use generic 'struct object' instead of including object.h, so gcc4.0 with Xcode doesn't complain about FSCALE being passed to CLIPLINE in 2d/line.c (strange indeed)
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@ -1,5 +1,9 @@
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D2X-Rebirth Changelog
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20070218
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--------
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include/3d.h: use generic 'struct object' instead of including object.h, so gcc4.0 with Xcode doesn't complain about FSCALE being passed to CLIPLINE in 2d/line.c (strange indeed)
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20070217
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--------
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d2x.ini, main/inferno.c, main/laser.c: added Alex' patch to add FPS independent and physics homing missiles - also implemented command-line to switch back to legacy homers
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@ -25,7 +25,8 @@ COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#include "fix.h"
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#include "vecmat.h" //the vector/matrix library
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#include "gr.h"
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#include "object.h"
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struct object;
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extern int g3d_interp_outline; //if on, polygon models outlined in white
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@ -218,7 +219,7 @@ bool g3_draw_rod_tmap(grs_bitmap *bitmap,g3s_point *bot_point,fix bot_width,g3s_
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//returns 1 if off screen, 0 if drew
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bool g3_draw_bitmap(vms_vector *pos,fix width,fix height,grs_bitmap *bm, int orientation
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#ifdef OGL
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,object *obj
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, struct object *obj
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#endif
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);
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