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ai.cpp
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Warn on invalid object ID access
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2015-11-26 02:56:56 +00:00 |
aipath.cpp
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Fix some -Wshadow warnings
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2015-11-26 02:56:54 +00:00 |
automap.cpp
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Move SysMaxFPS to CGameArg
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2015-11-24 04:05:35 +00:00 |
bm.cpp
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Use range_for for properties_read_cmp
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2015-10-09 02:46:09 +00:00 |
cntrlcen.cpp
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Use macro get_local_player_flags for player's flags
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2015-10-30 02:52:56 +00:00 |
collide.cpp
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Warn on invalid object ID access
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2015-11-26 02:56:56 +00:00 |
config.cpp
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Remove useless PHYSFS_eof tests
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2015-10-09 02:46:11 +00:00 |
console.cpp
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Use enum class for CLI_insert_mode
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2015-11-19 03:23:35 +00:00 |
controls.cpp
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Use macro get_local_player_flags for player's flags
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2015-10-30 02:52:56 +00:00 |
credits.cpp
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Allow nullptr for gr_get_string_size
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2015-09-29 02:41:22 +00:00 |
digiobj.cpp
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Add if-D2 to Dont_start_sound_objects
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2015-11-26 02:56:55 +00:00 |
dumpmine.cpp
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Use valptr for dumpmine.cpp
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2015-07-12 01:04:19 +00:00 |
effects.cpp
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endlevel.cpp
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Move homing_object_dist to object.ctype.player_info
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2015-11-14 18:17:22 +00:00 |
fireball.cpp
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Defer robot parent check in object_create_explosion_sub
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2015-11-27 03:56:13 +00:00 |
fuelcen.cpp
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Move player powerup_flags to object.ctype.player_info
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2015-11-07 21:55:59 +00:00 |
fvi.cpp
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Reduce direct use of Segments[]
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2015-10-21 02:45:43 +00:00 |
game.cpp
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Move SysMaxFPS to CGameArg
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2015-11-24 04:05:35 +00:00 |
gamecntl.cpp
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Move SysMaxFPS to CGameArg
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2015-11-24 04:05:35 +00:00 |
gamefont.cpp
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Convert most global arrays to array<>
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2015-04-02 02:36:52 +00:00 |
gamemine.cpp
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Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
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2015-09-13 21:02:19 +00:00 |
gamerend.cpp
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Switch const multi text to array<>
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2015-10-29 03:01:43 +00:00 |
gamesave.cpp
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Warn on invalid object ID access
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2015-11-26 02:56:56 +00:00 |
gameseg.cpp
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Reorder gameseg distance tests
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2015-10-18 21:01:20 +00:00 |
gameseq.cpp
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Move homing_object_dist to object.ctype.player_info
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2015-11-14 18:17:22 +00:00 |
gauges.cpp
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Fix visual off-by-one in energy bar
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2015-11-21 18:12:13 +00:00 |
hostage.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
hud.cpp
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Make respawn-on-fire configurable
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2015-11-21 18:12:13 +00:00 |
iff.cpp
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Use accessor for grs_bitmap::bm_type
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2015-07-25 23:10:47 +00:00 |
inferno.cpp
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Move SysShowCmdHelp to CGameArg
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2015-11-24 04:05:35 +00:00 |
kconfig.cpp
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Allow configuring max joysticks at build time
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2015-11-01 21:15:40 +00:00 |
kmatrix.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
laser.cpp
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Compact track_track_goal
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2015-11-15 22:30:41 +00:00 |
lighting.cpp
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Move player powerup_flags to object.ctype.player_info
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2015-11-07 21:55:59 +00:00 |
menu.cpp
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Make respawn-on-fire configurable
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2015-11-21 18:12:13 +00:00 |
mglobal.cpp
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Switch Side_to_verts to unsigned
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2015-10-18 21:01:20 +00:00 |
mission.cpp
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Use enum class for descent_version
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2015-10-18 21:01:18 +00:00 |
morph.cpp
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Move texture_list_index into local scope
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2015-10-09 02:46:09 +00:00 |
multi.cpp
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Warn on invalid object ID access
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2015-11-26 02:56:56 +00:00 |
multibot.cpp
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Compute Boss_cloak_end_time as needed
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2015-11-19 03:23:34 +00:00 |
net_udp.cpp
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Defer initializing UDP bind address
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2015-11-26 02:56:55 +00:00 |
newdemo.cpp
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Fix some -Wshadow warnings
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2015-11-26 02:56:54 +00:00 |
newmenu.cpp
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Prevent selecting slider above maximum value
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2015-11-08 18:55:51 +00:00 |
object.cpp
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Optimize out some object type warnings
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2015-11-26 02:56:56 +00:00 |
paging.cpp
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Use enum class explosion_vclip_stage for get_explosion_vclip
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2015-11-15 22:30:41 +00:00 |
physics.cpp
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Fix some -Wshadow warnings
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2015-11-26 02:56:54 +00:00 |
piggy.cpp
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Move SndDisableSdlMixer to CGameArg
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2015-11-24 04:05:36 +00:00 |
player.cpp
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Remove unnecessary secondary_weapon_flags
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2015-10-30 02:52:53 +00:00 |
playsave.cpp
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Make respawn-on-fire configurable
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2015-11-21 18:12:13 +00:00 |
polyobj.cpp
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Move texture_list_index into local scope
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2015-10-09 02:46:09 +00:00 |
powerup.cpp
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Make some implicit uses of ptridx construction explicit
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2015-11-19 03:23:34 +00:00 |
render.cpp
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Reduced the level rendering from 3 passes to 2 while maintinaing the original function (may need optimization, tho); Rendering level parts with transparency effects (force fields, energy center sparks) in same pass as objects to prevent them from making objects invisible behind them; Changed object sorting to they render back to front to prevent rendering issues (robots disappearing behind explosions, further away powerup rendered over a closer one, etc)
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2015-10-25 18:16:34 +01:00 |
robot.cpp
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Use enum class for AIB constants
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2015-04-26 20:15:51 +00:00 |
scores.cpp
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Remove unnecessary scores_rprintf macro
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2015-10-03 17:17:50 +00:00 |
segment.cpp
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slew.cpp
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songs.cpp
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Move SndDisableSdlMixer to CGameArg
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2015-11-24 04:05:36 +00:00 |
state.cpp
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Make some implicit uses of ptridx construction explicit
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2015-11-19 03:23:34 +00:00 |
switch.cpp
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Make some implicit uses of ptridx construction explicit
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2015-11-19 03:23:34 +00:00 |
terrain.cpp
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Remove Interpolation_method from OGL build
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2015-11-06 03:51:10 +00:00 |
texmerge.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
text.cpp
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Convert most global arrays to array<>
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2015-04-02 02:36:52 +00:00 |
titles.cpp
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Reuse show_first_found_title_screen for Descent 1
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2015-10-09 02:46:11 +00:00 |
vclip.cpp
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vers_id.cpp
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wall.cpp
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Fix some -Wshadow warnings
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2015-11-26 02:56:54 +00:00 |
weapon.cpp
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Prevent selecting secondaries with ammo==0
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2015-11-19 03:23:35 +00:00 |