Upon user request: reverted commits 1c8dc35 and 1431d3bc so the game will automatically close menus and automap upon taking damage in multiplayer - restoring the original game behavior

This commit is contained in:
zico 2015-12-05 13:12:21 +01:00
parent d493912bcc
commit b286458119

View file

@ -1494,9 +1494,8 @@ void GameProcessFrame(void)
// Check if we have to close in-game menus for multiplayer
if ((Game_mode & GM_MULTI) && (get_local_player().connected == CONNECT_PLAYING))
{
if ( Endlevel_sequence || ((Control_center_destroyed) && (Countdown_seconds_left <= 1)) || // close menus when end of level...
(Automap_active && ((Player_is_dead != player_was_dead) || (get_local_player_shields()<=0 && player_shields>0))) ) // close autmap when dying ...
game_leave_menus();
if (Endlevel_sequence || (Player_is_dead != player_was_dead) || (get_local_player_shields() < player_shields) || (Control_center_destroyed && Countdown_seconds_left < 10))
game_leave_menus();
}
}