Remove unused SOUND_3D_THRESHHOLD

This commit is contained in:
Kp 2015-11-24 04:05:36 +00:00
parent 7153ec69a9
commit 954f0f8603

View file

@ -353,13 +353,6 @@ static void digi_link_sound_common(cobjptr_t viewer, sound_object &so, const vms
}
}
//sounds longer than this get their 3d aspects updated
#if defined(DXX_BUILD_DESCENT_I)
#define SOUND_3D_THRESHHOLD (digi_sample_rate * 3 / 2) //1.5 seconds
#elif defined(DXX_BUILD_DESCENT_II)
#define SOUND_3D_THRESHHOLD (GameArg.SndDigiSampleRate * 3 / 2) //1.5 seconds
#endif
void digi_link_sound_to_object3( int org_soundnum, const vcobjptridx_t objnum, int forever, fix max_volume, const vm_distance max_distance, int loop_start, int loop_end )
{
const vcobjptr_t viewer{Viewer};
@ -378,7 +371,8 @@ void digi_link_sound_to_object3( int org_soundnum, const vcobjptridx_t objnum, i
Int3();
return;
}
if ( !forever ) { // && GameSounds[soundnum - SOUND_OFFSET].length < SOUND_3D_THRESHHOLD) {
if (!forever)
{
// Hack to keep sounds from building up...
digi_get_sound_loc( viewer->orient, viewer->pos, viewer->segnum, objnum->pos, objnum->segnum, max_volume,&volume, &pan, max_distance );
digi_play_sample_3d( org_soundnum, pan, volume, 0 );
@ -429,7 +423,8 @@ static void digi_link_sound_to_pos2(int org_soundnum, const vcsegptridx_t segnum
Int3();
return;
}
if ( !forever ) { //&& GameSounds[soundnum - SOUND_OFFSET].length < SOUND_3D_THRESHHOLD) {
if (!forever)
{
// Hack to keep sounds from building up...
digi_get_sound_loc( viewer->orient, viewer->pos, viewer->segnum, pos, segnum, max_volume, &volume, &pan, max_distance );
digi_play_sample_3d( org_soundnum, pan, volume, 0 );