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ai.cpp
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Use vobjptr/vcobjptr for more Objects[] access
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2015-12-03 03:26:49 +00:00 |
aipath.cpp
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automap.cpp
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Optimize marker map drawing
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2015-12-03 03:26:49 +00:00 |
bm.cpp
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cntrlcen.cpp
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Use vobjptr/vcobjptr for more Objects[] access
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2015-12-03 03:26:49 +00:00 |
collide.cpp
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Fix player/marker confusion due to sorting
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2015-12-03 03:26:49 +00:00 |
config.cpp
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console.cpp
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controls.cpp
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credits.cpp
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digiobj.cpp
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dumpmine.cpp
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effects.cpp
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endlevel.cpp
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fireball.cpp
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fuelcen.cpp
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fvi.cpp
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Use vobjptr/vcobjptr for more Objects[] access
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2015-12-03 03:26:49 +00:00 |
game.cpp
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Use vobjptr/vcobjptr for more Objects[] access
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2015-12-03 03:26:49 +00:00 |
gamecntl.cpp
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Use vobjptr/vcobjptr for more Objects[] access
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2015-12-03 03:26:49 +00:00 |
gamefont.cpp
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gamemine.cpp
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gamerend.cpp
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Use vobjptr/vcobjptr for more Objects[] access
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2015-12-03 03:26:49 +00:00 |
gamesave.cpp
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gameseg.cpp
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gameseq.cpp
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Use vobjptr/vcobjptr for more Objects[] access
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2015-12-03 03:26:49 +00:00 |
gauges.cpp
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Use vobjptr/vcobjptr for more Objects[] access
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2015-12-03 03:26:49 +00:00 |
hostage.cpp
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hud.cpp
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iff.cpp
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inferno.cpp
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kconfig.cpp
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kmatrix.cpp
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laser.cpp
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Use vobjptr/vcobjptr for more Objects[] access
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2015-12-03 03:26:49 +00:00 |
lighting.cpp
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Use vobjptr/vcobjptr for more Objects[] access
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2015-12-03 03:26:49 +00:00 |
menu.cpp
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mglobal.cpp
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mission.cpp
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morph.cpp
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multi.cpp
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Make multi_send_message static
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2015-12-04 03:36:30 +00:00 |
multibot.cpp
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Use vobjptr/vcobjptr for more Objects[] access
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2015-12-03 03:26:49 +00:00 |
net_udp.cpp
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Use vobjptr/vcobjptr for more Objects[] access
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2015-12-03 03:26:49 +00:00 |
newdemo.cpp
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Use vobjptr/vcobjptr for more Objects[] access
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2015-12-03 03:26:49 +00:00 |
newmenu.cpp
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Restrict listbox_get_window to _WIN32
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2015-12-04 03:36:31 +00:00 |
object.cpp
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Use vobjptr/vcobjptr for more Objects[] access
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2015-12-03 03:26:49 +00:00 |
paging.cpp
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physics.cpp
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piggy.cpp
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player.cpp
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playsave.cpp
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polyobj.cpp
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powerup.cpp
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render.cpp
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robot.cpp
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scores.cpp
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segment.cpp
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slew.cpp
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songs.cpp
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state.cpp
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switch.cpp
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terrain.cpp
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texmerge.cpp
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text.cpp
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titles.cpp
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vclip.cpp
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vers_id.cpp
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wall.cpp
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Use vobjptr/vcobjptr for more Objects[] access
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2015-12-03 03:26:49 +00:00 |
weapon.cpp
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Compile out unused weapon_info_write
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2015-12-04 03:36:31 +00:00 |