Commit graph

6621 commits

Author SHA1 Message Date
zicodxx e0a95ebd6a cleaned up hud_show_weapons_mode() 2007-03-04 14:22:53 +00:00
zicodxx ee6a516c94 improved Error-handling for starting a mission, making the game not crash if Level file is not found 2007-03-04 11:54:32 +00:00
zicodxx 603540d64f improved Error-handling for starting a mission, making the game not crash if Level file is not found 2007-03-04 11:54:32 +00:00
zicodxx 8756f8f065 some menu fixes 2007-03-03 18:27:55 +00:00
zicodxx f268021ddb some menu fixes 2007-03-03 18:27:55 +00:00
zicodxx 1083d396f5 newdemo-related fixes 2007-02-28 20:43:10 +00:00
zicodxx 9c758b2cc9 newdemo-related fixes 2007-02-28 20:43:10 +00:00
zicodxx 64749f0328 reverting rev429 - fixing GameTime as D2X does 2007-02-26 13:50:59 +00:00
zicodxx 84f7b9ee2a reverting rev429 - fixing GameTime as D2X does 2007-02-26 13:50:59 +00:00
zicodxx 89ec716e75 improved DepthTest, fixing Clipping bugs 2007-02-26 13:32:00 +00:00
zicodxx 09ea33ca94 improved DepthTest, fixing Clipping bugs 2007-02-26 13:32:00 +00:00
zicodxx 0e78f2d4f0 reset GameTime properly if needed 2007-02-20 02:16:42 +00:00
zicodxx 9e46ec19c8 reset GameTime properly if needed 2007-02-20 02:16:42 +00:00
zicodxx 93b4b0fea9 don't show Radar box-fading in SDL; fixed OGL gr_ucircle() 2007-02-20 00:00:28 +00:00
zicodxx ddb6fd331c removed unreliable gr_fade_table check in c_tmap_scanline_per() 2007-02-19 23:44:21 +00:00
zicodxx 6113b7c296 removed unreliable gr_fade_table check in c_tmap_scanline_per() 2007-02-19 23:44:21 +00:00
zicodxx effde7d236 Added ENTER as Game key 2007-02-19 23:28:43 +00:00
zicodxx 7f51bf5ef5 Added ENTER as Game key 2007-02-19 23:28:43 +00:00
zicodxx 2adab0807e amd64 fix - last revision was wrong, using hack now to prevent Ai_last_missile_camera goes wild in do_ai_frame_all() 2007-02-19 23:15:55 +00:00
zicodxx aaaa7cb92f amd64 fix 2007-02-19 22:38:59 +00:00
zicodxx ad64582cb8 make 'Press any key ...'- and 'Demo recording' messages not overlap 2007-02-19 21:18:04 +00:00
zicodxx 97e1f497ed make 'Press any key ...'- and 'Demo recording' messages not overlap 2007-02-19 21:18:04 +00:00
zicodxx e67272af3b fixed memory corruption in Demo-Playback 2007-02-19 19:57:23 +00:00
zicodxx 508b95178b seperated Controls-reading functions in HandleEndlevelKey, HandleEndlevelKey, FinalCheatsKey, HandleGamekey; improved Game-key handling is Player_is_dead 2007-02-19 17:57:15 +00:00
zicodxx e3faa7bcf6 removed BADTEXTURE cheat 2007-02-19 15:30:13 +00:00
zicodxx d773518061 block 'You already have'-messages in HudLog output 2007-02-19 15:21:53 +00:00
zicodxx 545680b27e block 'You already have'-messages in HudLog output 2007-02-19 15:21:53 +00:00
zicodxx 24c673dc13 SDL compile fix 2007-02-19 14:02:28 +00:00
zicodxx 40e11ebe8c fixed player restriction at robot-/coop-games - code cleanup 2007-02-19 13:29:19 +00:00
zicodxx 464b92d54b fixed player restriction at robot-/coop-games - code cleanup 2007-02-19 12:57:30 +00:00
zicodxx 49ed155f93 added patch by The_Lion to improve file handling with AltHogDir 2007-02-18 11:24:18 +00:00
kreatordxx f0265ea26f use generic 'struct object' instead of including object.h, so gcc4.0 with Xcode doesn't complain about FSCALE being passed to CLIPLINE in 2d/line.c (strange indeed) 2007-02-18 07:29:26 +00:00
zicodxx dc0a72029a added Alex' patch to add FPS independent and physics homing missiles - also implemented command-line to switch back to legacy homers 2007-02-17 22:52:23 +00:00
zicodxx 543dfd9f88 added Alex' patch to add FPS independent and physics homing missiles - also implemented command-line to switch back to legacy homers 2007-02-17 22:52:23 +00:00
md2211 2546a5e24a Adding missing stuff from previous revision 2007-02-14 22:28:49 +00:00
md2211 51eee895c7 Adding missing stuff from previous revision 2007-02-14 22:28:49 +00:00
md2211 a8b288748c * Going back to PHYSFS_file type (lower-case 'f') for compatibility
* Turning off sound debug flags
* Optional micro versions (see SConstruct)
* Makefile emulation for SCons
2007-02-14 21:02:46 +00:00
md2211 7db969b9fe * Going back to PHYSFS_file type (lower-case 'f') for compatibility
* Turning off sound debug flags
* Optional micro versions (see SConstruct)
* Makefile emulation for SCons
2007-02-14 21:02:46 +00:00
zicodxx 6fd80133ce improved debris random stuff, added -persistentdebris feature 2007-02-10 23:19:21 +00:00
zicodxx 83e332acf6 improved debris random stuff, added -persistentdebris feature 2007-02-10 23:19:21 +00:00
zicodxx d33ef5ab00 removing debug message 2007-02-09 19:17:22 +00:00
zicodxx 52d4c96602 added default lflag path for *NIX build 2007-02-09 15:50:50 +00:00
zicodxx a6d6ec118c added default lflag path for *NIX build 2007-02-09 15:50:50 +00:00
zicodxx 5e3aa12b3d added -gl_voodoo to OpenGL command-line switches and INI 2007-02-09 15:34:10 +00:00
zicodxx 59f9083a52 added -gl_voodoo to OpenGL command-line switches and INI 2007-02-09 15:34:10 +00:00
zicodxx 7c9f8bf7fe set MENU_SCREEN_MODE at init to set movie according to -menu parameter and also prevent unnecessary screen changes 2007-02-09 12:38:21 +00:00
zicodxx 6657906849 created offset for LOCK message string if demo record or playback 2007-02-08 17:34:34 +00:00
zicodxx a8d491f130 created offset for LOCK message string if demo record or playback 2007-02-08 17:34:34 +00:00
zicodxx b9e25ca7e5 position alignment for alt-hud2 to prevent overlay with extra views 2007-02-08 17:09:42 +00:00
zicodxx f9512e917c since Movies are initiated once in runtime, indroduced SCREEN_MOVIE to set desired movie resolutions seperatly from menu or game resolution 2007-02-08 15:36:56 +00:00