dxx-rebirth/similar/main
2015-12-04 03:36:30 +00:00
..
ai.cpp Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
aipath.cpp Fix some -Wshadow warnings 2015-11-26 02:56:54 +00:00
automap.cpp Optimize marker map drawing 2015-12-03 03:26:49 +00:00
bm.cpp Use range_for for properties_read_cmp 2015-10-09 02:46:09 +00:00
cntrlcen.cpp Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
collide.cpp Fix player/marker confusion due to sorting 2015-12-03 03:26:49 +00:00
config.cpp Remove useless PHYSFS_eof tests 2015-10-09 02:46:11 +00:00
console.cpp Use enum class for CLI_insert_mode 2015-11-19 03:23:35 +00:00
controls.cpp Check most uses of object id 2015-11-27 03:56:13 +00:00
credits.cpp Allow nullptr for gr_get_string_size 2015-09-29 02:41:22 +00:00
digiobj.cpp Add if-D2 to Dont_start_sound_objects 2015-11-26 02:56:55 +00:00
dumpmine.cpp
effects.cpp
endlevel.cpp Move homing_object_dist to object.ctype.player_info 2015-11-14 18:17:22 +00:00
fireball.cpp Scope weapon type 2015-12-03 03:26:49 +00:00
fuelcen.cpp Move player powerup_flags to object.ctype.player_info 2015-11-07 21:55:59 +00:00
fvi.cpp Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
game.cpp Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
gamecntl.cpp Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
gamefont.cpp
gamemine.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
gamerend.cpp Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
gamesave.cpp Scope weapon type 2015-12-03 03:26:49 +00:00
gameseg.cpp Reorder gameseg distance tests 2015-10-18 21:01:20 +00:00
gameseq.cpp Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
gauges.cpp Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
hostage.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
hud.cpp Scope weapon type 2015-12-03 03:26:49 +00:00
iff.cpp Use accessor for grs_bitmap::bm_type 2015-07-25 23:10:47 +00:00
inferno.cpp Move SysShowCmdHelp to CGameArg 2015-11-24 04:05:35 +00:00
kconfig.cpp Allow configuring max joysticks at build time 2015-11-01 21:15:40 +00:00
kmatrix.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
laser.cpp Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
lighting.cpp Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
menu.cpp Make respawn-on-fire configurable 2015-11-21 18:12:13 +00:00
mglobal.cpp Switch Side_to_verts to unsigned 2015-10-18 21:01:20 +00:00
mission.cpp Use enum class for descent_version 2015-10-18 21:01:18 +00:00
morph.cpp Move texture_list_index into local scope 2015-10-09 02:46:09 +00:00
multi.cpp Mark multi_who_is_master static 2015-12-04 03:36:30 +00:00
multibot.cpp Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
net_udp.cpp Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
newdemo.cpp Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
newmenu.cpp Prevent selecting slider above maximum value 2015-11-08 18:55:51 +00:00
object.cpp Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
paging.cpp Scope weapon type 2015-12-03 03:26:49 +00:00
physics.cpp Fix some -Wshadow warnings 2015-11-26 02:56:54 +00:00
piggy.cpp Move SndDisableSdlMixer to CGameArg 2015-11-24 04:05:36 +00:00
player.cpp Remove unnecessary secondary_weapon_flags 2015-10-30 02:52:53 +00:00
playsave.cpp Make respawn-on-fire configurable 2015-11-21 18:12:13 +00:00
polyobj.cpp Move texture_list_index into local scope 2015-10-09 02:46:09 +00:00
powerup.cpp Make some implicit uses of ptridx construction explicit 2015-11-19 03:23:34 +00:00
render.cpp Check most uses of object id 2015-11-27 03:56:13 +00:00
robot.cpp Scope weapon type 2015-12-03 03:26:49 +00:00
scores.cpp Remove unnecessary scores_rprintf macro 2015-10-03 17:17:50 +00:00
segment.cpp
slew.cpp
songs.cpp Move SndDisableSdlMixer to CGameArg 2015-11-24 04:05:36 +00:00
state.cpp Make some implicit uses of ptridx construction explicit 2015-11-19 03:23:34 +00:00
switch.cpp Make some implicit uses of ptridx construction explicit 2015-11-19 03:23:34 +00:00
terrain.cpp Remove Interpolation_method from OGL build 2015-11-06 03:51:10 +00:00
texmerge.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
text.cpp
titles.cpp Reuse show_first_found_title_screen for Descent 1 2015-10-09 02:46:11 +00:00
vclip.cpp Scope weapon type 2015-12-03 03:26:49 +00:00
vers_id.cpp
wall.cpp Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
weapon.cpp Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00