Remove SDL stub gr_set_attributes
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@ -100,7 +100,9 @@ uint_fast32_t gr_list_modes(array<screen_mode, 50> &modes);
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int gr_set_mode(screen_mode mode);
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int gr_init();
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#ifdef OGL
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void gr_set_attributes();
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#endif
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void gr_close();
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grs_canvas_ptr gr_create_canvas(uint16_t w, uint16_t h);
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@ -150,10 +150,6 @@ void gr_toggle_fullscreen()
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GameCfg.WindowMode = WindowMode;
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}
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void gr_set_attributes(void)
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{
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}
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int gr_init()
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{
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// Only do this function once!
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