zicodxx
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e0a95ebd6a
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cleaned up hud_show_weapons_mode()
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2007-03-04 14:22:53 +00:00 |
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zicodxx
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ee6a516c94
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improved Error-handling for starting a mission, making the game not crash if Level file is not found
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2007-03-04 11:54:32 +00:00 |
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zicodxx
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603540d64f
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improved Error-handling for starting a mission, making the game not crash if Level file is not found
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2007-03-04 11:54:32 +00:00 |
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zicodxx
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8756f8f065
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some menu fixes
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2007-03-03 18:27:55 +00:00 |
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zicodxx
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f268021ddb
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some menu fixes
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2007-03-03 18:27:55 +00:00 |
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zicodxx
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1083d396f5
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newdemo-related fixes
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2007-02-28 20:43:10 +00:00 |
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zicodxx
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9c758b2cc9
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newdemo-related fixes
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2007-02-28 20:43:10 +00:00 |
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zicodxx
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64749f0328
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reverting rev429 - fixing GameTime as D2X does
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2007-02-26 13:50:59 +00:00 |
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zicodxx
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84f7b9ee2a
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reverting rev429 - fixing GameTime as D2X does
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2007-02-26 13:50:59 +00:00 |
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zicodxx
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89ec716e75
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improved DepthTest, fixing Clipping bugs
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2007-02-26 13:32:00 +00:00 |
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zicodxx
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09ea33ca94
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improved DepthTest, fixing Clipping bugs
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2007-02-26 13:32:00 +00:00 |
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zicodxx
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0e78f2d4f0
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reset GameTime properly if needed
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2007-02-20 02:16:42 +00:00 |
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zicodxx
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9e46ec19c8
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reset GameTime properly if needed
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2007-02-20 02:16:42 +00:00 |
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zicodxx
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93b4b0fea9
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don't show Radar box-fading in SDL; fixed OGL gr_ucircle()
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2007-02-20 00:00:28 +00:00 |
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zicodxx
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ddb6fd331c
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removed unreliable gr_fade_table check in c_tmap_scanline_per()
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2007-02-19 23:44:21 +00:00 |
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zicodxx
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6113b7c296
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removed unreliable gr_fade_table check in c_tmap_scanline_per()
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2007-02-19 23:44:21 +00:00 |
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zicodxx
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effde7d236
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Added ENTER as Game key
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2007-02-19 23:28:43 +00:00 |
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zicodxx
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7f51bf5ef5
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Added ENTER as Game key
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2007-02-19 23:28:43 +00:00 |
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zicodxx
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2adab0807e
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amd64 fix - last revision was wrong, using hack now to prevent Ai_last_missile_camera goes wild in do_ai_frame_all()
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2007-02-19 23:15:55 +00:00 |
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zicodxx
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aaaa7cb92f
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amd64 fix
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2007-02-19 22:38:59 +00:00 |
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zicodxx
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ad64582cb8
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make 'Press any key ...'- and 'Demo recording' messages not overlap
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2007-02-19 21:18:04 +00:00 |
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zicodxx
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97e1f497ed
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make 'Press any key ...'- and 'Demo recording' messages not overlap
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2007-02-19 21:18:04 +00:00 |
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zicodxx
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e67272af3b
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fixed memory corruption in Demo-Playback
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2007-02-19 19:57:23 +00:00 |
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zicodxx
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508b95178b
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seperated Controls-reading functions in HandleEndlevelKey, HandleEndlevelKey, FinalCheatsKey, HandleGamekey; improved Game-key handling is Player_is_dead
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2007-02-19 17:57:15 +00:00 |
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zicodxx
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e3faa7bcf6
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removed BADTEXTURE cheat
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2007-02-19 15:30:13 +00:00 |
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zicodxx
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d773518061
|
block 'You already have'-messages in HudLog output
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2007-02-19 15:21:53 +00:00 |
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zicodxx
|
545680b27e
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block 'You already have'-messages in HudLog output
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2007-02-19 15:21:53 +00:00 |
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zicodxx
|
24c673dc13
|
SDL compile fix
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2007-02-19 14:02:28 +00:00 |
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zicodxx
|
40e11ebe8c
|
fixed player restriction at robot-/coop-games - code cleanup
|
2007-02-19 13:29:19 +00:00 |
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zicodxx
|
464b92d54b
|
fixed player restriction at robot-/coop-games - code cleanup
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2007-02-19 12:57:30 +00:00 |
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zicodxx
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49ed155f93
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added patch by The_Lion to improve file handling with AltHogDir
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2007-02-18 11:24:18 +00:00 |
|
kreatordxx
|
f0265ea26f
|
use generic 'struct object' instead of including object.h, so gcc4.0 with Xcode doesn't complain about FSCALE being passed to CLIPLINE in 2d/line.c (strange indeed)
|
2007-02-18 07:29:26 +00:00 |
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zicodxx
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dc0a72029a
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added Alex' patch to add FPS independent and physics homing missiles - also implemented command-line to switch back to legacy homers
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2007-02-17 22:52:23 +00:00 |
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zicodxx
|
543dfd9f88
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added Alex' patch to add FPS independent and physics homing missiles - also implemented command-line to switch back to legacy homers
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2007-02-17 22:52:23 +00:00 |
|
md2211
|
2546a5e24a
|
Adding missing stuff from previous revision
|
2007-02-14 22:28:49 +00:00 |
|
md2211
|
51eee895c7
|
Adding missing stuff from previous revision
|
2007-02-14 22:28:49 +00:00 |
|
md2211
|
a8b288748c
|
* Going back to PHYSFS_file type (lower-case 'f') for compatibility
* Turning off sound debug flags
* Optional micro versions (see SConstruct)
* Makefile emulation for SCons
|
2007-02-14 21:02:46 +00:00 |
|
md2211
|
7db969b9fe
|
* Going back to PHYSFS_file type (lower-case 'f') for compatibility
* Turning off sound debug flags
* Optional micro versions (see SConstruct)
* Makefile emulation for SCons
|
2007-02-14 21:02:46 +00:00 |
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zicodxx
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6fd80133ce
|
improved debris random stuff, added -persistentdebris feature
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2007-02-10 23:19:21 +00:00 |
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zicodxx
|
83e332acf6
|
improved debris random stuff, added -persistentdebris feature
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2007-02-10 23:19:21 +00:00 |
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zicodxx
|
d33ef5ab00
|
removing debug message
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2007-02-09 19:17:22 +00:00 |
|
zicodxx
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52d4c96602
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added default lflag path for *NIX build
|
2007-02-09 15:50:50 +00:00 |
|
zicodxx
|
a6d6ec118c
|
added default lflag path for *NIX build
|
2007-02-09 15:50:50 +00:00 |
|
zicodxx
|
5e3aa12b3d
|
added -gl_voodoo to OpenGL command-line switches and INI
|
2007-02-09 15:34:10 +00:00 |
|
zicodxx
|
59f9083a52
|
added -gl_voodoo to OpenGL command-line switches and INI
|
2007-02-09 15:34:10 +00:00 |
|
zicodxx
|
7c9f8bf7fe
|
set MENU_SCREEN_MODE at init to set movie according to -menu parameter and also prevent unnecessary screen changes
|
2007-02-09 12:38:21 +00:00 |
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zicodxx
|
6657906849
|
created offset for LOCK message string if demo record or playback
|
2007-02-08 17:34:34 +00:00 |
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zicodxx
|
a8d491f130
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created offset for LOCK message string if demo record or playback
|
2007-02-08 17:34:34 +00:00 |
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zicodxx
|
b9e25ca7e5
|
position alignment for alt-hud2 to prevent overlay with extra views
|
2007-02-08 17:09:42 +00:00 |
|
zicodxx
|
f9512e917c
|
since Movies are initiated once in runtime, indroduced SCREEN_MOVIE to set desired movie resolutions seperatly from menu or game resolution
|
2007-02-08 15:36:56 +00:00 |
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