Kp
3428ea6392
Remove Show_only_curside
...
Show_only_curside was locked to 0 in EDITOR builds, but only EDITOR
builds could render the current side.
2016-01-03 20:21:35 +00:00
Kp
c57db299ba
Make first_terminal_seg local
2016-01-03 20:21:34 +00:00
Kp
823ff63126
Move MplTrackerAddr to CArg
2015-12-24 04:01:29 +00:00
Kp
0b87ff267f
Move MplTrackerPort to CArg
2015-12-24 04:01:29 +00:00
Kp
3f9f1f2b49
Move MplUdpMyPort to CArg
2015-12-24 04:01:29 +00:00
Kp
56e77d4fec
Move MplUdpHostPort to CArg
2015-12-24 04:01:28 +00:00
Kp
0fb84b883f
Move DbgAltTex to CArg
2015-12-24 04:01:28 +00:00
Kp
b0e0f48058
Move DbgTexMap to CArg
2015-12-24 04:01:28 +00:00
Kp
a91ef00a86
Move DbgNoCompressPigBitmap to CArg
2015-12-24 04:01:28 +00:00
Kp
96b9f606d7
Invert game_render_frame_mono argument
2015-12-24 04:01:28 +00:00
Kp
834258fffa
Move DbgNoDoubleBuffer to CArg
2015-12-24 04:01:28 +00:00
Kp
048615f95e
Move DbgRenderStats to CArg
2015-12-24 04:01:28 +00:00
Kp
45a287f44b
Move DbgNoRun to CArg
2015-12-24 04:01:28 +00:00
Kp
ee98ef18f3
Move DbgSdlASyncBlit to CArg
2015-12-24 04:01:28 +00:00
Kp
94616f5e1c
Move DbgSdlHWSurface to CArg
2015-12-24 04:01:27 +00:00
Kp
4f14be6056
Move MplUdpHostAddr to CArg
2015-12-24 04:01:27 +00:00
Kp
2c3f64478d
Move OglSyncWait to CArg
2015-12-24 04:01:27 +00:00
Kp
9ec7e766cf
Move OglSyncMethod to CArg
2015-12-24 04:01:27 +00:00
Kp
d7c694b126
Move OglFixedFont to CArg
2015-12-24 04:01:27 +00:00
Kp
679e0adf3d
Move SysAutoDemo to CArg
2015-12-24 04:01:27 +00:00
Kp
cbd2cd7c54
Move SysNoTitles to CArg
2015-12-24 04:01:27 +00:00
Kp
948fa32f9c
Move SysNoBorders to CArg
2015-12-24 04:01:27 +00:00
Kp
4ac7055928
Move SysWindow to CArg
2015-12-24 04:01:27 +00:00
Kp
2629b5b3d9
Move SysAutoRecordDemo to CArg
2015-12-24 04:01:27 +00:00
Kp
93f3162a41
Move SysLowMem to CArg
2015-12-24 04:01:26 +00:00
Kp
2b4447f927
Move SysUsePlayersDir to CArg
2015-12-24 04:01:26 +00:00
Kp
2cea05d0a7
Move SysRecordDemoNameTemplate to CArg
2015-12-24 04:01:26 +00:00
Kp
63cd2dbb6b
Move SysPilot to CArg
2015-12-24 04:01:26 +00:00
Kp
584e2ce408
Move SysHogDir to CArg
2015-12-24 04:01:26 +00:00
Kp
9f1abe1910
Move SndNoMusic to CArg
2015-12-24 04:01:26 +00:00
Kp
bb3a386b47
Move GfxSkipHiresFNT to CArg
2015-12-24 04:01:26 +00:00
Kp
23bb4c5826
Move SysNoNiceFPS to CArg
2015-12-24 04:01:26 +00:00
Kp
29e305c6df
Use namespace dcx for SDL save_screen_shot
2015-12-23 03:28:18 +00:00
Kp
70ffee39cd
Use namespace dcx for WORDS_BIGENDIAN/WORDS_NEED_ALIGNMENT functions
...
Reported-by: derhass <https://github.com/dxx-rebirth/dxx-rebirth/pull/171 >
Fixes: 32051298ae
("Use inline namespace dcx/dsx for more symbols")
2015-12-23 03:28:17 +00:00
Kp
e3a0ca472a
Move SDL gr_palette_load to namespace dcx
2015-12-23 03:28:17 +00:00
Kp
be04d3a4f9
Rewrite CLI
...
Remove artificial length limit on input.
Enable multi-line display of input.
2015-12-22 04:18:52 +00:00
Kp
287a74f88b
Multiplex do_laser_firing_player flags
2015-12-22 04:18:52 +00:00
Kp
f4a5040a60
Remove write-only Last_laser_fired_time
2015-12-22 04:18:52 +00:00
Kp
1975cdb912
Reorder flicker_lights tests
2015-12-22 04:18:52 +00:00
Kp
2bd538f353
Sort delta light indices
2015-12-22 04:18:52 +00:00
Kp
de88e595e9
Hoist change_light variables
2015-12-22 04:18:52 +00:00
Kp
a892c24bc2
Simplify object phys_info zero
2015-12-22 04:18:51 +00:00
Kp
a60c9683d3
Remove write-only Unused_object_slots
2015-12-22 04:18:51 +00:00
Kp
e8c34be843
Use v*ptr* factories with highest_valid
2015-12-22 04:18:51 +00:00
Kp
d479819931
Use absolute_sibling to reduce global references for ptridx
2015-12-22 04:18:51 +00:00
Kp
14dd5b91aa
Save objptridx for boss instead of recomputing it
2015-12-22 04:18:51 +00:00
Kp
8a22ca9594
Shorten multi_apply_goal_textures
2015-12-22 04:18:51 +00:00
Kp
8d7a78d448
Pass font to get_char_width
2015-12-22 04:18:50 +00:00
Kp
ab944ae8b1
Reuse measurement of TXT_GAME_OVER
2015-12-22 04:18:50 +00:00
Kp
20f432e5c6
Save & to con_buffer slot
2015-12-22 04:18:50 +00:00
Kp
18cca1d33c
Remove unnecessary gr_check_fullscreen ?:
2015-12-22 04:18:50 +00:00
Kp
db9fb0ed42
Move more symbols into namespace dcx/dsx
2015-12-22 04:18:50 +00:00
Kp
ea02aeeaab
Move kill_matrix update up
2015-12-22 04:18:49 +00:00
Kp
132367ce27
Fix SDL-only build after namespace changes
2015-12-18 04:08:24 +00:00
Kp
e59fde57e7
Enable gr_remap_color_fonts in D1
...
This looks like a useful fix that was developed after Descent 1 was
released. Backport it. This reduces differences between the engines.
2015-12-18 04:08:24 +00:00
Kp
28ee4c1804
Move DbgUseOldTextureMerge to CArg
2015-12-18 04:08:24 +00:00
Kp
900bebe799
Move DbgGlRGBA2Ok to CArg
2015-12-18 04:08:24 +00:00
Kp
fa17246b7b
Move DbgGlLuminance4Alpha4Ok to CArg
2015-12-18 04:08:24 +00:00
Kp
7022d20b1e
Move DbgGlGetTexLevelParamOk to CArg
2015-12-18 04:08:24 +00:00
Kp
4a280e4556
Move DbgGlReadPixelsOk to CArg
2015-12-18 04:08:24 +00:00
Kp
b3e6dd3eb5
Move DbgGlIntensity4Ok to CArg
2015-12-18 04:08:23 +00:00
Kp
cdae6cad4d
Move DbgBpp to CArg
2015-12-18 04:08:23 +00:00
Kp
e0a88f4b7b
Move TexFilt to CCfg
2015-12-18 04:08:23 +00:00
Kp
22901a6636
Move WindowMode to CCfg
2015-12-18 04:08:23 +00:00
Kp
0fa31dbe98
Force multi kill list sort order for (kills+deaths<=0)
2015-12-18 04:08:23 +00:00
Kp
1be2e52bf7
Force kmatrix to 0% efficiency for (kills+deaths<=0)
2015-12-18 04:08:23 +00:00
Kp
025c8dec31
Force kill gauge to 0% efficiency for (kills+deaths<=0)
2015-12-18 04:08:23 +00:00
Kp
2b51578ba6
Use enum class for Player_dead_state (formerly Player_is_dead)
2015-12-15 04:09:35 +00:00
zico
2e6dae1d8b
Abbreviated some text strings to make menus fit better into a 4x3 game window.
2015-12-14 15:32:42 +01:00
zico
731fb5204e
Adjusted keyboard ramp scaling based on observation that the original game uses a keyboard ramp of 8 frames. Full sensitivity should reflect 60FPS behaviour, half sensitivity reflects 30FPS behaviour (give or take a frame). Ramping should be properly time-scaled now.
2015-12-14 15:19:59 +01:00
Kp
a1cf7b03fe
Fix lifetime kill accounting in team hoard
...
`adjust` must be set to -1 for a team kill, but this was only done as a
side effect of updating game-local kill counts. After 5f2ec67
,
game-local kill counts are not updated in team hoard, but adjust is
still used. Move the handling of adjust up to occur in all team games.
Fixes: 5f2ec6789f
("Restore !hoard guard for game-local kill accounting")
2015-12-13 18:00:49 +00:00
Kp
fd3f7f7f4d
Force lowest rank for (kills + deaths) <= 0
2015-12-13 18:00:49 +00:00
Kp
5f2ec6789f
Restore !hoard guard for game-local kill accounting
2015-12-13 18:00:49 +00:00
Kp
26e948d5f1
Uninline namespace dsx
2015-12-13 18:00:49 +00:00
Kp
dc8c0323d8
Uninline namespace dcx
2015-12-13 18:00:49 +00:00
Kp
32051298ae
Use inline namespace dcx/dsx for more symbols
2015-12-13 18:00:48 +00:00
Kp
8109379fdd
Use inline namespace dsx for similar/misc/
2015-12-13 18:00:48 +00:00
Kp
232cc324f9
Use inline namespace dsx for similar/arch/sdl/
2015-12-13 18:00:48 +00:00
Kp
09eba7f48a
Use inline namespace dsx for similar/arch/ogl/
2015-12-13 18:00:48 +00:00
Kp
d4857f4257
Use inline namespace dsx for similar/3d
2015-12-13 18:00:48 +00:00
Kp
85d7c495e8
Use inline namespace dsx for similar/2d
2015-12-13 18:00:48 +00:00
zico
6c5bfaf0d1
Make sure Vulcan ammo shows for D1X in vertical HUD modes. Enabled vulcan ammo gauge for Cockpit and Status Bar modes
2015-12-11 13:37:30 +01:00
zico
7a78568b14
Bail out of multi_reset_object_texture() if object is a ghost. Prevents unnecessary calls and resulting bug messages from check_warn_object_type()
2015-12-11 12:50:01 +01:00
Kp
3d246427e1
Poison objects on level load
...
Objects are overwritten without using obj_allocate, so the normal poison
path is not triggered. Poison objects explicitly to trap uninitialized
data from a previous level.
This also fixes an unreported issue where player shields always reset to
100 on entering a new level. The game is supposed to raise shields to
100 if the player was lower on exiting the level. However, it is not
supposed to reduce shields to 100 if the player had a higher value on
exiting the level.
This also fixes a demo consistency issue reported by zicodxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/168 >.
Fixes: 2e28a491f2
("Move player shields to struct object")
2015-12-10 03:25:37 +00:00
Kp
34d89d5139
Use inline namespace dsx for segment.h
2015-12-05 22:57:25 +00:00
Kp
e549f3451e
Use inline namespace dsx for object.h
2015-12-05 22:57:25 +00:00
Kp
1e50c23a8c
Use inline namespace dsx for inferno.cpp
2015-12-05 22:57:25 +00:00
Kp
e784fd96fa
Use inline namespace dcx for common/texmap
2015-12-05 22:57:24 +00:00
Kp
43dd620557
Use inline namespace dcx for common/3d
2015-12-05 22:57:24 +00:00
Kp
69c5a79058
Use inline namespace dcx for common/2d
2015-12-05 22:57:23 +00:00
Kp
af97689d98
Fix demo id check bug
...
Test for type OBJ_FIREBALL before comparing the object ID to a fireball
ID.
2015-12-05 15:51:29 +00:00
zico
b286458119
Upon user request: reverted commits 1c8dc35
and 1431d3bc
so the game will automatically close menus and automap upon taking damage in multiplayer - restoring the original game behavior
2015-12-05 13:12:21 +01:00
zico
d493912bcc
Fixed demo playback which would not transition to Descent 2 secret levels due to interpolated playback triggering ND_STATE_PAUSED and skipping oder ND_EVENT_SECRET_THINGY
2015-12-04 21:01:37 +01:00
Kp
aaaa7e6aa4
Make font datasize const after fixup
2015-12-04 03:36:32 +00:00
Kp
8a97c173a3
Remove useless gr_remap_mono_fonts
...
gr_remap_mono_fonts searches for fonts with !(font->ft_flags & FT_COLOR)
and calls gr_remap_font on any it finds.
gr_remap_font starts with:
if (!(font->ft_flags & FT_COLOR))
return;
2015-12-04 03:36:32 +00:00
Kp
ddc3cd0201
Make Boss_teleport_interval const in D1
2015-12-04 03:36:32 +00:00
Kp
515210ea50
Make Boss_cloak_interval const in D1
2015-12-04 03:36:32 +00:00
Kp
b4cd091412
Combine D1/D2 gamedata_close
2015-12-04 03:36:32 +00:00
Kp
954d473d47
Remove unused Do_ai_flag
2015-12-04 03:36:32 +00:00
Kp
e77a6ea923
Remove write-only variable r_upixelc
2015-12-04 03:36:32 +00:00
Kp
9231cfb853
Remove write-only D1 variable Boss_been_hit
2015-12-04 03:36:32 +00:00
Kp
bc204403ba
Remove write-only variable Ai_initialized
2015-12-04 03:36:31 +00:00
Kp
9b8a956431
Make palette_save static for D2
2015-12-04 03:36:31 +00:00
Kp
a9b82e3f7f
Make vlighting static
2015-12-04 03:36:31 +00:00
Kp
ed55763603
Remove unused symbols
2015-12-04 03:36:31 +00:00
Kp
1adf34403e
Compile out unused wclip_write
...
Unused since 547193c591
("Compile out unused bm_write_all") disabled caller bm_write_all.
2015-12-04 03:36:31 +00:00
Kp
edfd337c50
Compile out unused weapon_info_write
...
Unused since 547193c591
("Compile out unused bm_write_all") disabled caller bm_write_all.
2015-12-04 03:36:31 +00:00
Kp
a49fc821a0
Restrict listbox_get_window to _WIN32
2015-12-04 03:36:31 +00:00
Kp
143612df6a
Make multi_send_message static
2015-12-04 03:36:30 +00:00
Kp
a245ff8130
Mark multi_who_is_master static
2015-12-04 03:36:30 +00:00
Kp
111ac7f7f3
Fix player/marker confusion due to sorting
...
Fixes: 1d7418497e
("Condense collision table")
2015-12-03 03:26:49 +00:00
Kp
01c0280e82
Optimize marker map drawing
2015-12-03 03:26:49 +00:00
Kp
708dc0a7e1
Use vobjptr/vcobjptr for more Objects[] access
2015-12-03 03:26:49 +00:00
Kp
b683b4cc68
Scope weapon type
2015-12-03 03:26:49 +00:00
Kp
31d538ebe2
Use helper for robot weapon type
2015-12-03 03:26:48 +00:00
Kp
c45f93b503
Short out apply_damage_to_player friendly fire check
2015-11-27 03:56:13 +00:00
Kp
0fe724b229
Adjust multiplayer kill handling
2015-11-27 03:56:13 +00:00
Kp
0c75aecc45
Check most uses of object id
2015-11-27 03:56:13 +00:00
Kp
0a3d4cd711
Defer robot parent check in object_create_explosion_sub
2015-11-27 03:56:13 +00:00
Kp
1226731ffa
Propagate OBJ_POWERUP into segment_contains_object
2015-11-27 03:56:12 +00:00
Kp
bdbc129d14
Optimize out some object type warnings
2015-11-26 02:56:56 +00:00
Kp
9f26e2211e
Warn on invalid object ID access
2015-11-26 02:56:56 +00:00
Kp
8fe9261aaf
Treat hoard non-player kills as bad kills
2015-11-26 02:56:56 +00:00
Kp
90fdcfe846
Inline parameter to digi_select_system
2015-11-26 02:56:56 +00:00
Kp
f72e739732
Defer initializing UDP bind address
2015-11-26 02:56:55 +00:00
Kp
b59f5d091e
Remove SDL stub gr_set_attributes
2015-11-26 02:56:55 +00:00
Kp
5782d3c604
Remove unused digi_debug
2015-11-26 02:56:55 +00:00
Kp
b1ec69a3a2
Move CtlNoJoystick to CArg
2015-11-26 02:56:55 +00:00
Kp
fee144261f
Add if-D2 to Dont_start_sound_objects
...
Dont_start_sound_objects is defined for D1, but never set. Restrict it
to D2 and let D1 skip the test.
2015-11-26 02:56:55 +00:00
Kp
40588aaa0a
Remove unnecessary key.cpp Installed
2015-11-26 02:56:55 +00:00
Kp
db77622f0e
Move array_size into valptridx_specialized_types
2015-11-26 02:56:55 +00:00
Kp
dad504cfef
Fix some -Wshadow warnings
2015-11-26 02:56:54 +00:00
Kp
954f0f8603
Remove unused SOUND_3D_THRESHHOLD
2015-11-24 04:05:36 +00:00
Kp
7153ec69a9
Move SndNoSound to CGameArg
2015-11-24 04:05:36 +00:00
Kp
a579f75d05
Move SndDisableSdlMixer to CGameArg
2015-11-24 04:05:36 +00:00
Kp
ed2fa6f76a
Remove unused PHYSFSX_getFreeDiskSpace
2015-11-24 04:05:35 +00:00
Kp
e33f7f751b
Move SysShowCmdHelp to CGameArg
...
Both games support SysShowCmdHelp. Move it to the common structure.
2015-11-24 04:05:35 +00:00
Kp
d4511b3128
Move SysNoHogDir to CGameArg
...
Both games support SysNoHogDir. Move it to the common structure.
2015-11-24 04:05:35 +00:00
Kp
9981dc622e
Move SysMissionDir to CGameArg
...
Both games support SysMissionDir. Move it to the common structure.
2015-11-24 04:05:35 +00:00
Kp
64dee5d52a
Move SysMaxFPS to CGameArg
...
Both games support SysMaxFPS. Move it to the common structure.
2015-11-24 04:05:35 +00:00
Kp
0d7809439c
Make char copyright[] const
2015-11-24 04:05:35 +00:00
Kp
63ca0eb87b
Make respawn-on-fire configurable
...
Requested-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/162 >
2015-11-21 18:12:13 +00:00
Kp
0fbccd609c
Ignore lifetime kills/killed in cooperative games
2015-11-21 18:12:13 +00:00
Kp
90e3c29464
Fix visual off-by-one in energy bar
...
Reported-by: Ryusei117 <http://www.dxx-rebirth.com/frm/index.php/topic,2075.0.html >
2015-11-21 18:12:13 +00:00
Kp
472c492ac4
Prevent selecting secondaries with ammo==0
...
derhass reported that using demo content allows the user to select
non-demo weapons, which then render incorrectly. derhass observed the
problem when the game automatically changed weapons, but affected users
can also select the missing weapon by hand. Demo data sets non-demo
weapons to have zero ammo_usage, so a player has "enough" rounds even
when he has none. Past releases blocked this through the dedicated
secondary_weapon_flags field. Add an explicit check for non-zero ammo.
Reported-by: derhass <https://github.com/dxx-rebirth/dxx-rebirth/issues/165 >
2015-11-19 03:23:35 +00:00
Kp
ceafa62d64
Use enum class for CLI_insert_mode
2015-11-19 03:23:35 +00:00
Kp
82d0c2ed96
Make some implicit uses of ptridx construction explicit
2015-11-19 03:23:34 +00:00
Kp
bae81b79d7
Defer computing cloak_end_time
2015-11-19 03:23:34 +00:00
Kp
62061b7988
Remove unnecessary cloak fadein/fadeout switch
2015-11-19 03:23:34 +00:00
Kp
edc4015c97
Compute Boss_cloak_end_time as needed
2015-11-19 03:23:34 +00:00
Kp
f2a0edfd35
Expand Boss_cloak_duration inline
2015-11-19 03:23:34 +00:00
Kp
66cbd4ae0a
Move shields/energy up another line in large games
2015-11-15 22:30:41 +00:00
Kp
0d68cb0aa4
Cache locals in explode_model
2015-11-15 22:30:41 +00:00
Kp
c0149be92a
Use enum class explosion_vclip_stage for get_explosion_vclip
2015-11-15 22:30:41 +00:00
Kp
f09635089e
Compact track_track_goal
2015-11-15 22:30:41 +00:00
Kp
59069a7bb6
Compact do_physics_align_object
2015-11-15 22:30:41 +00:00
Kp
02e1f293dd
Remove unused old-style floor levelling
2015-11-15 22:30:41 +00:00
Kp
ec70edcc65
Use operator= to copy vms_vector
2015-11-15 22:30:40 +00:00
Kp
7d22139334
Fix vulcan ammo drop loop
...
Fixes: 6037372cdf
("Move player vulcan_ammo to object.ctype.player_info")
2015-11-14 23:42:27 +00:00
Kp
5f5fd23060
Use enum class for HUD type
2015-11-14 18:17:22 +00:00
Kp
0b8a34d56d
Remove write-only sc_last_item
2015-11-14 18:17:22 +00:00
Kp
44753209d6
Move homing_object_dist to object.ctype.player_info
2015-11-14 18:17:22 +00:00
Kp
52051c427b
Move invulnerable_time to object.ctype.player_info
2015-11-14 18:17:21 +00:00
Kp
9eb8aba4c9
Move cloak_time to object.ctype.player_info
2015-11-14 18:17:21 +00:00
Kp
794e7ddece
Use reference_wrapper for cheat bits
2015-11-14 18:17:21 +00:00
Kp
f509073b65
Move font allocdata pointer to grs_font
2015-11-14 18:17:21 +00:00
Kp
74290b5150
Add some error checking to font loader
2015-11-14 18:17:21 +00:00
Kp
af3241098b
Hide save/load game menu items for non-host
...
Only the host is allowed to save/load, so there is no reason to show the
items to non-hosts.
2015-11-14 18:17:21 +00:00
Kp
1fcffee1df
Cache draw_polygon_object simple model decision
2015-11-14 18:17:21 +00:00
Kp
4c5d4a36e5
Skip compute_object_light if overridden by bright players
2015-11-14 18:17:20 +00:00
Kp
cc80af87e8
Remove unnecessary save/restore of engine glow
2015-11-14 18:17:20 +00:00
Kp
7df905c1db
Fix weapon selection after respawn
...
Commit 7da64d3
added the ability to select a weapon when firing stops.
However, it did not take into account that
select_primary_weapon/select_secondary_weapon do not check whether the
selected weapon is available. The caller must perform that check. The
draft version proposed by Mako88 in the original feature request mostly
avoided the problem by clearing the delayed auto-select when it was
first applied. That version would only manifest the problem if the
player had a delayed auto-select and lost the weapon before resolving
it, whether due to death, a thief bot, or, in the case of mines,
direct-dropping the last mine by the "Drop Bomb" key.
The version that went in switched to using delayed==active to indicate
that no change was required. Under that design, the incorrect
auto-select appears if the player loses the active weapon even if no
delayed selection was pending.
Add a check that the player has the weapon before switching to it and
reset delayed=current if the delayed weapon is not available. This
fixes all known cases under which a spurious delayed selection could
activate a missing weapon and prevents repeated checks for weapon
availability.
Reported-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/158 >
Fixes: 7da64d3782
("Add new autoselect-while-firing mode: "when firing stops"")
2015-11-12 02:57:45 +00:00
Kp
9a132977b9
Fix drop_player_eggs smart mine logic
...
The count of mines was not decremented, so a player who entered the loop
could continue to drop until (d_rand() < rthresh) became false. Halving
rthresh on each pass guaranteed that it would stop, but with the right
string of random numbers, the player could drop more mines than he had.
Remove the ==1 qualifier, so that mines can spawn whenever one will be
lost to rounding.
2015-11-12 02:57:45 +00:00
Kp
93888b4e37
Move collide_two_objects swap back to top
...
Fixes: 1d7418497e
("Condense collision table")
2015-11-09 02:33:49 +00:00
Kp
f5fc9cc324
Prevent selecting slider above maximum value
2015-11-08 18:55:51 +00:00
Kp
36716a9770
Add shift+page(up|down) to move autoselect entry to end
2015-11-08 18:55:51 +00:00
Kp
44c4eb9dc3
Combine exception paths
2015-11-08 18:55:51 +00:00
Kp
1d7418497e
Condense collision table
2015-11-08 18:55:50 +00:00
Kp
1a2e4205f6
Combine related call_object_create_egg calls
2015-11-07 21:56:00 +00:00
Kp
9c5b5b3e36
Start ammunition-driven autoselect at 0
2015-11-07 21:56:00 +00:00
Kp
899c335158
Factor out cloak duration lookup for draw_cloaked_object
2015-11-07 21:56:00 +00:00
Kp
6b353cb9ac
Move player powerup_flags to object.ctype.player_info
2015-11-07 21:55:59 +00:00
Kp
8a81e25ab0
Move player laser_level to object.ctype.player_info
2015-11-07 21:55:59 +00:00
Kp
b788d0b563
Move player primary_weapon_flags to object.ctype.player_info
2015-11-07 21:55:59 +00:00
Kp
8d6949efa6
Move player killer_objnum to object.ctype.player_info
2015-11-07 21:55:59 +00:00
Kp
6037372cdf
Move player vulcan_ammo to object.ctype.player_info
2015-11-07 21:55:59 +00:00
Kp
e227ef1b32
Move player secondary_ammo to object.ctype.player_info
2015-11-07 21:55:58 +00:00
Kp
6fd6436f14
Move player energy to object.ctype.player_info
2015-11-07 21:55:58 +00:00
Kp
2e28a491f2
Move player shields to struct object
2015-11-07 21:55:58 +00:00
Kp
6eb1676ada
Bulk clear secondary_ammo
2015-11-07 21:55:58 +00:00
Kp
a0a5aaef8d
Fix bogus "You have no" selecting missiles
...
Fixes: e130ea7b36
("Remove unnecessary secondary_weapon_flags")
2015-11-06 03:51:10 +00:00
Kp
4d2673594e
Fix placement of invulnerability timer
2015-11-06 03:51:10 +00:00
Kp
c0ca1248fd
Simplify hostage lost message
2015-11-06 03:51:10 +00:00
Kp
ccee595321
Remove Interpolation_method from OGL build
2015-11-06 03:51:10 +00:00
Kp
19e0a3041c
Fix -O0 build
...
Fixes: 9a6d027e63
("Factor out weapon cycling")
2015-11-06 03:51:10 +00:00
Kp
7d6ba1bb27
Fix objects disappearing in demos
...
As usual, demos break the rules. Redirect demo objects into a fixed
slot in the Objects array so that object linkage does not get trashed.
2015-11-03 03:08:11 +00:00
Kp
6111e5adbf
Allow configuring max joysticks at build time
2015-11-01 21:15:40 +00:00
Kp
add7a80bfc
Fix binding mouse button to arm fusion/omega cannon
...
Commit 3adc5fe77a
added the ability to
bind mouse buttons to change weapons, but a copying error bound the
fusion/omega entry to joystick instead of mouse. Switch it to mouse as
clearly intended.
This fix is needed for any commit with the underlying feature, but only
applies cleanly to 0.58.1 after applying cleanup commits:
00381b2652
("Abstract out weapon names")
d035fb258a
("Remove unused kc_item->id")
fc1e00dae6
("Pre-compute labelx+inputx")
a4f3c93247
("Separate mutable and const kconfig data")
953a1888d7
("Combine state pointer and count pointer")
2bd302cddd
("Move Controls ubyte values into substructure")
ff8db8d39e
("Reduce relocations for Controls members")
593d0b25ff
("Remove duplicate kconfig labels")
dc36ee3ab3
("Store kconfig labels separately")
Fixes: 3adc5fe77a
("Saving weapon keys in PLX like in D1X-Rebirth" ...)
2015-11-01 21:15:38 +00:00
Kp
3a4adbc917
Let kconfig skip zero-width kc_item cells
2015-11-01 21:15:38 +00:00
Kp
545b71c1cc
Use enum class for kconfig subtype
2015-11-01 21:15:38 +00:00