Warn when objects are deleted due to invalid segment

This commit is contained in:
Kp 2012-07-07 23:46:05 +00:00
parent d2a2103cc2
commit 8340463ef2

View file

@ -1114,7 +1114,10 @@ static int load_game_data(PHYSFS_file *LoadFile)
int objsegnum = Objects[i].segnum;
if (objsegnum > Highest_segment_index) //bogus object
{
Warning("Object %u is in non-existent segment %i, highest=%i", i, objsegnum, Highest_segment_index);
Objects[i].type = OBJ_NONE;
}
else {
Objects[i].segnum = -1; //avoid Assert()
obj_link(i,objsegnum);