zicodxx
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1423ebb324
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fixed demo playback Afterburner gauge and Primary weapon ammo info
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2007-02-08 02:43:55 +00:00 |
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zicodxx
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871fd0374d
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introducing HandleDeathKey - allows sending multi messages and options menu while dead
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2007-02-07 16:25:40 +00:00 |
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zicodxx
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068c023f3b
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on-screen network error messages
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2007-02-07 12:50:08 +00:00 |
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zicodxx
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4783d9263d
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on-screen network error messages
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2007-02-07 12:50:08 +00:00 |
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zicodxx
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0adb299c15
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code cleanup
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2007-02-07 12:22:22 +00:00 |
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zicodxx
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8ed319a441
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amd64 fixes
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2007-02-07 12:14:10 +00:00 |
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zicodxx
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ac5cf1fe60
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amd64 fixes
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2007-02-07 12:14:10 +00:00 |
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zicodxx
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eebedcca6f
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expanded help menu and fixed d1x help
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2007-02-07 11:47:48 +00:00 |
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zicodxx
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bfee9d219c
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close EXTRA_ROBOT_LIB correctly
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2007-02-07 00:42:43 +00:00 |
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zicodxx
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9e995fdafc
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force show_fullscreen to software drawing if image is bigger than screen, showing Automap background in low resolutions via software, removed obsolete robot briefing fix in OGL, code cleanup
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2007-02-06 19:23:33 +00:00 |
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zicodxx
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a09bf9b953
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force show_fullscreen to software drawing if image is bigger than screen, showing Automap background in low resolutions via software, removed obsolete robot briefing fix in OGL, code cleanup
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2007-02-06 19:23:33 +00:00 |
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zicodxx
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5df99b88c8
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use remove instead of unlink to delete plx-file safely
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2007-02-06 15:08:05 +00:00 |
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zicodxx
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c7db8ea672
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fixed -demo and -autodemo switches to work with DEMO_DIR
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2007-02-06 15:03:10 +00:00 |
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zicodxx
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552cf239f3
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fixed secret level name canvas
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2007-02-05 13:03:53 +00:00 |
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zicodxx
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c983910fb2
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DOS-style newline
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2007-02-05 12:24:37 +00:00 |
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zicodxx
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121602b660
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make sure Menu_pcx_name gets loaded correctly if resolution is lowres
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2007-02-05 10:45:16 +00:00 |
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zicodxx
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0e65fa0cac
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complete removal of broken Autosave feature
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2007-02-02 18:57:42 +00:00 |
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zicodxx
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b15b093caa
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removed -gl_transparency debug message
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2007-02-02 13:30:31 +00:00 |
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zicodxx
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b8b765e9a9
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removed -gl_transparency debug message
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2007-02-02 13:30:31 +00:00 |
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zicodxx
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c3cd727ff2
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don't draw bombs with transparency even if -gl_transparency is enabled
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2007-02-02 12:58:59 +00:00 |
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zicodxx
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b8d2f3e038
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don't draw bombs with transparency even if -gl_transparency is enabled
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2007-02-02 12:58:59 +00:00 |
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zicodxx
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d136627b86
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let ogl_ubitblt not return alpha channel to ogl_ubitblt_i
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2007-02-02 10:26:13 +00:00 |
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zicodxx
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4edc974310
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corrected Y alignment of hud_show_homing_warning
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2007-02-02 10:17:34 +00:00 |
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zicodxx
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f6ffb1d784
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If bright ships are enabled cast F1_0*2 light instead of F1_0 which is too dark
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2007-01-31 12:21:38 +00:00 |
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zicodxx
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15c8b32568
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preparations for v0.51 release
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2007-01-30 18:25:39 +00:00 |
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zicodxx
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143033c288
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preparations for v0.51 release
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2007-01-30 17:58:25 +00:00 |
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zicodxx
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226d5140d0
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preparations for v0.51 release
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2007-01-30 17:58:25 +00:00 |
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zicodxx
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b2dc083439
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set movie resolution correctly when no parameter is given - referring to rev365
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2007-01-30 01:44:26 +00:00 |
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zicodxx
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d636883a64
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corrected UDP/IP error output
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2007-01-30 00:00:53 +00:00 |
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zicodxx
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58847c344e
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corrected UDP/IP error output
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2007-01-30 00:00:53 +00:00 |
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zicodxx
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1bb867d617
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added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency
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2007-01-29 23:31:20 +00:00 |
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zicodxx
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f9788e5b5f
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added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency
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2007-01-29 23:31:20 +00:00 |
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zicodxx
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6fb8e560e6
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fixed energy->shield transfer message output showing 'No transfer: Shields already at max' everytime if there is enough energy
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2007-01-29 15:55:57 +00:00 |
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zicodxx
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ca73263ae3
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corrected radar positions and gave it a grey background so it's better visible
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2007-01-28 18:11:53 +00:00 |
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zicodxx
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1897828dbc
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reverting rev372 - fast movement noticed in DOS version was caused by too high FPS because of the different behaviour of FrameTime. Divisor in pitch time is correct to stay as close as possible to 30FPS behaviour
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2007-01-27 23:01:42 +00:00 |
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zicodxx
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d1d739c8ff
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reverting rev372 - fast movement noticed in DOS version was caused by too high FPS because of the different behaviour of FrameTime. Divisor in pitch time is correct to stay as close as possible to 30FPS behaviour
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2007-01-27 23:01:42 +00:00 |
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zicodxx
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98fc9a1e00
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corrected position of multi-message entry string
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2007-01-27 15:48:22 +00:00 |
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zicodxx
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163bdd65ac
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corrected position of multi-message entry string
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2007-01-27 15:48:22 +00:00 |
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zicodxx
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632cfa3633
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made pitching time as fast as heading time - compared with original Descent1 & 2
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2007-01-27 15:24:03 +00:00 |
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zicodxx
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c8984f0fb0
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made pitching time as fast as heading time - compared with original Descent1 & 2
|
2007-01-27 15:24:03 +00:00 |
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zicodxx
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9aad531b09
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use ogl_ubitmapm_cs instead of show_fullscr in OGL to render faster
|
2007-01-27 02:48:36 +00:00 |
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zicodxx
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b3720dfcdb
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use ogl_ubitmapm_cs instead of show_fullscr in OGL to render faster
|
2007-01-27 02:48:36 +00:00 |
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zicodxx
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17eaa07775
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improvements on dxx-readme's
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2007-01-26 12:43:11 +00:00 |
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zicodxx
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2aa8b51ac2
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improvements on dxx-readme's
|
2007-01-26 12:43:11 +00:00 |
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zicodxx
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850aaf5635
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scale menus properly when dealing with hiresfont
|
2007-01-26 12:10:19 +00:00 |
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zicodxx
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0bac16fc48
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re-added -hudlines and -msgcolorlevel
|
2007-01-26 11:15:18 +00:00 |
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zicodxx
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52bb848084
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improved credits scrolling - not that smooth anymore, but less CPU intense
|
2007-01-25 23:58:28 +00:00 |
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zicodxx
|
d9124c0d33
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improved credits scrolling - not that smooth anymore, but less CPU intense
|
2007-01-25 23:58:28 +00:00 |
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zicodxx
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87c42e791f
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don't display lives and score if hud message is longer than 40 chars. preventing overlay of message and lives/score
|
2007-01-25 13:49:17 +00:00 |
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zicodxx
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60ba7257f9
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don't display lives and score if hud message is longer than 40 chars. preventing overlay of message and lives/score
|
2007-01-25 13:49:17 +00:00 |
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