Clear SDL_Event before each poll
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@ -27,7 +27,7 @@ void event_poll()
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// If the front window changes, exit this loop, otherwise unintended behavior can occur
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// like pressing 'Return' really fast at 'Difficulty Level' causing multiple games to be started
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while ((wind == window_get_front()) && SDL_PollEvent(&event))
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while ((wind == window_get_front()) && (memset(&event, 0, sizeof(event)), SDL_PollEvent(&event)))
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{
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switch(event.type) {
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case SDL_KEYDOWN:
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