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ai.cpp
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Compute Boss_cloak_end_time as needed
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2015-11-19 03:23:34 +00:00 |
aipath.cpp
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automap.cpp
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Use macro get_local_player_flags for player's flags
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2015-10-30 02:52:56 +00:00 |
bm.cpp
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cntrlcen.cpp
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Use macro get_local_player_flags for player's flags
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2015-10-30 02:52:56 +00:00 |
collide.cpp
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Fix vulcan ammo drop loop
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2015-11-14 23:42:27 +00:00 |
config.cpp
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console.cpp
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Use enum class for CLI_insert_mode
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2015-11-19 03:23:35 +00:00 |
controls.cpp
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Use macro get_local_player_flags for player's flags
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2015-10-30 02:52:56 +00:00 |
credits.cpp
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digiobj.cpp
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dumpmine.cpp
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effects.cpp
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endlevel.cpp
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Move homing_object_dist to object.ctype.player_info
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2015-11-14 18:17:22 +00:00 |
fireball.cpp
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Cache locals in explode_model
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2015-11-15 22:30:41 +00:00 |
fuelcen.cpp
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Move player powerup_flags to object.ctype.player_info
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2015-11-07 21:55:59 +00:00 |
fvi.cpp
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Reduce direct use of Segments[]
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2015-10-21 02:45:43 +00:00 |
game.cpp
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Move invulnerable_time to object.ctype.player_info
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2015-11-14 18:17:21 +00:00 |
gamecntl.cpp
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Use enum class for HUD type
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2015-11-14 18:17:22 +00:00 |
gamefont.cpp
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gamemine.cpp
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gamerend.cpp
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Switch const multi text to array<>
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2015-10-29 03:01:43 +00:00 |
gamesave.cpp
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gameseg.cpp
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Reorder gameseg distance tests
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2015-10-18 21:01:20 +00:00 |
gameseq.cpp
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Move homing_object_dist to object.ctype.player_info
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2015-11-14 18:17:22 +00:00 |
gauges.cpp
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Fix visual off-by-one in energy bar
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2015-11-21 18:12:13 +00:00 |
hostage.cpp
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hud.cpp
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iff.cpp
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inferno.cpp
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Simplify select_tmap
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2015-10-21 02:45:44 +00:00 |
kconfig.cpp
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Allow configuring max joysticks at build time
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2015-11-01 21:15:40 +00:00 |
kmatrix.cpp
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laser.cpp
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Compact track_track_goal
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2015-11-15 22:30:41 +00:00 |
lighting.cpp
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Move player powerup_flags to object.ctype.player_info
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2015-11-07 21:55:59 +00:00 |
menu.cpp
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Allow configuring max joysticks at build time
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2015-11-01 21:15:40 +00:00 |
mglobal.cpp
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Switch Side_to_verts to unsigned
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2015-10-18 21:01:20 +00:00 |
mission.cpp
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morph.cpp
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multi.cpp
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Ignore lifetime kills/killed in cooperative games
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2015-11-21 18:12:13 +00:00 |
multibot.cpp
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Compute Boss_cloak_end_time as needed
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2015-11-19 03:23:34 +00:00 |
net_udp.cpp
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Make some implicit uses of ptridx construction explicit
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2015-11-19 03:23:34 +00:00 |
newdemo.cpp
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Compute Boss_cloak_end_time as needed
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2015-11-19 03:23:34 +00:00 |
newmenu.cpp
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Prevent selecting slider above maximum value
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2015-11-08 18:55:51 +00:00 |
object.cpp
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Make some implicit uses of ptridx construction explicit
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2015-11-19 03:23:34 +00:00 |
paging.cpp
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Use enum class explosion_vclip_stage for get_explosion_vclip
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2015-11-15 22:30:41 +00:00 |
physics.cpp
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Make some implicit uses of ptridx construction explicit
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2015-11-19 03:23:34 +00:00 |
piggy.cpp
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player.cpp
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Remove unnecessary secondary_weapon_flags
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2015-10-30 02:52:53 +00:00 |
playsave.cpp
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Use enum class for HUD type
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2015-11-14 18:17:22 +00:00 |
polyobj.cpp
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powerup.cpp
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Make some implicit uses of ptridx construction explicit
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2015-11-19 03:23:34 +00:00 |
render.cpp
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Reduced the level rendering from 3 passes to 2 while maintinaing the original function (may need optimization, tho); Rendering level parts with transparency effects (force fields, energy center sparks) in same pass as objects to prevent them from making objects invisible behind them; Changed object sorting to they render back to front to prevent rendering issues (robots disappearing behind explosions, further away powerup rendered over a closer one, etc)
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2015-10-25 18:16:34 +01:00 |
robot.cpp
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scores.cpp
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segment.cpp
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slew.cpp
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songs.cpp
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state.cpp
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Make some implicit uses of ptridx construction explicit
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2015-11-19 03:23:34 +00:00 |
switch.cpp
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Make some implicit uses of ptridx construction explicit
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2015-11-19 03:23:34 +00:00 |
terrain.cpp
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Remove Interpolation_method from OGL build
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2015-11-06 03:51:10 +00:00 |
texmerge.cpp
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text.cpp
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titles.cpp
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vclip.cpp
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vers_id.cpp
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wall.cpp
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Move player powerup_flags to object.ctype.player_info
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2015-11-07 21:55:59 +00:00 |
weapon.cpp
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Prevent selecting secondaries with ammo==0
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2015-11-19 03:23:35 +00:00 |