Use bitwise-not, not boolean-not, for texture masks

This commit is contained in:
Kp 2013-12-11 04:01:28 +00:00
parent e195290fe4
commit 23e58e2deb

View file

@ -1340,7 +1340,7 @@ int med_load_group( const char *filename, int *vertex_ids, short *segment_ids, i
temp = Segments[segment_ids[i]].sides[j].tmap_num2;
tmap_xlate = temp & 0x3fff; // strip off orientation bits
if (tmap_xlate != 0)
Segments[segment_ids[i]].sides[j].tmap_num2 = (temp & (!0x3fff)) | tmap_xlate_table[tmap_xlate]; // mask on original orientation bits
Segments[segment_ids[i]].sides[j].tmap_num2 = (temp & (~0x3fff)) | tmap_xlate_table[tmap_xlate]; // mask on original orientation bits
}
}
}