From f6ea0815cdcc3fb32cbe44b00faac09c5c06d0e1 Mon Sep 17 00:00:00 2001 From: Kp Date: Sun, 22 Dec 2013 21:10:47 +0000 Subject: [PATCH] Remove unread player structure from savefile --- similar/main/gamesave.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/similar/main/gamesave.cpp b/similar/main/gamesave.cpp index 47d2b8cad..542ff93f8 100644 --- a/similar/main/gamesave.cpp +++ b/similar/main/gamesave.cpp @@ -1654,7 +1654,7 @@ static int save_game_data(PHYSFS_file *SaveFile) PHYSFS_writeSLE32(SaveFile, Current_level_num); offset_offset = PHYSFS_tell(SaveFile); // write the offsets later PHYSFS_writeSLE32(SaveFile, -1); - PHYSFS_writeSLE32(SaveFile, sizeof(player)); + PHYSFS_writeSLE32(SaveFile, 0); #define WRITE_HEADER_ENTRY(t, n) do { PHYSFS_writeSLE32(SaveFile, -1); PHYSFS_writeSLE32(SaveFile, n); PHYSFS_writeSLE32(SaveFile, sizeof(t)); } while(0) @@ -1691,7 +1691,6 @@ static int save_game_data(PHYSFS_file *SaveFile) //==================== SAVE PLAYER INFO =========================== player_offset = PHYSFS_tell(SaveFile); - PHYSFS_write(SaveFile, &Players[Player_num], sizeof(player), 1); // not endian friendly, but not used either //==================== SAVE OBJECT INFO ===========================