2d
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Use generate_n to initialize font chars
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2015-10-09 02:46:09 +00:00 |
arch
|
Qualify references to primary weapons
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2015-10-18 21:01:18 +00:00 |
editor
|
Fix eobject to use an in-array object
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2015-10-30 02:52:54 +00:00 |
main
|
Move player laser_level to object.ctype.player_info
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2015-11-07 21:55:59 +00:00 |
misc
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Fix Valgrind warning in PHYSFSX init
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2015-10-24 03:13:11 +00:00 |