.. |
ai.cpp
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Use inline namespace dcx/dsx for more symbols
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2015-12-13 18:00:48 +00:00 |
aipath.cpp
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Remove unused symbols
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2015-12-04 03:36:31 +00:00 |
automap.cpp
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Use inline namespace dcx/dsx for more symbols
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2015-12-13 18:00:48 +00:00 |
bm.cpp
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Combine D1/D2 gamedata_close
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2015-12-04 03:36:32 +00:00 |
cntrlcen.cpp
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Use vobjptr/vcobjptr for more Objects[] access
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2015-12-03 03:26:49 +00:00 |
collide.cpp
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Use inline namespace dsx for object.h
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2015-12-05 22:57:25 +00:00 |
config.cpp
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Use inline namespace dsx for similar/misc/
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2015-12-13 18:00:48 +00:00 |
console.cpp
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Use enum class for CLI_insert_mode
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2015-11-19 03:23:35 +00:00 |
controls.cpp
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Check most uses of object id
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2015-11-27 03:56:13 +00:00 |
credits.cpp
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Allow nullptr for gr_get_string_size
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2015-09-29 02:41:22 +00:00 |
digiobj.cpp
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Use inline namespace dsx for similar/arch/sdl/
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2015-12-13 18:00:48 +00:00 |
dumpmine.cpp
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Use valptr for dumpmine.cpp
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2015-07-12 01:04:19 +00:00 |
effects.cpp
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Remove unused symbols
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2015-12-04 03:36:31 +00:00 |
endlevel.cpp
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Move homing_object_dist to object.ctype.player_info
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2015-11-14 18:17:22 +00:00 |
fireball.cpp
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Scope weapon type
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2015-12-03 03:26:49 +00:00 |
fuelcen.cpp
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Move player powerup_flags to object.ctype.player_info
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2015-11-07 21:55:59 +00:00 |
fvi.cpp
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Use vobjptr/vcobjptr for more Objects[] access
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2015-12-03 03:26:49 +00:00 |
game.cpp
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Use inline namespace dsx for similar/misc/
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2015-12-13 18:00:48 +00:00 |
gamecntl.cpp
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Use vobjptr/vcobjptr for more Objects[] access
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2015-12-03 03:26:49 +00:00 |
gamefont.cpp
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Convert most global arrays to array<>
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2015-04-02 02:36:52 +00:00 |
gamemine.cpp
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Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
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2015-09-13 21:02:19 +00:00 |
gamerend.cpp
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Use vobjptr/vcobjptr for more Objects[] access
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2015-12-03 03:26:49 +00:00 |
gamesave.cpp
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Poison objects on level load
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2015-12-10 03:25:37 +00:00 |
gameseg.cpp
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Use inline namespace dcx/dsx for more symbols
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2015-12-13 18:00:48 +00:00 |
gameseq.cpp
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Use inline namespace dsx for similar/misc/
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2015-12-13 18:00:48 +00:00 |
gauges.cpp
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Make sure Vulcan ammo shows for D1X in vertical HUD modes. Enabled vulcan ammo gauge for Cockpit and Status Bar modes
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2015-12-11 13:37:30 +01:00 |
hostage.cpp
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Use inline namespace dcx/dsx for more symbols
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2015-12-13 18:00:48 +00:00 |
hud.cpp
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Scope weapon type
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2015-12-03 03:26:49 +00:00 |
iff.cpp
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Remove unused symbols
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2015-12-04 03:36:31 +00:00 |
inferno.cpp
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Use inline namespace dsx for inferno.cpp
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2015-12-05 22:57:25 +00:00 |
kconfig.cpp
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Allow configuring max joysticks at build time
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2015-11-01 21:15:40 +00:00 |
kmatrix.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
laser.cpp
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Use vobjptr/vcobjptr for more Objects[] access
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2015-12-03 03:26:49 +00:00 |
lighting.cpp
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Use vobjptr/vcobjptr for more Objects[] access
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2015-12-03 03:26:49 +00:00 |
menu.cpp
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Make respawn-on-fire configurable
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2015-11-21 18:12:13 +00:00 |
mglobal.cpp
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Use inline namespace dsx for segment.h
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2015-12-05 22:57:25 +00:00 |
mission.cpp
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Use enum class for descent_version
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2015-10-18 21:01:18 +00:00 |
morph.cpp
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Move texture_list_index into local scope
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2015-10-09 02:46:09 +00:00 |
multi.cpp
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Use inline namespace dcx/dsx for more symbols
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2015-12-13 18:00:48 +00:00 |
multibot.cpp
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Use vobjptr/vcobjptr for more Objects[] access
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2015-12-03 03:26:49 +00:00 |
net_udp.cpp
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Use vobjptr/vcobjptr for more Objects[] access
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2015-12-03 03:26:49 +00:00 |
newdemo.cpp
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Fix demo id check bug
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2015-12-05 15:51:29 +00:00 |
newmenu.cpp
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Remove unused symbols
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2015-12-04 03:36:31 +00:00 |
object.cpp
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Use inline namespace dsx for object.h
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2015-12-05 22:57:25 +00:00 |
paging.cpp
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Scope weapon type
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2015-12-03 03:26:49 +00:00 |
physics.cpp
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Remove unused symbols
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2015-12-04 03:36:31 +00:00 |
piggy.cpp
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Move SndDisableSdlMixer to CGameArg
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2015-11-24 04:05:36 +00:00 |
player.cpp
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Remove unnecessary secondary_weapon_flags
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2015-10-30 02:52:53 +00:00 |
playsave.cpp
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Use inline namespace dcx/dsx for more symbols
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2015-12-13 18:00:48 +00:00 |
polyobj.cpp
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Use inline namespace dcx/dsx for more symbols
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2015-12-13 18:00:48 +00:00 |
powerup.cpp
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Make some implicit uses of ptridx construction explicit
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2015-11-19 03:23:34 +00:00 |
render.cpp
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Use inline namespace dcx for common/texmap
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2015-12-05 22:57:24 +00:00 |
robot.cpp
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Remove unused symbols
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2015-12-04 03:36:31 +00:00 |
scores.cpp
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Remove unnecessary scores_rprintf macro
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2015-10-03 17:17:50 +00:00 |
segment.cpp
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Use inline namespace dcx/dsx for more symbols
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2015-12-13 18:00:48 +00:00 |
slew.cpp
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Remove unused symbols
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2015-12-04 03:36:31 +00:00 |
songs.cpp
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Move SndDisableSdlMixer to CGameArg
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2015-11-24 04:05:36 +00:00 |
state.cpp
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Use inline namespace dsx for similar/misc/
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2015-12-13 18:00:48 +00:00 |
switch.cpp
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Remove unused symbols
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2015-12-04 03:36:31 +00:00 |
terrain.cpp
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Remove Interpolation_method from OGL build
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2015-11-06 03:51:10 +00:00 |
texmerge.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
text.cpp
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Convert most global arrays to array<>
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2015-04-02 02:36:52 +00:00 |
titles.cpp
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Reuse show_first_found_title_screen for Descent 1
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2015-10-09 02:46:11 +00:00 |
vclip.cpp
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Remove unused symbols
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2015-12-04 03:36:31 +00:00 |
vers_id.cpp
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Support overriding build date/time
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2015-03-11 02:19:15 +00:00 |
wall.cpp
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Compile out unused wclip_write
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2015-12-04 03:36:31 +00:00 |
weapon.cpp
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Compile out unused weapon_info_write
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2015-12-04 03:36:31 +00:00 |