zicodxx
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3ef8539d83
|
Reset Rear_view at beginning and end of demo playback
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2007-10-07 14:46:52 +00:00 |
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zicodxx
|
b31fd2367e
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Changed name for Window Boxes - preventing redundancy in Windows build
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2007-10-07 14:05:18 +00:00 |
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zicodxx
|
1b93499adb
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Changed collision handling between robots and controlcen; Aligned constant sounds to GameTime; Using turn radius of 0x0024*F1_0 for all homing objects while not aligning smart blobs to movement vector
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2007-10-07 13:42:21 +00:00 |
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zicodxx
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f80b7223f6
|
Fixed size of kconfig_sub_table background; Fixed problems caused by use of load_stars()
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2007-10-06 14:51:30 +00:00 |
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zicodxx
|
facee57d1f
|
Not rendering additional transparency cockpit display anymore to ensure compability with custom cockpits; Improved overlay functions for cockpit elements
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2007-10-05 23:47:16 +00:00 |
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zicodxx
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f83dc0adb8
|
Moved -nomovies to System Options
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2007-10-01 20:42:35 +00:00 |
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zicodxx
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5368e3b522
|
Added line_scpacing in netgame info screen for every not-connected player to keep strings below player table in fixed position; Fixed memleak in kconfig code; Fixed show_title_screen function to cycle correctly 3 seconds or until broken by keypress
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2007-10-01 10:05:02 +00:00 |
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zicodxx
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2a889d2d9c
|
Moved Windows midi functions to digi_audio_* functions
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2007-09-30 13:38:25 +00:00 |
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zicodxx
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631fe7149c
|
Changed define path for SDL_types header for win32
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2007-09-29 10:48:02 +00:00 |
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zicodxx
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e955dff203
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Updated docs; Removed GP2X support since I won't support this device anymore
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2007-09-28 22:44:04 +00:00 |
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zicodxx
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190ed46530
|
Removed some strlwr calls for -use_players_dir since it uses Uppercase letters
|
2007-09-28 15:12:55 +00:00 |
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zicodxx
|
baf266b648
|
Removed line_spacing for not connected players in Netgame info screen
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2007-09-26 21:57:03 +00:00 |
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zicodxx
|
f8d02edc55
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Small fixes for new netgame info screen; Fixed PING routines; Once again fixed some newmenu mouse actions
|
2007-09-26 18:32:00 +00:00 |
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zicodxx
|
4bb97b0476
|
Moved some game keys to not apply if Player_is_dead flag is set
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2007-09-24 21:25:47 +00:00 |
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zicodxx
|
98fb90209b
|
Removed key shortcuts for menus; Correctly aligned ScrollBox arrows; ScrollOffset now increments earlier is scrolling is done with keys; Fixed width for menu mouse selections; Fxied mouse selector for submenus in ScrollBoxes; Using defines for Arrow-chars in Weapon reordering
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2007-09-24 08:05:56 +00:00 |
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md2211
|
a0b4cac982
|
* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
|
2007-09-21 19:06:05 +00:00 |
|
zicodxx
|
02bad1ce39
|
Removed briefing text shadows code
|
2007-09-20 14:39:23 +00:00 |
|
zicodxx
|
9eb7dfc112
|
Code-cleanup; Implemented new multi profile feature
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2007-09-20 14:22:57 +00:00 |
|
md2211
|
7c2945b5b8
|
Removed unnecessary debugging output
|
2007-09-18 19:57:49 +00:00 |
|
md2211
|
84e32c1f4f
|
Fixed missing stuff for NDEBUG in digi.c, in revisions 610/611
|
2007-09-18 19:24:44 +00:00 |
|
md2211
|
324c0df6a1
|
* Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
|
2007-09-18 13:37:39 +00:00 |
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zicodxx
|
7ab0e53e2d
|
Code Re-formatting; Preventing Redundancy in Restricted-game joining; Dumping refused player back to Join-menu; Expanded Game-help screen
|
2007-09-13 10:05:36 +00:00 |
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zicodxx
|
eb2c82b887
|
Added complex netgame information screen (key PAUSE), Removed ping commands because ping handled in new screen
|
2007-09-08 11:11:41 +00:00 |
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zicodxx
|
cc61379226
|
Color names in Multi-messages to Player- or Team-color
|
2007-09-05 17:31:22 +00:00 |
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zicodxx
|
bb0b2b6929
|
Fixed embedded color strings
|
2007-09-03 11:21:00 +00:00 |
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zicodxx
|
2960bd519c
|
Moved 'if' for HiresGFX to apply after gr_set_mode call; Fixed problems with HiresGFX=0 in Pilot selection and Briefings; Fixed define for CREDITS_FILE so cfexist checks for txb-, not tex-file
|
2007-09-01 14:02:49 +00:00 |
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zicodxx
|
4c5a908268
|
HUD alignment improvements
|
2007-08-31 00:10:43 +00:00 |
|
zicodxx
|
2f97b95634
|
Apply BUMP_HACK on walls only
|
2007-08-28 22:53:37 +00:00 |
|
zicodxx
|
6391e10c83
|
If sdl_only=1 do not use Assembly code by default because of poor portability - switch asm=1 necessary now; Removed final remnants of glScissor
|
2007-08-28 00:01:25 +00:00 |
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zicodxx
|
7316f617a3
|
Fixed some mem-leaks; Made show_fullscr() use ogl_ubitmapm_cs(); Removed use of glScissor for menus - using Blitting; Code cleanup
|
2007-08-27 23:01:34 +00:00 |
|
zicodxx
|
1e97e3a2c4
|
Preventing redundancy of doubled messages correctly
|
2007-08-26 11:46:10 +00:00 |
|
zicodxx
|
b35d8bc170
|
Improved CPU cycles sleeping for -nicefps - moved out of main frame calc loop and taking care of 10ms timer inaccuracy
|
2007-08-25 23:35:19 +00:00 |
|
zicodxx
|
be2eff9ae3
|
Moved piggy init loading for D1 missions to load_mission_d1
|
2007-08-24 13:36:01 +00:00 |
|
kreatordxx
|
dfb133d378
|
allow framerate indicator to be toggled in-game again
|
2007-08-24 00:01:39 +00:00 |
|
zicodxx
|
8b615a1ea1
|
Removed hardcoded CPPPATH for MinGW environment - obsolete since r487
|
2007-08-21 22:55:00 +00:00 |
|
zicodxx
|
a308f5e006
|
Fixed some compiler warnings
|
2007-08-20 21:48:55 +00:00 |
|
zicodxx
|
91c393fb54
|
Added ipx_check_ready_to_join for driver element CheckReadyToJoin, making sure communication between UDP/IP clients
|
2007-08-20 21:33:26 +00:00 |
|
zicodxx
|
9215de7d52
|
doing pick_connected_segment in D1 way - more reliable
|
2007-08-16 18:01:52 +00:00 |
|
kreatordxx
|
61f1dc2227
|
moved first call of gr_set_mode to before font loading, so OpenGL is initialised before it tries to load textures
|
2007-08-16 09:16:53 +00:00 |
|
zicodxx
|
0b52731342
|
changing free to d_free
|
2007-08-09 14:54:07 +00:00 |
|
zicodxx
|
7703e2b167
|
actually submitting memleak fix which should have gone in last revision
|
2007-08-09 14:43:56 +00:00 |
|
zicodxx
|
cb654b41bf
|
Some debugging-related cleanups, Fixed memleak
|
2007-08-09 14:29:53 +00:00 |
|
zicodxx
|
1d2b2bb614
|
Fixes and improvements on -ip_hostaddr
|
2007-08-09 12:28:28 +00:00 |
|
zicodxx
|
0b523c15be
|
Added -ip_hostaddr argument to specify a host IP address via command-line/INI
|
2007-08-08 21:11:51 +00:00 |
|
zicodxx
|
e655c3115b
|
Fixed excessive use of set_screen_mode; Menu fixes; Better way to determinate Scollboxes
|
2007-08-08 18:07:21 +00:00 |
|
zicodxx
|
19beaa08cd
|
Set default value for Game_screen_mode which is necessary if there's no config file yet; Made resolution switching more failsafe by not allowing resolutions below 320x200; Cleaned up briefings code (I hope so)
|
2007-08-08 12:38:13 +00:00 |
|
zicodxx
|
77cb0fac31
|
Control Redbook activity with GameArg.SndEnableRedbook only
|
2007-07-27 13:35:40 +00:00 |
|
zicodxx
|
2bc4cd32bb
|
Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
|
2007-07-26 23:57:29 +00:00 |
|
zicodxx
|
2434d100a8
|
FindArg cleanup - GL-Debug and SDL arguments
|
2007-07-23 18:13:49 +00:00 |
|
zicodxx
|
3354c26219
|
Even more FindArg cleanups
|
2007-07-22 20:56:23 +00:00 |
|