Remove unread player structure from savefile

This commit is contained in:
Kp 2013-12-22 21:10:47 +00:00
parent 7fb4c6307f
commit f6ea0815cd

View file

@ -1654,7 +1654,7 @@ static int save_game_data(PHYSFS_file *SaveFile)
PHYSFS_writeSLE32(SaveFile, Current_level_num);
offset_offset = PHYSFS_tell(SaveFile); // write the offsets later
PHYSFS_writeSLE32(SaveFile, -1);
PHYSFS_writeSLE32(SaveFile, sizeof(player));
PHYSFS_writeSLE32(SaveFile, 0);
#define WRITE_HEADER_ENTRY(t, n) do { PHYSFS_writeSLE32(SaveFile, -1); PHYSFS_writeSLE32(SaveFile, n); PHYSFS_writeSLE32(SaveFile, sizeof(t)); } while(0)
@ -1691,7 +1691,6 @@ static int save_game_data(PHYSFS_file *SaveFile)
//==================== SAVE PLAYER INFO ===========================
player_offset = PHYSFS_tell(SaveFile);
PHYSFS_write(SaveFile, &Players[Player_num], sizeof(player), 1); // not endian friendly, but not used either
//==================== SAVE OBJECT INFO ===========================