dxx-rebirth/similar/main
2015-11-27 03:56:13 +00:00
..
ai.cpp Warn on invalid object ID access 2015-11-26 02:56:56 +00:00
aipath.cpp Fix some -Wshadow warnings 2015-11-26 02:56:54 +00:00
automap.cpp Move SysMaxFPS to CGameArg 2015-11-24 04:05:35 +00:00
bm.cpp
cntrlcen.cpp
collide.cpp Check most uses of object id 2015-11-27 03:56:13 +00:00
config.cpp
console.cpp Use enum class for CLI_insert_mode 2015-11-19 03:23:35 +00:00
controls.cpp Check most uses of object id 2015-11-27 03:56:13 +00:00
credits.cpp
digiobj.cpp Add if-D2 to Dont_start_sound_objects 2015-11-26 02:56:55 +00:00
dumpmine.cpp
effects.cpp
endlevel.cpp Move homing_object_dist to object.ctype.player_info 2015-11-14 18:17:22 +00:00
fireball.cpp Check most uses of object id 2015-11-27 03:56:13 +00:00
fuelcen.cpp Move player powerup_flags to object.ctype.player_info 2015-11-07 21:55:59 +00:00
fvi.cpp
game.cpp Move SysMaxFPS to CGameArg 2015-11-24 04:05:35 +00:00
gamecntl.cpp Move SysMaxFPS to CGameArg 2015-11-24 04:05:35 +00:00
gamefont.cpp
gamemine.cpp
gamerend.cpp Check most uses of object id 2015-11-27 03:56:13 +00:00
gamesave.cpp Check most uses of object id 2015-11-27 03:56:13 +00:00
gameseg.cpp
gameseq.cpp Check most uses of object id 2015-11-27 03:56:13 +00:00
gauges.cpp Fix visual off-by-one in energy bar 2015-11-21 18:12:13 +00:00
hostage.cpp
hud.cpp Check most uses of object id 2015-11-27 03:56:13 +00:00
iff.cpp
inferno.cpp Move SysShowCmdHelp to CGameArg 2015-11-24 04:05:35 +00:00
kconfig.cpp
kmatrix.cpp
laser.cpp Check most uses of object id 2015-11-27 03:56:13 +00:00
lighting.cpp Check most uses of object id 2015-11-27 03:56:13 +00:00
menu.cpp Make respawn-on-fire configurable 2015-11-21 18:12:13 +00:00
mglobal.cpp
mission.cpp
morph.cpp
multi.cpp Check most uses of object id 2015-11-27 03:56:13 +00:00
multibot.cpp Check most uses of object id 2015-11-27 03:56:13 +00:00
net_udp.cpp Defer initializing UDP bind address 2015-11-26 02:56:55 +00:00
newdemo.cpp Check most uses of object id 2015-11-27 03:56:13 +00:00
newmenu.cpp Prevent selecting slider above maximum value 2015-11-08 18:55:51 +00:00
object.cpp Check most uses of object id 2015-11-27 03:56:13 +00:00
paging.cpp Use enum class explosion_vclip_stage for get_explosion_vclip 2015-11-15 22:30:41 +00:00
physics.cpp Fix some -Wshadow warnings 2015-11-26 02:56:54 +00:00
piggy.cpp Move SndDisableSdlMixer to CGameArg 2015-11-24 04:05:36 +00:00
player.cpp
playsave.cpp Make respawn-on-fire configurable 2015-11-21 18:12:13 +00:00
polyobj.cpp
powerup.cpp Make some implicit uses of ptridx construction explicit 2015-11-19 03:23:34 +00:00
render.cpp Check most uses of object id 2015-11-27 03:56:13 +00:00
robot.cpp
scores.cpp
segment.cpp
slew.cpp
songs.cpp Move SndDisableSdlMixer to CGameArg 2015-11-24 04:05:36 +00:00
state.cpp Make some implicit uses of ptridx construction explicit 2015-11-19 03:23:34 +00:00
switch.cpp Make some implicit uses of ptridx construction explicit 2015-11-19 03:23:34 +00:00
terrain.cpp Remove Interpolation_method from OGL build 2015-11-06 03:51:10 +00:00
texmerge.cpp
text.cpp
titles.cpp
vclip.cpp
vers_id.cpp
wall.cpp Fix some -Wshadow warnings 2015-11-26 02:56:54 +00:00
weapon.cpp Prevent selecting secondaries with ammo==0 2015-11-19 03:23:35 +00:00