dxx-rebirth/similar/main
2015-12-13 18:00:48 +00:00
..
ai.cpp Use inline namespace dcx/dsx for more symbols 2015-12-13 18:00:48 +00:00
aipath.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
automap.cpp Use inline namespace dcx/dsx for more symbols 2015-12-13 18:00:48 +00:00
bm.cpp Combine D1/D2 gamedata_close 2015-12-04 03:36:32 +00:00
cntrlcen.cpp Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
collide.cpp Use inline namespace dsx for object.h 2015-12-05 22:57:25 +00:00
config.cpp Use inline namespace dsx for similar/misc/ 2015-12-13 18:00:48 +00:00
console.cpp Use enum class for CLI_insert_mode 2015-11-19 03:23:35 +00:00
controls.cpp Check most uses of object id 2015-11-27 03:56:13 +00:00
credits.cpp Allow nullptr for gr_get_string_size 2015-09-29 02:41:22 +00:00
digiobj.cpp Use inline namespace dsx for similar/arch/sdl/ 2015-12-13 18:00:48 +00:00
dumpmine.cpp Use valptr for dumpmine.cpp 2015-07-12 01:04:19 +00:00
effects.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
endlevel.cpp Move homing_object_dist to object.ctype.player_info 2015-11-14 18:17:22 +00:00
fireball.cpp Scope weapon type 2015-12-03 03:26:49 +00:00
fuelcen.cpp Move player powerup_flags to object.ctype.player_info 2015-11-07 21:55:59 +00:00
fvi.cpp Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
game.cpp Use inline namespace dsx for similar/misc/ 2015-12-13 18:00:48 +00:00
gamecntl.cpp Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
gamefont.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
gamemine.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
gamerend.cpp Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
gamesave.cpp Poison objects on level load 2015-12-10 03:25:37 +00:00
gameseg.cpp Use inline namespace dcx/dsx for more symbols 2015-12-13 18:00:48 +00:00
gameseq.cpp Use inline namespace dsx for similar/misc/ 2015-12-13 18:00:48 +00:00
gauges.cpp Make sure Vulcan ammo shows for D1X in vertical HUD modes. Enabled vulcan ammo gauge for Cockpit and Status Bar modes 2015-12-11 13:37:30 +01:00
hostage.cpp Use inline namespace dcx/dsx for more symbols 2015-12-13 18:00:48 +00:00
hud.cpp Scope weapon type 2015-12-03 03:26:49 +00:00
iff.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
inferno.cpp Use inline namespace dsx for inferno.cpp 2015-12-05 22:57:25 +00:00
kconfig.cpp Allow configuring max joysticks at build time 2015-11-01 21:15:40 +00:00
kmatrix.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
laser.cpp Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
lighting.cpp Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
menu.cpp Make respawn-on-fire configurable 2015-11-21 18:12:13 +00:00
mglobal.cpp Use inline namespace dsx for segment.h 2015-12-05 22:57:25 +00:00
mission.cpp Use enum class for descent_version 2015-10-18 21:01:18 +00:00
morph.cpp Move texture_list_index into local scope 2015-10-09 02:46:09 +00:00
multi.cpp Use inline namespace dcx/dsx for more symbols 2015-12-13 18:00:48 +00:00
multibot.cpp Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
net_udp.cpp Use vobjptr/vcobjptr for more Objects[] access 2015-12-03 03:26:49 +00:00
newdemo.cpp Fix demo id check bug 2015-12-05 15:51:29 +00:00
newmenu.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
object.cpp Use inline namespace dsx for object.h 2015-12-05 22:57:25 +00:00
paging.cpp Scope weapon type 2015-12-03 03:26:49 +00:00
physics.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
piggy.cpp Move SndDisableSdlMixer to CGameArg 2015-11-24 04:05:36 +00:00
player.cpp Remove unnecessary secondary_weapon_flags 2015-10-30 02:52:53 +00:00
playsave.cpp Use inline namespace dcx/dsx for more symbols 2015-12-13 18:00:48 +00:00
polyobj.cpp Use inline namespace dcx/dsx for more symbols 2015-12-13 18:00:48 +00:00
powerup.cpp Make some implicit uses of ptridx construction explicit 2015-11-19 03:23:34 +00:00
render.cpp Use inline namespace dcx for common/texmap 2015-12-05 22:57:24 +00:00
robot.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
scores.cpp Remove unnecessary scores_rprintf macro 2015-10-03 17:17:50 +00:00
segment.cpp Use inline namespace dcx/dsx for more symbols 2015-12-13 18:00:48 +00:00
slew.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
songs.cpp Move SndDisableSdlMixer to CGameArg 2015-11-24 04:05:36 +00:00
state.cpp Use inline namespace dsx for similar/misc/ 2015-12-13 18:00:48 +00:00
switch.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
terrain.cpp Remove Interpolation_method from OGL build 2015-11-06 03:51:10 +00:00
texmerge.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
text.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
titles.cpp Reuse show_first_found_title_screen for Descent 1 2015-10-09 02:46:11 +00:00
vclip.cpp Remove unused symbols 2015-12-04 03:36:31 +00:00
vers_id.cpp Support overriding build date/time 2015-03-11 02:19:15 +00:00
wall.cpp Compile out unused wclip_write 2015-12-04 03:36:31 +00:00
weapon.cpp Compile out unused weapon_info_write 2015-12-04 03:36:31 +00:00