zicodxx
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02bad1ce39
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Removed briefing text shadows code
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2007-09-20 14:39:23 +00:00 |
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zicodxx
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9eb7dfc112
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Code-cleanup; Implemented new multi profile feature
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2007-09-20 14:22:57 +00:00 |
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md2211
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7c2945b5b8
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Removed unnecessary debugging output
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2007-09-18 19:57:49 +00:00 |
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md2211
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84e32c1f4f
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Fixed missing stuff for NDEBUG in digi.c, in revisions 610/611
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2007-09-18 19:24:44 +00:00 |
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md2211
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324c0df6a1
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* Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
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2007-09-18 13:37:39 +00:00 |
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zicodxx
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7ab0e53e2d
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Code Re-formatting; Preventing Redundancy in Restricted-game joining; Dumping refused player back to Join-menu; Expanded Game-help screen
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2007-09-13 10:05:36 +00:00 |
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zicodxx
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eb2c82b887
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Added complex netgame information screen (key PAUSE), Removed ping commands because ping handled in new screen
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2007-09-08 11:11:41 +00:00 |
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zicodxx
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cc61379226
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Color names in Multi-messages to Player- or Team-color
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2007-09-05 17:31:22 +00:00 |
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zicodxx
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bb0b2b6929
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Fixed embedded color strings
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2007-09-03 11:21:00 +00:00 |
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zicodxx
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2960bd519c
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Moved 'if' for HiresGFX to apply after gr_set_mode call; Fixed problems with HiresGFX=0 in Pilot selection and Briefings; Fixed define for CREDITS_FILE so cfexist checks for txb-, not tex-file
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2007-09-01 14:02:49 +00:00 |
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zicodxx
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4c5a908268
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HUD alignment improvements
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2007-08-31 00:10:43 +00:00 |
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zicodxx
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2f97b95634
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Apply BUMP_HACK on walls only
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2007-08-28 22:53:37 +00:00 |
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zicodxx
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6391e10c83
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If sdl_only=1 do not use Assembly code by default because of poor portability - switch asm=1 necessary now; Removed final remnants of glScissor
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2007-08-28 00:01:25 +00:00 |
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zicodxx
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7316f617a3
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Fixed some mem-leaks; Made show_fullscr() use ogl_ubitmapm_cs(); Removed use of glScissor for menus - using Blitting; Code cleanup
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2007-08-27 23:01:34 +00:00 |
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zicodxx
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1e97e3a2c4
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Preventing redundancy of doubled messages correctly
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2007-08-26 11:46:10 +00:00 |
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zicodxx
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b35d8bc170
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Improved CPU cycles sleeping for -nicefps - moved out of main frame calc loop and taking care of 10ms timer inaccuracy
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2007-08-25 23:35:19 +00:00 |
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zicodxx
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be2eff9ae3
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Moved piggy init loading for D1 missions to load_mission_d1
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2007-08-24 13:36:01 +00:00 |
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kreatordxx
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dfb133d378
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allow framerate indicator to be toggled in-game again
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2007-08-24 00:01:39 +00:00 |
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zicodxx
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8b615a1ea1
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Removed hardcoded CPPPATH for MinGW environment - obsolete since r487
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2007-08-21 22:55:00 +00:00 |
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zicodxx
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a308f5e006
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Fixed some compiler warnings
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2007-08-20 21:48:55 +00:00 |
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zicodxx
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91c393fb54
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Added ipx_check_ready_to_join for driver element CheckReadyToJoin, making sure communication between UDP/IP clients
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2007-08-20 21:33:26 +00:00 |
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zicodxx
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9215de7d52
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doing pick_connected_segment in D1 way - more reliable
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2007-08-16 18:01:52 +00:00 |
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kreatordxx
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61f1dc2227
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moved first call of gr_set_mode to before font loading, so OpenGL is initialised before it tries to load textures
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2007-08-16 09:16:53 +00:00 |
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zicodxx
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0b52731342
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changing free to d_free
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2007-08-09 14:54:07 +00:00 |
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zicodxx
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7703e2b167
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actually submitting memleak fix which should have gone in last revision
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2007-08-09 14:43:56 +00:00 |
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zicodxx
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cb654b41bf
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Some debugging-related cleanups, Fixed memleak
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2007-08-09 14:29:53 +00:00 |
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zicodxx
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1d2b2bb614
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Fixes and improvements on -ip_hostaddr
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2007-08-09 12:28:28 +00:00 |
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zicodxx
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0b523c15be
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Added -ip_hostaddr argument to specify a host IP address via command-line/INI
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2007-08-08 21:11:51 +00:00 |
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zicodxx
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e655c3115b
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Fixed excessive use of set_screen_mode; Menu fixes; Better way to determinate Scollboxes
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2007-08-08 18:07:21 +00:00 |
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zicodxx
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19beaa08cd
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Set default value for Game_screen_mode which is necessary if there's no config file yet; Made resolution switching more failsafe by not allowing resolutions below 320x200; Cleaned up briefings code (I hope so)
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2007-08-08 12:38:13 +00:00 |
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zicodxx
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77cb0fac31
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Control Redbook activity with GameArg.SndEnableRedbook only
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2007-07-27 13:35:40 +00:00 |
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zicodxx
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2bc4cd32bb
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Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
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2007-07-26 23:57:29 +00:00 |
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zicodxx
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2434d100a8
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FindArg cleanup - GL-Debug and SDL arguments
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2007-07-23 18:13:49 +00:00 |
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zicodxx
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3354c26219
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Even more FindArg cleanups
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2007-07-22 20:56:23 +00:00 |
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zicodxx
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faa6122a4a
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Even more FindArg cleanups
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2007-07-22 20:40:39 +00:00 |
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zicodxx
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a9b6e1b5ff
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Deactivated Multisave feature as default (multi.h define) - broken, not sure if it's worth to fix
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2007-07-22 19:24:52 +00:00 |
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zicodxx
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928a542b88
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Removed old Tactile-code since ForceFeedback is currently out of question
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2007-07-22 02:01:02 +00:00 |
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zicodxx
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196a1267ee
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Code cleanup and small fixes
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2007-07-22 01:43:34 +00:00 |
|
zicodxx
|
860b964ee4
|
Code cleanup and small fixes
|
2007-07-22 01:34:00 +00:00 |
|
zicodxx
|
6469faaafc
|
Cleanups
|
2007-07-18 22:23:06 +00:00 |
|
zicodxx
|
8e2aa8ea2a
|
Cleaned up more FindArg's - general Debug Options; Cleanups
|
2007-07-18 20:13:17 +00:00 |
|
zicodxx
|
977084d457
|
Deletion of unused code
|
2007-07-16 02:46:47 +00:00 |
|
zicodxx
|
7d23cb6772
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Cleaned up more FindArg's - Networking Options; Some fixes
|
2007-07-16 02:34:51 +00:00 |
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zicodxx
|
3b7cac5e35
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Removed unused RealFrameTime; Removed FPS-dependent Homing-tracking code
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2007-07-16 00:28:22 +00:00 |
|
zicodxx
|
88f986afe5
|
Fixing duplicated gr_toggle_fullscreen()
|
2007-07-15 21:55:00 +00:00 |
|
zicodxx
|
29ef28bef3
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Cleaned up more FindArg's - (most important) OpenGL Options
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2007-07-15 21:22:07 +00:00 |
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zicodxx
|
a2a6959d39
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Cleaned up more FindArg's - Graphics Options
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2007-07-15 15:23:45 +00:00 |
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kreatordxx
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1930a3b6b7
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use EdiMacData, not SysMacData (compiler error)
|
2007-07-15 01:15:36 +00:00 |
|
zicodxx
|
8217e50e0c
|
Cleaned up more FindArg's - Sound Options
|
2007-07-14 22:36:04 +00:00 |
|
zicodxx
|
8efe1ea653
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Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
|
2007-07-14 20:33:42 +00:00 |
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