dxx-rebirth/common/main
2015-10-09 02:46:10 +00:00
..
ai.h Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
aistruct.h Use uint8_t for player_awareness_type_t 2015-08-22 20:43:02 +00:00
automap.h Add fwd-window.h with forward declarations of window.h 2015-10-09 02:46:10 +00:00
bm.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
cli.cpp Allow nullptr for gr_get_string_size 2015-09-29 02:41:22 +00:00
cli.h
cmd.cpp Fix gcc-4.6 cmd build 2015-07-14 02:42:12 +00:00
cmd.h Add const to cmd prototype 2015-06-07 16:20:47 +00:00
cntrlcen.h Use little endian for control center triggers 2015-09-13 21:02:19 +00:00
collide.h Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
config.h Move player callsign to player-callsign.h 2015-07-25 23:10:45 +00:00
controls.h Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
credits.h
cvar.cpp Fix LTO -Wodr for cheats 2015-07-18 03:49:47 +00:00
cvar.h Pass cvar_registervariable cvar by & 2015-06-07 16:20:47 +00:00
digi.h Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
effects.h
endlevel.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
escort.h Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
fireball.h Check return of pick_connected_segment before use 2015-09-29 02:41:22 +00:00
fuelcen.h Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
fvi.h Pass vcobjptr to object_intersects_wall 2015-06-02 03:03:31 +00:00
fwd-player.h Use forward-declaration header for player.h 2015-07-25 23:10:45 +00:00
fwd-wall.h Move fwdwall.h -> fwd-wall.h for consistency 2015-10-09 02:46:10 +00:00
fwd-weapon.h Use uint8 for secondary ammo counts 2015-10-03 17:17:49 +00:00
fwdobject.h Move array_managed_type into valptridx<T> 2015-08-22 20:43:04 +00:00
fwdsegment.h Combine game-specific preprocessor blocks 2015-09-19 23:04:35 +00:00
game.h Add fwd-window.h with forward declarations of window.h 2015-10-09 02:46:10 +00:00
gamefont.h Cache font scale X float 2015-06-13 22:42:20 +00:00
gamemine.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
gamepal.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
gamesave.h
gameseg.h Switch get_seg_masks from vcsegptridx_t to vcsegptr_t 2015-07-12 01:04:17 +00:00
gameseq.h Use forward-declaration header for player.h 2015-07-25 23:10:45 +00:00
gauges.h Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
hostage.h Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
hudmsg.h
inferno.h Add fwd-event.h with forward declarations of event.h 2015-10-09 02:46:10 +00:00
kconfig.h Wrap game-specific types in game-specific preprocessor guards 2015-09-26 21:17:12 +00:00
kmatrix.h Use enum for kmatrix_view result 2015-03-24 02:07:42 +00:00
laser.h Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
lighting.h Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
menu.h
mission.h Wrap game-specific types in game-specific preprocessor guards 2015-09-26 21:17:12 +00:00
morph.h Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
multi.h Make team_kills signed 2015-10-03 22:15:17 +00:00
multibot.h Added multi_send_theif_frame() function to update thief bot more frequently (by PPS) and even if it is not controlled by a player to counter discrepancies caused by client side AI movement of the bot 2015-09-03 15:13:56 +02:00
multiinternal.h Add helper macro DXX_CONSTANT_TRUE 2015-07-29 03:05:28 +00:00
net_udp.h Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
newdemo.h Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
newmenu.h Add fwd-event.h with forward declarations of event.h 2015-10-09 02:46:10 +00:00
nvparse.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
object.h Initialize the largest subobjects in object unions 2015-09-22 02:28:38 +00:00
objnum.h Move magic_constant definition into valptridx 2015-07-21 02:57:27 +00:00
paging.h
physics.h Avoid redundant vsegptridx calculation in object_move_one 2015-04-11 04:01:29 +00:00
piggy.h Remove non-GNU PIGGY_PAGE_IN 2015-08-22 20:43:03 +00:00
player-callsign.h Move player callsign to player-callsign.h 2015-07-25 23:10:45 +00:00
player.h Use uint8 for secondary ammo counts 2015-10-03 17:17:49 +00:00
playsave.h Factor out cloak/invul timer display 2015-10-03 17:17:49 +00:00
polyobj.h Move texture_list_index into local scope 2015-10-09 02:46:09 +00:00
powerup.h Wrap game-specific types in game-specific preprocessor guards 2015-09-26 21:17:12 +00:00
render.h Combine game-specific preprocessor blocks 2015-09-19 23:04:35 +00:00
render_state.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
robot.h Use enum class for AIB constants 2015-04-26 20:15:51 +00:00
scores.h
screens.h
segiter.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
segment.h Replace fill(0) with ={} 2015-09-29 02:41:22 +00:00
segnum.h Move magic_constant definition into valptridx 2015-07-21 02:57:27 +00:00
segpoint.h
slew.h Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
songs.h
sounds.h
state.h Use enum class for level save/load 2015-04-19 04:18:49 +00:00
switch.h Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
terrain.h
texmerge.h
text.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
textures.h
titles.h Use stdint for titles.h 2015-04-19 04:18:52 +00:00
vclip.h
vers_id.h
wall.h Move fwdwall.h -> fwd-wall.h for consistency 2015-10-09 02:46:10 +00:00
weapon.h Use forward-declaration header for weapon.h 2015-07-25 23:10:45 +00:00