Commit graph

973 commits

Author SHA1 Message Date
vobject 455c46aff0 Remove redundant assignment 2014-01-07 22:00:07 +01:00
vobject c28a0c5dfa Remove unnecessary null check 2014-01-07 21:59:22 +01:00
vobject 1b54c54c58 Fix uninitialized valiable when compiling DEMO_ONLY 2014-01-07 21:58:47 +01:00
vobject a7099aa63a Fix copy&paste error in AI 2014-01-07 21:57:27 +01:00
vobject 35ada6e8d9 Fix copy&paste error in UI debugging info 2014-01-07 21:56:05 +01:00
Kp 5dcf833da6 Remove useless NULL test on robot pointer 2014-01-06 04:17:57 +00:00
Kp 9a5d0f6f09 Use symbolic values for segment/object first/none 2014-01-06 04:17:55 +00:00
Kp f4a7b23bf5 Fix incorrect use of assignment in assert statements 2014-01-05 01:51:22 +00:00
Kp 67741cf603 Remove unused multi_explode_robot_sub parameter killer 2014-01-04 22:04:34 +00:00
Kp d5aaf8af0e Remove unused return value of explode_badass_object 2014-01-04 18:03:10 +00:00
Kp 3ca0a6aca6 Remove unused return value of explode_badass_player 2014-01-04 18:03:10 +00:00
Kp 8218af34b5 Add special type to let obj_*link take either pointer or index 2014-01-03 04:04:04 +00:00
Kp ec4317fef2 Fix variable overread when leaving hole for MarkerOwner 2014-01-03 02:55:20 +00:00
Kp f894ad92d0 Use correct player index for dropping markers
Fixes a bug where each players sees markers dropped with the orientation
matrix of the local player.
2014-01-01 23:38:06 +00:00
Kp 67e1c7fef4 Require integral types to newdemo_read 2014-01-01 03:47:37 +00:00
Kp a7d87134db Only use newdemo_write on integral types 2014-01-01 03:46:08 +00:00
Kp 888f44336f Use segment array for render visited[] 2014-01-01 03:42:00 +00:00
Kp 164001d977 Use 3 instead of 255 for third mode in rendering 2014-01-01 03:41:58 +00:00
Kp 40e90fea22 Move Light_subtracted[] to Segments[].light_subtracted 2014-01-01 03:33:27 +00:00
Kp 89a5450bfc Fix memory overread when saving Boss_dying_sound_playing
AddressSanitizer reports that Boss_dying_sound_playing is saved as an
int, but occupies only one byte.
2014-01-01 03:30:36 +00:00
Kp 094dfbf3d4 Reduce header inclusions 2013-12-31 03:22:03 +00:00
Kp d7d052857a Use bitmask for hitobj_list
Reduces sizeof(laser_info) from 392 to 80.
2013-12-31 03:22:03 +00:00
Kp 510fe02825 Use on stack array<> for New_awareness 2013-12-31 00:12:08 +00:00
Kp 549d7ea261 Use correct size for flickering_light mask 2013-12-31 00:11:05 +00:00
Kp 745633eabe Use vector to allow rendering unlimited robots 2013-12-29 04:54:08 +00:00
Kp 7cf6877e2a Rename D1 ai_local::wait_time to ::next_action_time to match D2 2013-12-29 04:33:30 +00:00
Kp cf5343db18 Move ai_local into ai_static
Eliminates a global and some pointer math.
2013-12-29 03:59:21 +00:00
Kp 64e2ab55a0 Combine control_center_triggers_read and _swap variant 2013-12-29 03:56:41 +00:00
Kp 073f00974a Eliminate uses of the typedef struct X { ... } X; pattern
C++ does not require this pattern.

import re, fileinput
to = re.compile(r'^typedef struct ([a-z_A-Z]+)\s*{')
tc = re.compile(r'^}(.*?)\s*([a-z_A-Z]+);$')
osn = None
for line in fileinput.input(inplace=True):
	m = to.match(line)
	if m:
		osn = m.group(1)
		print 'struct %s\n{' % osn
		continue
	if osn:
		m = tc.match(line)
		if m:
			csn = m.group(2)
			if osn == csn:
				print '}%s;' % m.group(1)
				osn = None
				continue
			else:
				osn = None
	print line,
2013-12-28 22:48:07 +00:00
Kp 67ad7811bd Remove unused physics_info::brakes 2013-12-28 22:47:46 +00:00
Kp 3563bfb85a Enable Descent II divide-by-zero check in Descent too 2013-12-28 22:45:27 +00:00
Kp fbd35de5f0 Remove bogus fvi assertion 2013-12-28 22:40:11 +00:00
Kp 8a83c93c8c Move ai_local_read_n_swap loop into caller 2013-12-28 22:21:00 +00:00
Kp 94ce68f556 Color code weapon gauges 2013-12-28 22:21:00 +00:00
Kp 16f1044930 Switch init_ai_objects to range_for to eliminate a variable 2013-12-28 22:10:24 +00:00
Kp 38b2dbe639 Move object* -> objnum conversion into init_ai_object 2013-12-28 22:10:24 +00:00
Kp 7acd98949f Remove reliance on layout of control_center_triggers 2013-12-28 22:10:24 +00:00
Kp 79fe1d899c Simplify control_center_triggers_read_n 2013-12-28 22:04:47 +00:00
Kp 0aba1b9d76 Use correct SWAP for wall segnum 2013-12-28 22:02:54 +00:00
Kp 75ce83098d Write log message when local player escapes the mine
For consistency with messages that other players have escaped, also log
the local player escaping.
2013-12-28 18:17:09 +00:00
Kp facb6a3598 Add console prints of PhysFS search path changes 2013-12-28 18:16:19 +00:00
Kp aa16a01fec Mark control_center_triggers_write input as const 2013-12-25 23:51:28 +00:00
Kp bdf55f907b Use assignment instead of memcpy 2013-12-25 23:50:26 +00:00
Kp 8c63ad4d09 Use dedicated type for Objects[] array 2013-12-25 23:49:04 +00:00
Kp f9fca1c9bd Fix editor crash introduced by bad use of globals 2013-12-25 23:48:39 +00:00
Kp 46f97e9f41 Reduce sprintf usage in kmatrix 2013-12-25 04:41:42 +00:00
Kp 93ce29f88d Simplify test for exit tunnel with wrong final child 2013-12-25 04:39:54 +00:00
Kp 25e95936d5 When pursuing player, avoid segment_none instead of segment 1
Avoiding segment 1 makes no sense, and appears to be a bug.
2013-12-25 04:39:16 +00:00
Kp f9269b0fb4 Show failed hostname when DNS lookup fails 2013-12-25 03:22:06 +00:00
Kp f6ea0815cd Remove unread player structure from savefile 2013-12-25 03:22:06 +00:00
Kp 7fb4c6307f Add debug option -no-grab to prevent window grabbing 2013-12-22 20:56:55 +00:00
Kp 456c2d0bb0 Scrub control codes from stdout/file, but not HUD/console 2013-12-22 20:56:55 +00:00
Kp 6cb6faf5ce Switch fvi to use a local visited_segment_bitarray_t 2013-12-22 20:56:55 +00:00
Kp 4460b16d0e Simplify visited check in sphere_intersects_wall
Non-segments can never be visited, so check for existence first.
2013-12-22 20:56:55 +00:00
Kp a7bd19a7ca Convert fvi to use countarray for segment list
Also fixes a bug where seglist could receive wrong elements when
fvi_sub recursive call returns a type other than HIT_NONE.  Bug caused
by badly named variables:

	int ii;
	for (ii=0;i < temp_n_segs && *n_segs < MAX_FVI_SEGS-1;)
		seglist[(*n_segs)++] = temp_seglist[ii++];

The wrong counter is used for first part of the conditional, so
uninitialized elements of temp_seglist could be read back if i
(==n_segs_visited) is smaller than temp_n_segs or elements could be
skipped if i is greater than temp_n_segs.
2013-12-22 20:56:53 +00:00
Kp fe7c9fa444 Use countarray for HUD_messages 2013-12-22 20:56:33 +00:00
Kp dce285fdb1 Pass computed message length from err_printf to con_puts 2013-12-22 20:13:05 +00:00
Kp 7ea8507470 Move warning_printf newline handling into the function 2013-12-22 20:03:27 +00:00
Kp 80344777b0 Move err_printf newline handling into the function 2013-12-22 20:03:05 +00:00
Kp 44f1814b45 Store boss gate/teleport segments in countarray objects 2013-12-22 20:02:42 +00:00
Kp e9693b5130 Clear SDL_Event before each poll 2013-12-22 20:02:42 +00:00
Kp 00a9fd7ac2 Split extra-view loop into helper function 2013-12-22 20:02:36 +00:00
Kp 88ec115c38 Show cloak/invulnerability time remaining on HUD 2013-12-22 20:02:23 +00:00
Kp 403d412000 Remove BEFORE/AFTER arguments to for_each_multiplayer_command 2013-12-22 20:02:22 +00:00
Kp 958100d676 Use visited_segment_bitarray_t for blast_nearby_glass 2013-12-22 05:33:18 +00:00
Kp a14d729e2f Use visited_segment_bitarray_t for set_segment_depths 2013-12-22 05:32:46 +00:00
Kp 6e1e9d0b24 Use visited_segment_bitarray_t for find_connected_distance 2013-12-22 05:32:29 +00:00
Kp 0de7bdc24c Use visited_segment_bitarray_t in trace_segs 2013-12-22 05:32:19 +00:00
Kp edc1f9e471 Use visited_segment_bitarray_t for pick_connected_segment 2013-12-22 05:30:44 +00:00
Kp 0978fcdab4 Use visited_segment_bitarray_t for create_path_points 2013-12-22 05:30:23 +00:00
Kp f269ed7374 Make Been_visited a local bit array 2013-12-22 05:29:25 +00:00
Kp 99626b2f34 Clear visited segment array in constructor 2013-12-22 05:27:46 +00:00
Kp 9a7185f770 Store warning segments in countarray object 2013-12-22 05:27:16 +00:00
Kp a8e9f9f624 Store found segments in countarray object
Raise MAX_FOUND_SEGS to MAX_SEGMENTS to ease code reuse.
2013-12-22 01:54:15 +00:00
Kp c31c67c587 Store selected segments in countarray object 2013-12-22 01:54:15 +00:00
Kp 4fb6990b6c Make Stolen_items[] a C++ array 2013-12-22 01:53:26 +00:00
Kp 5b5c8a3c6a Remove write-only variable TmapList 2013-12-22 01:16:16 +00:00
Kp 0c30fa7cf3 Whitelist MAX flash missiles as valid laser type 2013-12-22 01:15:40 +00:00
Kp b1c5307eb1 Use array for palette_array_t 2013-12-22 00:37:36 +00:00
Kp e9f9cb676f Centralize palette utilities 2013-12-22 00:05:13 +00:00
Kp a3d66a3b37 Add typedef palette_array_t for palette data 2013-12-22 00:05:13 +00:00
Kp 50b1717ae3 Use common helper to copy and bound palettes 2013-12-22 00:05:13 +00:00
Kp 11f7bc51ee Use unsigned count of frames in a vclip 2013-12-22 00:05:13 +00:00
Kp 1e8036bd24 Split compiler.h for PCH compatibility 2013-12-21 05:12:38 +00:00
Kp c2f6e9f999 Remove obsolete setjmp/longjmp 2013-12-21 01:40:56 +00:00
zico 0e3e020323 merge 2013-12-20 09:22:33 +01:00
zico 9efd5ecaef Restrict bright players feature to OBJ_PLAYER 2013-12-20 09:21:42 +01:00
Kp 1ec8057d74 Fix at-exit memory leak in digi_mixer 2013-12-20 04:41:46 +00:00
Kp f817a7e603 Fix array understep when mapping exit tunnel 2013-12-20 03:21:40 +00:00
Kp 3a8ca07132 Step powerup frame number carefully
Avoid relying on integer underflow when checking for moving the current
frame number outside the range of frames.
2013-12-20 03:20:05 +00:00
Kp e4b091dd38 Make ogl_pal a ubyte (*)[256*3] to improve checking 2013-12-20 03:19:40 +00:00
Kp 3bf16e57dc Remove PHYSFSX_gets, PHYSFSX_readString
They do not check for a buffer overflow.
2013-12-20 03:16:46 +00:00
Kp 4e7e3fa0c8 Remove get_parm_value use for type=anarchy mission loader 2013-12-20 03:16:32 +00:00
Kp 86a88bedbd Use enum for CockpitMode
This makes the debugger output nicer.
2013-12-20 03:14:16 +00:00
Kp 8340463ef2 Warn when objects are deleted due to invalid segment 2013-12-20 03:13:21 +00:00
Kp d2a2103cc2 Combine MULTI_PLAYER_EXPLODE and MULTI_PLAYER_DROP
Add a selector byte and use a common primary command code.
2013-12-20 03:11:23 +00:00
Kp 3ca5b4af47 Inline multi_send_quit 2013-12-20 03:11:06 +00:00
Kp c561c3d514 Move multi_send_data_direct type into template parameter
Optimizing compilers may now delete the size check.
2013-12-20 03:08:19 +00:00
Kp ad90c245b6 Improve interaction of Del+F with normal map usage
Refactor edge computation into helper.

Let Automap_visited always be exactly what the player mapped normally.
This allows reversing Del+F.
2013-12-20 03:06:59 +00:00
Kp 61ac9c31f3 Simplify automap key powerup color setup 2013-12-20 03:02:25 +00:00
Kp 1b79e5648c Simplify kmatrix escape handling 2013-12-20 03:01:36 +00:00
Kp f0bae2c8cd Add EVENT_WINDOW_CREATED to centralize window init/deinit logic 2013-12-20 02:51:24 +00:00
zico 35266309d0 Made version mismatch screen spill out some explanatory information about Multi protocol version 2013-12-19 14:03:00 +01:00
zico 5f005baa3b Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible 2013-12-19 13:48:33 +01:00
Kp d2c2dfe95c Make Segments[] a C++ array 2013-12-19 03:31:24 +00:00
Kp 96bc008c72 Fix audio file matching broken by cb4fd7c1b4 2013-12-19 03:31:24 +00:00
Kp a265792497 Remove DPMI-based DO_MEMINFO 2013-12-19 03:31:24 +00:00
Kp 022a5f8870 Fix array overstep in collide_weapon_and_wall
This is the same mistake as fixed in ca4f9e8b30, but in a different
function.
2013-12-19 03:31:24 +00:00
Kp 8208ab9e53 Fix array underread when no glow is defined
ASan reports an access to array[-1].
2013-12-19 03:31:24 +00:00
Kp aba6c2dfee Pass glow_values as array<> to retain size information 2013-12-19 03:31:24 +00:00
Kp a40c19f770 Fix con_puts buffer overread
ASan reports a 2K read from a small string literal.

Also, fix silly double copy in con_add_buffer_line and delete too-short
memset in con_add_buffer_line.
2013-12-19 03:31:24 +00:00
Kp 743893bd56 Assign per-type missile names in miniview 2013-12-18 05:01:00 +00:00
Kp 83f7427aad Convert vsprintf to vsnprintf 2013-12-18 05:00:36 +00:00
Kp 49bcd3bb64 Use D1 reactor times when emulating D1 2013-12-18 04:53:07 +00:00
Kp 0938e819e5 Advertise map-mode via overload of typing-mode
Tell other clients when map mode is active, for the same reason that
typing mode is advertised.
2013-12-18 04:51:46 +00:00
Kp 76b4a6c57e Avoid memcpy on object 2013-12-18 04:51:46 +00:00
Kp 9776827a33 Make Objects[] a C++ array 2013-12-18 04:51:46 +00:00
Kp 2f18c5037d Store group lists as countarray objects 2013-12-18 03:48:52 +00:00
Kp 8c649b677b Optimize group deletion 2013-12-18 03:46:50 +00:00
Kp 2d0c64ffb8 Fix generation of demo filename
Broken in cb4fd7c1b4 by removal of dot from DEMO_EXT.
2013-12-18 03:43:40 +00:00
Kp 7fe542abc3 Simplify SubtractFromGroup cleanup 2013-12-17 04:43:38 +00:00
Kp 3381e5de52 Simplify group exhaustion test in med_move_group 2013-12-17 04:03:35 +00:00
Kp 51e328e538 Use score_rputs instead of score_rprintf where possible 2013-12-17 04:03:35 +00:00
Kp 11a0c44a3c Use do_screen_message instead of do_screen_message_fmt where possible 2013-12-17 04:03:35 +00:00
Kp 2ebcd12147 Use warning_puts instead of warning_printf where possible 2013-12-17 04:03:35 +00:00
Kp 89652c010b Use err_puts instead of err_printf where possible 2013-12-17 04:03:35 +00:00
Kp be742f8848 Use powerup_basic_str instead of powerup_basic where possible 2013-12-17 04:03:34 +00:00
Kp 65657c6809 Use nm_messagebox_str instead of nm_messagebox where possible 2013-12-17 04:03:34 +00:00
Kp d15347f16f Use HUD_init_message_literal instead of HUD_init_message where possible 2013-12-17 04:03:34 +00:00
Kp 21de8bc8f6 Use buddy_message_str instead of buddy_message where possible 2013-12-17 04:03:34 +00:00
Kp 21cc89e2c8 Use ui_dputs_at instead of ui_dprintf_at where possible 2013-12-17 04:03:34 +00:00
Kp c3c1695ba5 Use gr_ustring instead of gr_uprintf where possible 2013-12-17 04:03:34 +00:00
Kp 1bf3722670 Use gr_string instead of gr_printf where possible 2013-12-17 04:03:34 +00:00
Kp 3d79fe9b40 Use editor_status instead of editor_status_fmt where possible 2013-12-17 04:03:34 +00:00
Kp 335cabcc79 Use con_puts instead of con_printf where possible 2013-12-17 04:03:34 +00:00
Kp 2bad2375bb Add type checking for select_file_recursive 2013-12-17 04:01:21 +00:00
Kp 38a5c03d5d Add type checking for newmenu_listbox 2013-12-17 03:58:17 +00:00
Kp be041a9cfc Add type checking for ui_create_dialog 2013-12-17 03:49:24 +00:00
Kp 77c0b58591 Fix editor crash introduced in 47c00c712
glow_values may be NULL, so check before dereferencing it.
2013-12-17 03:48:31 +00:00
Kp 279f123f56 Simplify FADE_FLATPOLY logic 2013-12-17 03:46:35 +00:00
zico 47c00c7128 Added code which draws activated headlights or their absence to g3_draw_polygon_model. This was never implemented in D2X - probably because most of interp.c was adopted from D1X. 2013-12-16 08:37:51 +01:00
zico 45a39d7587 Fixed usage of nm_messagebox_str in net_udp_process_dump 2013-12-16 06:23:06 +01:00
zico 340af42d86 Due to increased calls of multi_do_frame introduced in 6bd9c2bfc1 net_udp_start_poll needed to be modified to see if a player joined or left; Also constantly refill the list in case players change but their numbers don't (i.e. one leaves and one joins at the same time) 2013-12-16 06:13:44 +01:00
Kp 92e8cb7a31 Add type checking to newmenu subfunction userdata 2013-12-15 21:54:38 +00:00
Kp 3908215e73 Add type checking to nm_messagebox format string 2013-12-15 21:54:17 +00:00
Kp b7fda7ee15 Fix nm_messagebox usage to avoid redundant format string parse 2013-12-15 21:53:40 +00:00
Kp 5d306d06be Switch endlevel message dialog not to use nm_messagebox1 2013-12-15 19:00:59 +00:00
Kp 55f67c72d1 Switch MP abort-game menu not to use nm_messagebox1 2013-12-15 18:59:25 +00:00
Kp 8f9015acd2 Switch manual join menu not to use nm_messagebox1
Fixes a remotely triggerable crash caused by parsing game names as a
format string.
2013-12-15 18:58:02 +00:00
Kp 3fb0ffa19b Add typedef for newmenu subfunction 2013-12-15 18:57:54 +00:00
Kp cea46651fc Check type of window handler function 2013-12-15 18:51:26 +00:00
Kp dc36ee3ab3 Store kconfig labels separately 2013-12-15 18:51:23 +00:00
Kp f05b6f0008 Use on-stack bit array for tracking AI segment visits 2013-12-15 18:50:39 +00:00
Kp 2eb1128a76 Move Automap_full_depth into struct automap
It is only used when the map is open.
2013-12-15 18:46:42 +00:00
Kp 7088720507 Use C++ array for Automap_visited 2013-12-15 18:46:42 +00:00
zico 804ed35d26 Slightly different but better handling for segment depth in Automap when having full map powerup or cheat so segment limits can be adjusted properly; In D2 draw unexplored areas blue when cheating and give HUD message when activating cheat; Added note in automap code to specify why grates in Descent1 fade 2013-12-15 13:11:14 +01:00
Kp 027b6fd20a Only build tables in debug builds 2013-12-15 05:20:37 +00:00
Kp ddffec01c7 Use enum for multi_send_msgsend_state values 2013-12-15 01:52:13 +00:00
Kp f8756b2c19 Combine composition of IFF name/indicator 2013-12-15 01:50:29 +00:00
Kp 14811b12d9 Format entire game description in a single call 2013-12-15 01:47:07 +00:00
Kp 00a9ca2423 Remove unused MULTI_PLAY_BY_PLAY
The sending function has been disabled since Bazaar import.
2013-12-15 01:45:19 +00:00
zico ec516b5675 Disable powerup capping for cooperative game mode as it potentially deletes weapons carried over from another level 2013-12-14 02:53:45 +01:00
zico c4f14f1044 Small change in ogl_ulinec to haround up right and bottom properly 2013-12-14 02:34:13 +01:00
Kp cb4fd7c1b4 Compact known file extension storage 2013-12-13 03:58:01 +00:00
Kp 4dfceab50b Factor out file extension filtering 2013-12-13 03:51:14 +00:00
Kp 593d0b25ff Remove duplicate kconfig labels
import re, fileinput
which = 3
last = [None, None]
e = re.compile(r'(?P<left>	\{(?:\s*\d+,){8})(?P<quote>"?)(?P<s>[^",]+)(?P=quote)(?P<right>,.*},)$')
for line in fileinput.input(inplace=True):
	if line == '#if defined(DXX_BUILD_DESCENT_I)\n':
		which = 1
	elif line == '#elif defined(DXX_BUILD_DESCENT_II)\n':
		which = 2
	elif line == '#endif\n':
		which = 3
	else:
		m = e.match(line)
		if m:
			s = m.group('s')
			suppress = True
			if (which & 1) and last[0] != s:
				suppress = False
				last[0] = s
			if (which & 2) and last[1] != s:
				suppress = False
				last[1] = s
			if suppress:
				line = m.group('left') + ' NULL /* duplicate */' + m.group('right') + '\n'
	print line,
2013-12-13 03:50:51 +00:00
Kp ff8db8d39e Reduce relocations for Controls members 2013-12-13 03:49:37 +00:00
Kp 2bd302cddd Move Controls ubyte values into substructure 2013-12-13 03:47:57 +00:00
Kp 07877853ba Use static_assert where available 2013-12-13 03:44:02 +00:00
Kp 02f4c007e3 Make scores_handler fades[] static const 2013-12-11 04:06:35 +00:00
Kp 5ba6917c30 Optimize Degroup not to use n² deletion algorithm 2013-12-11 04:05:58 +00:00
Kp a3fa660d33 Remove casts in dxx_sendto calls 2013-12-11 04:05:24 +00:00
Kp 23e58e2deb Use bitwise-not, not boolean-not, for texture masks 2013-12-11 04:03:04 +00:00
zico e195290fe4 Added quick load ability for savestates 2013-12-10 18:13:32 +01:00
zico 5a36ffdb17 Reduced base divisor for mouse X and Y axes, doubling acceleration and base sensitivity 2013-12-10 16:26:37 +01:00
zico dc2a7c6df0 Rearranged EVENT_KEY_RELEASE for automap_handler so it will not trigger automap_key_command and create a double input following EVEN_KEY_COMMAND 2013-12-10 02:58:56 +01:00
zico 6bd9c2bfc1 Rearranged game mode check so ANARCHY_ONLY_MISSION will not prohibit CTF, Hoard or Bounty 2013-12-10 01:52:19 +01:00
zico a04aa340c5 Keep multi frame running during game idle events to decrease delay on packet forwarding 2013-12-09 16:28:34 +01:00
zico 4f56e3d9ca Removed ancient multiplayer message header handling of D2X that broke communication between players. 2013-12-09 14:51:13 +01:00
zico dae83f9edc Set PPS limits from 5 to 40 2013-12-09 14:25:32 +01:00
zico 3e2fd4f74b Improved pdata update sync when firing and not limiting general use of the force flag 2013-12-09 14:05:24 +01:00
zico 2e407fa5a8 Removed short packets and added segment number to quaternion structure 2013-12-09 14:00:23 +01:00
Kp 04fdf83298 Use helper to copy default key settings 2013-12-08 21:43:53 +00:00
Kp 322c61ef01 Remove use of heap-based splitword 2013-12-08 21:43:53 +00:00
Kp 0c712921b7 Simplify string search in playsave.cpp 2013-12-08 21:43:52 +00:00
Kp b7fe431979 Use RAII for playsave strings 2013-12-08 21:02:10 +00:00
Kp 3b9b5ebfb0 Use RAII to manage function-local heap objects 2013-12-08 19:04:52 +00:00
Kp 60ecc60971 Move abspath onto read_m3u stack 2013-12-08 19:01:55 +00:00
Kp dd6a89221b Move demo file mount paths onto PHYSFSX_removeArchiveContent stack 2013-12-08 18:26:20 +00:00
Kp 11dc06b462 Move file search paths onto PHYSFSX_removeArchiveContent stack 2013-12-08 18:26:20 +00:00
Kp 04fb0c721c Move demo file mount paths onto PHYSFSX_addArchiveContent stack 2013-12-08 18:26:20 +00:00
Kp 0b99c6abf6 Move file search paths onto PHYSFSX_addArchiveContent stack 2013-12-08 18:26:20 +00:00
Kp 9bb36c002a Move object_rw onto state_restore_all_sub stack 2013-12-08 18:26:20 +00:00
Kp 938b9e4427 Move object_rw onto state_save_all_sub stack 2013-12-08 18:26:20 +00:00
Kp f4ac8b34fe Move grs_bitmap BBM onto piggy_new_pigfile stack 2013-12-08 18:26:20 +00:00
Kp 3b75f65359 Move callsign buf onto change_playernum_to stack 2013-12-08 18:26:20 +00:00
Kp 50d14ea3b0 Move ending tmp buffer onto load_mission stack 2013-12-08 18:26:20 +00:00
Kp cebd52442b Move briefing tmp buffer onto load_mission stack 2013-12-08 18:26:20 +00:00
Kp af5ff85286 Move drive letter newmenu_item onto select_file_handler stack 2013-12-08 18:26:19 +00:00
Kp fddcfc8e99 Fix technical buffer overrun in drive letter selection
Padding makes this safe, but moving onto the stack is cleaner.
2013-12-08 18:26:19 +00:00
Kp d16dff3a16 Move kmatrix_screen onto kmatrix_view stack 2013-12-08 18:26:19 +00:00
Kp 4d877c5d67 Move ai_save_state *_rw onto stack 2013-12-08 18:26:19 +00:00
Kp 8e0e19cd27 Move medkey_init LispCommand onto stack 2013-12-08 18:26:19 +00:00
Kp 769c5bc837 Move autosave_mine savename onto stack 2013-12-08 18:26:19 +00:00
Kp 3a1d646dc8 Move close_autosave delname onto stack 2013-12-08 18:26:19 +00:00
Kp 4d261232c6 Remove useless allocation when saving screenshot 2013-12-08 18:26:19 +00:00
Kp 953a1888d7 Combine state pointer and count pointer 2013-12-08 00:12:45 +00:00
Kp a4f3c93247 Separate mutable and const kconfig data 2013-12-08 00:10:29 +00:00
Kp 3e4884f499 Consolidate ramped keyboard input
This also fixes a copy-paste bug in bank handling.
2013-12-07 21:34:53 +00:00
Kp 65ef441f20 Fix copy-paste bug from 98bf17c0 change of keyboard sensitivity
Using different sensitivities for left-slide versus right-slide looks
like a bug.  Fix it.
2013-12-07 21:32:03 +00:00
Kp 141ead1830 Move ramped controls into template structure 2013-12-07 21:13:37 +00:00
Kp 75c229c6bf Normalize con_printf newline usage 2013-12-07 21:13:37 +00:00
Kp 76765624a0 Simplify calculation of buddy ouch_str 2013-12-07 20:37:24 +00:00
Kp 61d8fe7cc8 Remove unused return value of gr_*printf / gr_*string 2013-12-07 18:44:07 +00:00
Kp 60727dd7d5 Add missing va_end calls 2013-12-07 18:42:50 +00:00
Kp f6125b5f2d Fix array overstep on invalid PCX error number 2013-12-07 18:41:40 +00:00
Kp c3dd634cce Remove unused flag OF_HARMLESS 2013-12-07 18:41:35 +00:00
Kp a2cec5d71f Switch PHYSFSX_fgets to auto-sized variant where possible 2013-12-07 18:39:19 +00:00
Kp 7f5410cc8b Use lengthof instead of sizeof(A)/sizeof(A[0])
The latter form can accept pointers, but the template lengthof cannot.
2013-12-07 18:38:10 +00:00
Kp da70171db2 Mark various newmenu strings as const 2013-12-06 04:44:55 +00:00
Kp 70149044c1 Switch gr_printf(x,y,s) to gr_string(x,y,s) 2013-12-06 04:02:13 +00:00
Kp ff35f946a9 Move char_bm into gr_internal_color_string 2013-12-06 03:58:38 +00:00
Kp 70caa4e7b6 Fix array understep in guidebot flare code 2013-12-06 03:36:07 +00:00
Kp a899b9b945 Restrict ini arguments to 1024 char per line 2013-12-06 03:28:59 +00:00
Kp 320d22aae1 Move similar/main/collide.c -> similar/main/collide.cpp 2013-12-06 03:27:30 +00:00
Kp fcf216474b Move */main/collide.c -> similar/main/collide.c 2013-12-06 03:27:30 +00:00
Kp 517a8c1e37 Move similar/main/fireball.c -> similar/main/fireball.cpp 2013-12-06 03:27:30 +00:00
Kp 3620392f56 Remove unused nm_messagebox_fixedfont 2013-12-06 00:24:07 +00:00
Kp 2b88289d32 Make Hack_DblClick_MenuMode static 2013-12-06 00:24:07 +00:00
Kp 0726431030 Simplify preparing secret level text in MP game setup 2013-12-06 00:24:07 +00:00
Kp 1d3395cad1 Improve strlen usage 2013-12-06 00:24:07 +00:00
Kp 83843f32be Reduce copying in colored MP message 2013-12-06 00:24:07 +00:00
Kp 993d240131 Move feedback_result into multi_message_feedback 2013-12-06 00:24:07 +00:00
zico 7b0bda3302 Merge branch 'unification/master' of github.com:dxx-rebirth/dxx-rebirth into unification/master 2013-12-05 13:39:53 +01:00
Drakona 04d84ae61d Pass shot orientation with each weapon packet 2013-12-05 13:11:49 +01:00
Kp 34cd26a187 Remove hud_msg_buf 2013-12-05 00:11:52 +00:00
Kp d9c1f5425c Simplify jukebox filename setup 2013-12-05 00:10:59 +00:00
Kp 0603067145 Make marker floats const 2013-12-05 00:09:37 +00:00
Kp 8ecfce07a1 Fix missing declarations when tracker is enabled
Drakona reports that tracker support does not build.  Fix it.
2013-12-04 23:43:45 +00:00
Kp 18aea17f9e Move */main/fireball.c -> similar/main/fireball.c 2013-12-02 00:21:31 +00:00
Kp 5fae3a5e28 Move similar/main/gamemine.c -> similar/main/gamemine.cpp 2013-12-01 23:55:50 +00:00
Kp 2ac98f7269 Move */main/gamemine.c -> similar/main/gamemine.c 2013-12-01 23:55:29 +00:00
Kp 6fda1ab889 Move similar/main/iff.c -> similar/main/iff.cpp 2013-12-01 23:32:56 +00:00
Kp f99c2b739a Move */iff/iff.c -> similar/main/iff.c 2013-12-01 23:24:51 +00:00
Kp 2d01f3a649 Optimize references to player ship 2013-12-01 22:53:25 +00:00
Kp 9db2badadb Move similar/main/bm.c -> similar/main/bm.cpp 2013-12-01 22:52:54 +00:00
Kp c258115b30 Move */main/bm.c -> similar/main/bm.c 2013-12-01 22:51:44 +00:00
Kp 74ac85076f Store joystick button text in one allocation 2013-12-01 22:42:47 +00:00
Kp 5354d05fbf Store joystick axis text in one allocation 2013-12-01 22:42:47 +00:00
Kp f1f4bb9db6 Diagnose missing/invalid arguments 2013-12-01 22:42:11 +00:00