Commit graph

377 commits

Author SHA1 Message Date
zicodxx f83dc0adb8 Moved -nomovies to System Options 2007-10-01 20:42:35 +00:00
zicodxx 5368e3b522 Added line_scpacing in netgame info screen for every not-connected player to keep strings below player table in fixed position; Fixed memleak in kconfig code; Fixed show_title_screen function to cycle correctly 3 seconds or until broken by keypress 2007-10-01 10:05:02 +00:00
zicodxx 2a889d2d9c Moved Windows midi functions to digi_audio_* functions 2007-09-30 13:38:25 +00:00
zicodxx 631fe7149c Changed define path for SDL_types header for win32 2007-09-29 10:48:02 +00:00
zicodxx e955dff203 Updated docs; Removed GP2X support since I won't support this device anymore 2007-09-28 22:44:04 +00:00
zicodxx 190ed46530 Removed some strlwr calls for -use_players_dir since it uses Uppercase letters 2007-09-28 15:12:55 +00:00
zicodxx baf266b648 Removed line_spacing for not connected players in Netgame info screen 2007-09-26 21:57:03 +00:00
zicodxx f8d02edc55 Small fixes for new netgame info screen; Fixed PING routines; Once again fixed some newmenu mouse actions 2007-09-26 18:32:00 +00:00
zicodxx 4bb97b0476 Moved some game keys to not apply if Player_is_dead flag is set 2007-09-24 21:25:47 +00:00
zicodxx 98fb90209b Removed key shortcuts for menus; Correctly aligned ScrollBox arrows; ScrollOffset now increments earlier is scrolling is done with keys; Fixed width for menu mouse selections; Fxied mouse selector for submenus in ScrollBoxes; Using defines for Arrow-chars in Weapon reordering 2007-09-24 08:05:56 +00:00
md2211 a0b4cac982 * Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00
zicodxx 02bad1ce39 Removed briefing text shadows code 2007-09-20 14:39:23 +00:00
zicodxx 9eb7dfc112 Code-cleanup; Implemented new multi profile feature 2007-09-20 14:22:57 +00:00
md2211 7c2945b5b8 Removed unnecessary debugging output 2007-09-18 19:57:49 +00:00
md2211 84e32c1f4f Fixed missing stuff for NDEBUG in digi.c, in revisions 610/611 2007-09-18 19:24:44 +00:00
md2211 324c0df6a1 * Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
2007-09-18 13:37:39 +00:00
zicodxx 7ab0e53e2d Code Re-formatting; Preventing Redundancy in Restricted-game joining; Dumping refused player back to Join-menu; Expanded Game-help screen 2007-09-13 10:05:36 +00:00
zicodxx eb2c82b887 Added complex netgame information screen (key PAUSE), Removed ping commands because ping handled in new screen 2007-09-08 11:11:41 +00:00
zicodxx cc61379226 Color names in Multi-messages to Player- or Team-color 2007-09-05 17:31:22 +00:00
zicodxx bb0b2b6929 Fixed embedded color strings 2007-09-03 11:21:00 +00:00
zicodxx 2960bd519c Moved 'if' for HiresGFX to apply after gr_set_mode call; Fixed problems with HiresGFX=0 in Pilot selection and Briefings; Fixed define for CREDITS_FILE so cfexist checks for txb-, not tex-file 2007-09-01 14:02:49 +00:00
zicodxx 4c5a908268 HUD alignment improvements 2007-08-31 00:10:43 +00:00
zicodxx 2f97b95634 Apply BUMP_HACK on walls only 2007-08-28 22:53:37 +00:00
zicodxx 6391e10c83 If sdl_only=1 do not use Assembly code by default because of poor portability - switch asm=1 necessary now; Removed final remnants of glScissor 2007-08-28 00:01:25 +00:00
zicodxx 7316f617a3 Fixed some mem-leaks; Made show_fullscr() use ogl_ubitmapm_cs(); Removed use of glScissor for menus - using Blitting; Code cleanup 2007-08-27 23:01:34 +00:00
zicodxx 1e97e3a2c4 Preventing redundancy of doubled messages correctly 2007-08-26 11:46:10 +00:00
zicodxx b35d8bc170 Improved CPU cycles sleeping for -nicefps - moved out of main frame calc loop and taking care of 10ms timer inaccuracy 2007-08-25 23:35:19 +00:00
zicodxx be2eff9ae3 Moved piggy init loading for D1 missions to load_mission_d1 2007-08-24 13:36:01 +00:00
kreatordxx dfb133d378 allow framerate indicator to be toggled in-game again 2007-08-24 00:01:39 +00:00
zicodxx 8b615a1ea1 Removed hardcoded CPPPATH for MinGW environment - obsolete since r487 2007-08-21 22:55:00 +00:00
zicodxx a308f5e006 Fixed some compiler warnings 2007-08-20 21:48:55 +00:00
zicodxx 91c393fb54 Added ipx_check_ready_to_join for driver element CheckReadyToJoin, making sure communication between UDP/IP clients 2007-08-20 21:33:26 +00:00
zicodxx 9215de7d52 doing pick_connected_segment in D1 way - more reliable 2007-08-16 18:01:52 +00:00
kreatordxx 61f1dc2227 moved first call of gr_set_mode to before font loading, so OpenGL is initialised before it tries to load textures 2007-08-16 09:16:53 +00:00
zicodxx 0b52731342 changing free to d_free 2007-08-09 14:54:07 +00:00
zicodxx 7703e2b167 actually submitting memleak fix which should have gone in last revision 2007-08-09 14:43:56 +00:00
zicodxx cb654b41bf Some debugging-related cleanups, Fixed memleak 2007-08-09 14:29:53 +00:00
zicodxx 1d2b2bb614 Fixes and improvements on -ip_hostaddr 2007-08-09 12:28:28 +00:00
zicodxx 0b523c15be Added -ip_hostaddr argument to specify a host IP address via command-line/INI 2007-08-08 21:11:51 +00:00
zicodxx e655c3115b Fixed excessive use of set_screen_mode; Menu fixes; Better way to determinate Scollboxes 2007-08-08 18:07:21 +00:00
zicodxx 19beaa08cd Set default value for Game_screen_mode which is necessary if there's no config file yet; Made resolution switching more failsafe by not allowing resolutions below 320x200; Cleaned up briefings code (I hope so) 2007-08-08 12:38:13 +00:00
zicodxx 77cb0fac31 Control Redbook activity with GameArg.SndEnableRedbook only 2007-07-27 13:35:40 +00:00
zicodxx 2bc4cd32bb Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo 2007-07-26 23:57:29 +00:00
zicodxx 2434d100a8 FindArg cleanup - GL-Debug and SDL arguments 2007-07-23 18:13:49 +00:00
zicodxx 3354c26219 Even more FindArg cleanups 2007-07-22 20:56:23 +00:00
zicodxx faa6122a4a Even more FindArg cleanups 2007-07-22 20:40:39 +00:00
zicodxx a9b6e1b5ff Deactivated Multisave feature as default (multi.h define) - broken, not sure if it's worth to fix 2007-07-22 19:24:52 +00:00
zicodxx 928a542b88 Removed old Tactile-code since ForceFeedback is currently out of question 2007-07-22 02:01:02 +00:00
zicodxx 196a1267ee Code cleanup and small fixes 2007-07-22 01:43:34 +00:00
zicodxx 860b964ee4 Code cleanup and small fixes 2007-07-22 01:34:00 +00:00