dxx-rebirth/similar/main
Kp 64dee5d52a Move SysMaxFPS to CGameArg
Both games support SysMaxFPS.  Move it to the common structure.
2015-11-24 04:05:35 +00:00
..
ai.cpp Compute Boss_cloak_end_time as needed 2015-11-19 03:23:34 +00:00
aipath.cpp
automap.cpp Move SysMaxFPS to CGameArg 2015-11-24 04:05:35 +00:00
bm.cpp
cntrlcen.cpp
collide.cpp Fix vulcan ammo drop loop 2015-11-14 23:42:27 +00:00
config.cpp
console.cpp Use enum class for CLI_insert_mode 2015-11-19 03:23:35 +00:00
controls.cpp
credits.cpp
digiobj.cpp
dumpmine.cpp
effects.cpp
endlevel.cpp Move homing_object_dist to object.ctype.player_info 2015-11-14 18:17:22 +00:00
fireball.cpp Cache locals in explode_model 2015-11-15 22:30:41 +00:00
fuelcen.cpp Move player powerup_flags to object.ctype.player_info 2015-11-07 21:55:59 +00:00
fvi.cpp
game.cpp Move SysMaxFPS to CGameArg 2015-11-24 04:05:35 +00:00
gamecntl.cpp Move SysMaxFPS to CGameArg 2015-11-24 04:05:35 +00:00
gamefont.cpp
gamemine.cpp
gamerend.cpp
gamesave.cpp
gameseg.cpp
gameseq.cpp Move homing_object_dist to object.ctype.player_info 2015-11-14 18:17:22 +00:00
gauges.cpp Fix visual off-by-one in energy bar 2015-11-21 18:12:13 +00:00
hostage.cpp
hud.cpp Make respawn-on-fire configurable 2015-11-21 18:12:13 +00:00
iff.cpp
inferno.cpp Make char copyright[] const 2015-11-24 04:05:35 +00:00
kconfig.cpp
kmatrix.cpp
laser.cpp Compact track_track_goal 2015-11-15 22:30:41 +00:00
lighting.cpp Move player powerup_flags to object.ctype.player_info 2015-11-07 21:55:59 +00:00
menu.cpp Make respawn-on-fire configurable 2015-11-21 18:12:13 +00:00
mglobal.cpp
mission.cpp
morph.cpp
multi.cpp Ignore lifetime kills/killed in cooperative games 2015-11-21 18:12:13 +00:00
multibot.cpp Compute Boss_cloak_end_time as needed 2015-11-19 03:23:34 +00:00
net_udp.cpp Make some implicit uses of ptridx construction explicit 2015-11-19 03:23:34 +00:00
newdemo.cpp Compute Boss_cloak_end_time as needed 2015-11-19 03:23:34 +00:00
newmenu.cpp Prevent selecting slider above maximum value 2015-11-08 18:55:51 +00:00
object.cpp Make some implicit uses of ptridx construction explicit 2015-11-19 03:23:34 +00:00
paging.cpp Use enum class explosion_vclip_stage for get_explosion_vclip 2015-11-15 22:30:41 +00:00
physics.cpp Make some implicit uses of ptridx construction explicit 2015-11-19 03:23:34 +00:00
piggy.cpp
player.cpp
playsave.cpp Make respawn-on-fire configurable 2015-11-21 18:12:13 +00:00
polyobj.cpp
powerup.cpp Make some implicit uses of ptridx construction explicit 2015-11-19 03:23:34 +00:00
render.cpp
robot.cpp
scores.cpp
segment.cpp
slew.cpp
songs.cpp
state.cpp Make some implicit uses of ptridx construction explicit 2015-11-19 03:23:34 +00:00
switch.cpp Make some implicit uses of ptridx construction explicit 2015-11-19 03:23:34 +00:00
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp
vclip.cpp
vers_id.cpp
wall.cpp Move player powerup_flags to object.ctype.player_info 2015-11-07 21:55:59 +00:00
weapon.cpp Prevent selecting secondaries with ammo==0 2015-11-19 03:23:35 +00:00