Use namespace dcx for SDL save_screen_shot

This commit is contained in:
Kp 2015-12-23 03:28:18 +00:00
parent 70ffee39cd
commit 29e305c6df

View file

@ -510,7 +510,10 @@ void move_player_2_segment(const vsegptridx_t seg,int side)
obj_relink(vobjptridx(ConsoleObject), seg );
}
}
#ifndef OGL
namespace dcx {
void save_screen_shot(int automap_flag)
{
grs_canvas *screen_canv=&grd_curscreen->sc_canvas;
@ -548,8 +551,12 @@ void save_screen_shot(int automap_flag)
gr_ubitmap(temp_canv->cv_bitmap);
gr_set_current_canvas(save_canv);
}
}
#endif
namespace dsx {
//initialize flying
void fly_init(const vobjptr_t obj)
{