Use namespace dcx for SDL save_screen_shot
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@ -510,7 +510,10 @@ void move_player_2_segment(const vsegptridx_t seg,int side)
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obj_relink(vobjptridx(ConsoleObject), seg );
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}
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}
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#ifndef OGL
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namespace dcx {
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void save_screen_shot(int automap_flag)
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{
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grs_canvas *screen_canv=&grd_curscreen->sc_canvas;
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@ -548,8 +551,12 @@ void save_screen_shot(int automap_flag)
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gr_ubitmap(temp_canv->cv_bitmap);
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gr_set_current_canvas(save_canv);
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}
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}
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#endif
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namespace dsx {
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//initialize flying
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void fly_init(const vobjptr_t obj)
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{
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