dxx-rebirth/similar/main
2015-11-24 04:05:36 +00:00
..
ai.cpp Compute Boss_cloak_end_time as needed 2015-11-19 03:23:34 +00:00
aipath.cpp Use range_for for validate_path 2015-10-13 02:43:24 +00:00
automap.cpp Move SysMaxFPS to CGameArg 2015-11-24 04:05:35 +00:00
bm.cpp Use range_for for properties_read_cmp 2015-10-09 02:46:09 +00:00
cntrlcen.cpp Use macro get_local_player_flags for player's flags 2015-10-30 02:52:56 +00:00
collide.cpp Fix vulcan ammo drop loop 2015-11-14 23:42:27 +00:00
config.cpp Remove useless PHYSFS_eof tests 2015-10-09 02:46:11 +00:00
console.cpp Use enum class for CLI_insert_mode 2015-11-19 03:23:35 +00:00
controls.cpp Use macro get_local_player_flags for player's flags 2015-10-30 02:52:56 +00:00
credits.cpp Allow nullptr for gr_get_string_size 2015-09-29 02:41:22 +00:00
digiobj.cpp Remove unused SOUND_3D_THRESHHOLD 2015-11-24 04:05:36 +00:00
dumpmine.cpp Use valptr for dumpmine.cpp 2015-07-12 01:04:19 +00:00
effects.cpp
endlevel.cpp Move homing_object_dist to object.ctype.player_info 2015-11-14 18:17:22 +00:00
fireball.cpp Cache locals in explode_model 2015-11-15 22:30:41 +00:00
fuelcen.cpp Move player powerup_flags to object.ctype.player_info 2015-11-07 21:55:59 +00:00
fvi.cpp Reduce direct use of Segments[] 2015-10-21 02:45:43 +00:00
game.cpp Move SysMaxFPS to CGameArg 2015-11-24 04:05:35 +00:00
gamecntl.cpp Move SysMaxFPS to CGameArg 2015-11-24 04:05:35 +00:00
gamefont.cpp
gamemine.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
gamerend.cpp Switch const multi text to array<> 2015-10-29 03:01:43 +00:00
gamesave.cpp Simplify add_missions_to_list 2015-10-11 22:21:00 +00:00
gameseg.cpp Reorder gameseg distance tests 2015-10-18 21:01:20 +00:00
gameseq.cpp Move homing_object_dist to object.ctype.player_info 2015-11-14 18:17:22 +00:00
gauges.cpp Fix visual off-by-one in energy bar 2015-11-21 18:12:13 +00:00
hostage.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
hud.cpp Make respawn-on-fire configurable 2015-11-21 18:12:13 +00:00
iff.cpp Use accessor for grs_bitmap::bm_type 2015-07-25 23:10:47 +00:00
inferno.cpp Move SysShowCmdHelp to CGameArg 2015-11-24 04:05:35 +00:00
kconfig.cpp Allow configuring max joysticks at build time 2015-11-01 21:15:40 +00:00
kmatrix.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
laser.cpp Compact track_track_goal 2015-11-15 22:30:41 +00:00
lighting.cpp Move player powerup_flags to object.ctype.player_info 2015-11-07 21:55:59 +00:00
menu.cpp Make respawn-on-fire configurable 2015-11-21 18:12:13 +00:00
mglobal.cpp Switch Side_to_verts to unsigned 2015-10-18 21:01:20 +00:00
mission.cpp Use enum class for descent_version 2015-10-18 21:01:18 +00:00
morph.cpp Move texture_list_index into local scope 2015-10-09 02:46:09 +00:00
multi.cpp Ignore lifetime kills/killed in cooperative games 2015-11-21 18:12:13 +00:00
multibot.cpp Compute Boss_cloak_end_time as needed 2015-11-19 03:23:34 +00:00
net_udp.cpp Make some implicit uses of ptridx construction explicit 2015-11-19 03:23:34 +00:00
newdemo.cpp Compute Boss_cloak_end_time as needed 2015-11-19 03:23:34 +00:00
newmenu.cpp Prevent selecting slider above maximum value 2015-11-08 18:55:51 +00:00
object.cpp Make some implicit uses of ptridx construction explicit 2015-11-19 03:23:34 +00:00
paging.cpp Use enum class explosion_vclip_stage for get_explosion_vclip 2015-11-15 22:30:41 +00:00
physics.cpp Make some implicit uses of ptridx construction explicit 2015-11-19 03:23:34 +00:00
piggy.cpp Move SndDisableSdlMixer to CGameArg 2015-11-24 04:05:36 +00:00
player.cpp Remove unnecessary secondary_weapon_flags 2015-10-30 02:52:53 +00:00
playsave.cpp Make respawn-on-fire configurable 2015-11-21 18:12:13 +00:00
polyobj.cpp Move texture_list_index into local scope 2015-10-09 02:46:09 +00:00
powerup.cpp Make some implicit uses of ptridx construction explicit 2015-11-19 03:23:34 +00:00
render.cpp Reduced the level rendering from 3 passes to 2 while maintinaing the original function (may need optimization, tho); Rendering level parts with transparency effects (force fields, energy center sparks) in same pass as objects to prevent them from making objects invisible behind them; Changed object sorting to they render back to front to prevent rendering issues (robots disappearing behind explosions, further away powerup rendered over a closer one, etc) 2015-10-25 18:16:34 +01:00
robot.cpp
scores.cpp Remove unnecessary scores_rprintf macro 2015-10-03 17:17:50 +00:00
segment.cpp
slew.cpp
songs.cpp Move SndDisableSdlMixer to CGameArg 2015-11-24 04:05:36 +00:00
state.cpp Make some implicit uses of ptridx construction explicit 2015-11-19 03:23:34 +00:00
switch.cpp Make some implicit uses of ptridx construction explicit 2015-11-19 03:23:34 +00:00
terrain.cpp Remove Interpolation_method from OGL build 2015-11-06 03:51:10 +00:00
texmerge.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
text.cpp
titles.cpp Reuse show_first_found_title_screen for Descent 1 2015-10-09 02:46:11 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Move player powerup_flags to object.ctype.player_info 2015-11-07 21:55:59 +00:00
weapon.cpp Prevent selecting secondaries with ammo==0 2015-11-19 03:23:35 +00:00