 2015-12-05 22:57:24 +00:00
fvi.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
fwd-object.h Uninline namespace dcx 2015-12-13 18:00:49 +00:00
fwd-player.h Uninline namespace dcx 2015-12-13 18:00:49 +00:00
fwd-segment.h Uninline namespace dcx 2015-12-13 18:00:49 +00:00
fwd-wall.h Uninline namespace dcx 2015-12-13 18:00:49 +00:00
fwd-weapon.h Compile out unused weapon_info_write 2015-12-04 03:36:31 +00:00
game.h Use inline namespace dsx for similar/misc/ 2015-12-13 18:00:48 +00:00
gamefont.h
gamemine.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
gamepal.h Uninline namespace dcx 2015-12-13 18:00:49 +00:00
gamesave.h
gameseg.h Use inline namespace dcx/dsx for more symbols 2015-12-13 18:00:48 +00:00
gameseq.h Uninline namespace dcx 2015-12-13 18:00:49 +00:00
gauges.h
hostage.h Uninline namespace dcx 2015-12-13 18:00:49 +00:00
hudmsg.h
inferno.h Uninline namespace dcx 2015-12-13 18:00:49 +00:00
kconfig.h Use inline namespace dcx for common/arch/sdl 2015-12-05 22:57:24 +00:00
kmatrix.h Use inline namespace dcx/dsx for more symbols 2015-12-13 18:00:48 +00:00
laser.h Scope weapon type 2015-12-03 03:26:49 +00:00
lighting.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
menu.h
mission.h Use enum class for descent_version 2015-10-18 21:01:18 +00:00
morph.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
multi.h Uninline namespace dcx 2015-12-13 18:00:49 +00:00
multibot.h Use inline namespace dcx for common/maths 2015-12-05 22:57:24 +00:00
multiinternal.h
net_udp.h Move UDP_netgame_info_lite into D1||D2 2015-10-13 02:43:24 +00:00
newdemo.h Remove unused symbols 2015-12-04 03:36:31 +00:00
newmenu.h Fix Win32 build 2015-12-11 03:39:40 +00:00
nvparse.h
object.h Uninline namespace dcx 2015-12-13 18:00:49 +00:00
objnum.h
paging.h
physics.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
piggy.h Use inline namespace dsx for similar/arch/sdl/ 2015-12-13 18:00:48 +00:00
player-callsign.h
player-flags.h Use type safe player flags 2015-10-30 02:52:55 +00:00
player.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
playsave.h Use inline namespace dcx/dsx for more symbols 2015-12-13 18:00:48 +00:00
polyobj.h Uninline namespace dcx 2015-12-13 18:00:49 +00:00
powerup.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
render.h Use inline namespace dsx for object.h 2015-12-05 22:57:25 +00:00
render_state.h
robot.h Remove unused symbols 2015-12-04 03:36:31 +00:00
scores.h
screens.h Use fwd-gr.h instead of repeated grs_canvas declarations 2015-11-26 02:56:55 +00:00
segiter.h Make some implicit uses of ptridx construction explicit 2015-11-19 03:23:34 +00:00
segment.h Uninline namespace dcx 2015-12-13 18:00:49 +00:00
segnum.h
segpoint.h
slew.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
songs.h
sounds.h
state.h Use inline namespace dsx for similar/misc/ 2015-12-13 18:00:48 +00:00
switch.h
terrain.h Use inline namespace dcx for common/maths 2015-12-05 22:57:24 +00:00
texmerge.h
text.h Qualify references to primary weapons 2015-10-18 21:01:18 +00:00
textures.h
titles.h Uninline namespace dcx 2015-12-13 18:00:49 +00:00
valptridx.tcc Move valptridx error reporting out of main header 2015-10-13 02:43:25 +00:00
vclip.h Remove unused symbols 2015-12-04 03:36:31 +00:00
vers_id.h
wall.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
weapon.h Scope weapon type 2015-12-03 03:26:49 +00:00
weapon_id.h Use helper for robot weapon type 2015-12-03 03:26:48 +00:00