Commit graph

2253 commits

Author SHA1 Message Date
Kp 32051298ae Use inline namespace dcx/dsx for more symbols 2015-12-13 18:00:48 +00:00
Kp 8109379fdd Use inline namespace dsx for similar/misc/ 2015-12-13 18:00:48 +00:00
Kp 232cc324f9 Use inline namespace dsx for similar/arch/sdl/ 2015-12-13 18:00:48 +00:00
zico 6c5bfaf0d1 Make sure Vulcan ammo shows for D1X in vertical HUD modes. Enabled vulcan ammo gauge for Cockpit and Status Bar modes 2015-12-11 13:37:30 +01:00
zico 7a78568b14 Bail out of multi_reset_object_texture() if object is a ghost. Prevents unnecessary calls and resulting bug messages from check_warn_object_type() 2015-12-11 12:50:01 +01:00
Kp 3d246427e1 Poison objects on level load
Objects are overwritten without using obj_allocate, so the normal poison
path is not triggered.  Poison objects explicitly to trap uninitialized
data from a previous level.

This also fixes an unreported issue where player shields always reset to
100 on entering a new level.  The game is supposed to raise shields to
100 if the player was lower on exiting the level.  However, it is not
supposed to reduce shields to 100 if the player had a higher value on
exiting the level.

This also fixes a demo consistency issue reported by zicodxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/168>.

Fixes: 2e28a491f2 ("Move player shields to struct object")
2015-12-10 03:25:37 +00:00
Kp 34d89d5139 Use inline namespace dsx for segment.h 2015-12-05 22:57:25 +00:00
Kp e549f3451e Use inline namespace dsx for object.h 2015-12-05 22:57:25 +00:00
Kp 1e50c23a8c Use inline namespace dsx for inferno.cpp 2015-12-05 22:57:25 +00:00
Kp e784fd96fa Use inline namespace dcx for common/texmap 2015-12-05 22:57:24 +00:00
Kp af97689d98 Fix demo id check bug
Test for type OBJ_FIREBALL before comparing the object ID to a fireball
ID.
2015-12-05 15:51:29 +00:00
zico b286458119 Upon user request: reverted commits 1c8dc35 and 1431d3bc so the game will automatically close menus and automap upon taking damage in multiplayer - restoring the original game behavior 2015-12-05 13:12:21 +01:00
zico d493912bcc Fixed demo playback which would not transition to Descent 2 secret levels due to interpolated playback triggering ND_STATE_PAUSED and skipping oder ND_EVENT_SECRET_THINGY 2015-12-04 21:01:37 +01:00
Kp 8a97c173a3 Remove useless gr_remap_mono_fonts
gr_remap_mono_fonts searches for fonts with !(font->ft_flags & FT_COLOR)
and calls gr_remap_font on any it finds.

gr_remap_font starts with:

	if (!(font->ft_flags & FT_COLOR))
		return;
2015-12-04 03:36:32 +00:00
Kp ddc3cd0201 Make Boss_teleport_interval const in D1 2015-12-04 03:36:32 +00:00
Kp 515210ea50 Make Boss_cloak_interval const in D1 2015-12-04 03:36:32 +00:00
Kp b4cd091412 Combine D1/D2 gamedata_close 2015-12-04 03:36:32 +00:00
Kp 954d473d47 Remove unused Do_ai_flag 2015-12-04 03:36:32 +00:00
Kp 9231cfb853 Remove write-only D1 variable Boss_been_hit 2015-12-04 03:36:32 +00:00
Kp bc204403ba Remove write-only variable Ai_initialized 2015-12-04 03:36:31 +00:00
Kp 9b8a956431 Make palette_save static for D2 2015-12-04 03:36:31 +00:00
Kp ed55763603 Remove unused symbols 2015-12-04 03:36:31 +00:00
Kp 1adf34403e Compile out unused wclip_write
Unused since 547193c591 ("Compile out unused bm_write_all") disabled caller bm_write_all.
2015-12-04 03:36:31 +00:00
Kp edfd337c50 Compile out unused weapon_info_write
Unused since 547193c591 ("Compile out unused bm_write_all") disabled caller bm_write_all.
2015-12-04 03:36:31 +00:00
Kp a49fc821a0 Restrict listbox_get_window to _WIN32 2015-12-04 03:36:31 +00:00
Kp 143612df6a Make multi_send_message static 2015-12-04 03:36:30 +00:00
Kp a245ff8130 Mark multi_who_is_master static 2015-12-04 03:36:30 +00:00
Kp 111ac7f7f3 Fix player/marker confusion due to sorting
Fixes: 1d7418497e ("Condense collision table")
2015-12-03 03:26:49 +00:00
Kp 01c0280e82 Optimize marker map drawing 2015-12-03 03:26:49 +00:00
Kp 708dc0a7e1 Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
Kp b683b4cc68 Scope weapon type 2015-12-03 03:26:49 +00:00
Kp 31d538ebe2 Use helper for robot weapon type 2015-12-03 03:26:48 +00:00
Kp c45f93b503 Short out apply_damage_to_player friendly fire check 2015-11-27 03:56:13 +00:00
Kp 0fe724b229 Adjust multiplayer kill handling 2015-11-27 03:56:13 +00:00
Kp 0c75aecc45 Check most uses of object id 2015-11-27 03:56:13 +00:00
Kp 0a3d4cd711 Defer robot parent check in object_create_explosion_sub 2015-11-27 03:56:13 +00:00
Kp 1226731ffa Propagate OBJ_POWERUP into segment_contains_object 2015-11-27 03:56:12 +00:00
Kp bdbc129d14 Optimize out some object type warnings 2015-11-26 02:56:56 +00:00
Kp 9f26e2211e Warn on invalid object ID access 2015-11-26 02:56:56 +00:00
Kp 8fe9261aaf Treat hoard non-player kills as bad kills 2015-11-26 02:56:56 +00:00
Kp f72e739732 Defer initializing UDP bind address 2015-11-26 02:56:55 +00:00
Kp fee144261f Add if-D2 to Dont_start_sound_objects
Dont_start_sound_objects is defined for D1, but never set.  Restrict it
to D2 and let D1 skip the test.
2015-11-26 02:56:55 +00:00
Kp dad504cfef Fix some -Wshadow warnings 2015-11-26 02:56:54 +00:00
Kp 954f0f8603 Remove unused SOUND_3D_THRESHHOLD 2015-11-24 04:05:36 +00:00
Kp a579f75d05 Move SndDisableSdlMixer to CGameArg 2015-11-24 04:05:36 +00:00
Kp e33f7f751b Move SysShowCmdHelp to CGameArg
Both games support SysShowCmdHelp.  Move it to the common structure.
2015-11-24 04:05:35 +00:00
Kp 64dee5d52a Move SysMaxFPS to CGameArg
Both games support SysMaxFPS.  Move it to the common structure.
2015-11-24 04:05:35 +00:00
Kp 0d7809439c Make char copyright[] const 2015-11-24 04:05:35 +00:00
Kp 63ca0eb87b Make respawn-on-fire configurable
Requested-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/162>
2015-11-21 18:12:13 +00:00
Kp 0fbccd609c Ignore lifetime kills/killed in cooperative games 2015-11-21 18:12:13 +00:00