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ai.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
aistruct.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
automap.h
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Move fwdsegment.h -> fwd-segment.h for consistency
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2015-10-10 03:44:14 +00:00 |
bm.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
cli.cpp
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Fix some -Wshadow warnings
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2015-11-26 02:56:54 +00:00 |
cli.h
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Use enum class for CLI_insert_mode
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2015-11-19 03:23:35 +00:00 |
cmd.cpp
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Fix gcc-4.6 cmd build
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2015-07-14 02:42:12 +00:00 |
cmd.h
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Add const to cmd prototype
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2015-06-07 16:20:47 +00:00 |
cntrlcen.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
collide.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
config.h
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Move player callsign to player-callsign.h
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2015-07-25 23:10:45 +00:00 |
controls.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
credits.h
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cvar.cpp
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Fix some -Wshadow warnings
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2015-11-26 02:56:54 +00:00 |
cvar.h
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Pass cvar_registervariable cvar by &
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2015-06-07 16:20:47 +00:00 |
digi.h
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Inline parameter to digi_select_system
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2015-11-26 02:56:56 +00:00 |
effects.h
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endlevel.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
escort.h
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Move fwdobject.h -> fwd-object.h for consistency
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2015-10-10 03:44:14 +00:00 |
fireball.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
fuelcen.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
fvi.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
fwd-object.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
fwd-player.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
fwd-segment.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
fwd-wall.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
fwd-weapon.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
game.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
gamefont.h
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Cache font scale X float
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2015-06-13 22:42:20 +00:00 |
gamemine.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
gamepal.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
gamesave.h
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gameseg.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
gameseq.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
gauges.h
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Move fwdobject.h -> fwd-object.h for consistency
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2015-10-10 03:44:14 +00:00 |
hostage.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
hudmsg.h
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inferno.h
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Add fwd-event.h with forward declarations of event.h
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2015-10-09 02:46:10 +00:00 |
kconfig.h
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Allow configuring max joysticks at build time
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2015-11-01 21:15:40 +00:00 |
kmatrix.h
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laser.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
lighting.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
menu.h
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mission.h
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Use enum class for descent_version
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2015-10-18 21:01:18 +00:00 |
morph.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
multi.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
multibot.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
multiinternal.h
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Add helper macro DXX_CONSTANT_TRUE
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2015-07-29 03:05:28 +00:00 |
net_udp.h
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Move UDP_netgame_info_lite into D1||D2
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2015-10-13 02:43:24 +00:00 |
newdemo.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
newmenu.h
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Shrink menu_bit_wrapper_t when B is empty
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2015-10-09 02:46:11 +00:00 |
nvparse.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
object.h
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Check most uses of object id
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2015-11-27 03:56:13 +00:00 |
objnum.h
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Move magic_constant definition into valptridx
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2015-07-21 02:57:27 +00:00 |
paging.h
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physics.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
piggy.h
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Remove non-GNU PIGGY_PAGE_IN
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2015-08-22 20:43:03 +00:00 |
player-callsign.h
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Move player callsign to player-callsign.h
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2015-07-25 23:10:45 +00:00 |
player-flags.h
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Use type safe player flags
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2015-10-30 02:52:55 +00:00 |
player.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
playsave.h
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Make respawn-on-fire configurable
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2015-11-21 18:12:13 +00:00 |
polyobj.h
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Move texture_list_index into local scope
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2015-10-09 02:46:09 +00:00 |
powerup.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
render.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
render_state.h
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Move fwdsegment.h -> fwd-segment.h for consistency
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2015-10-10 03:44:14 +00:00 |
robot.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
scores.h
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screens.h
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Use fwd-gr.h instead of repeated grs_canvas declarations
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2015-11-26 02:56:55 +00:00 |
segiter.h
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Make some implicit uses of ptridx construction explicit
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2015-11-19 03:23:34 +00:00 |
segment.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
segnum.h
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Move magic_constant definition into valptridx
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2015-07-21 02:57:27 +00:00 |
segpoint.h
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Move fwdsegment.h -> fwd-segment.h for consistency
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2015-10-10 03:44:14 +00:00 |
slew.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
songs.h
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sounds.h
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state.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
switch.h
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Move fwdsegment.h -> fwd-segment.h for consistency
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2015-10-10 03:44:14 +00:00 |
terrain.h
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texmerge.h
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text.h
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Qualify references to primary weapons
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2015-10-18 21:01:18 +00:00 |
textures.h
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titles.h
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valptridx.tcc
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Move valptridx error reporting out of main header
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2015-10-13 02:43:25 +00:00 |
vclip.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
vers_id.h
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wall.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
weapon.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |