Enable Descent II divide-by-zero check in Descent too

This commit is contained in:
Kp 2013-12-28 18:30:29 +00:00
parent fbd35de5f0
commit 3563bfb85a

View file

@ -1369,11 +1369,9 @@ static void move_around_player(object *objp, vms_vector *vec_to_player, int fast
if ((dot > robptr->field_of_view[Difficulty_level]) && !(ConsoleObject->flags & PLAYER_FLAGS_CLOAKED)) {
fix damage_scale;
#if defined(DXX_BUILD_DESCENT_II)
if (!robptr->strength)
damage_scale = F1_0;
else
#endif
damage_scale = fixdiv(objp->shields, robptr->strength);
if (damage_scale > F1_0)
damage_scale = F1_0; // Just in case...