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ai.cpp
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Move player energy to object.ctype.player_info
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2015-11-07 21:55:58 +00:00 |
aipath.cpp
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Use range_for for validate_path
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2015-10-13 02:43:24 +00:00 |
automap.cpp
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Use macro get_local_player_flags for player's flags
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2015-10-30 02:52:56 +00:00 |
bm.cpp
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Use range_for for properties_read_cmp
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2015-10-09 02:46:09 +00:00 |
cntrlcen.cpp
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Use macro get_local_player_flags for player's flags
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2015-10-30 02:52:56 +00:00 |
collide.cpp
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Move player laser_level to object.ctype.player_info
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2015-11-07 21:55:59 +00:00 |
config.cpp
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Remove useless PHYSFS_eof tests
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2015-10-09 02:46:11 +00:00 |
console.cpp
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Move DbgSafelog, DbgVerbose to CArg
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2015-10-18 21:01:21 +00:00 |
controls.cpp
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Use macro get_local_player_flags for player's flags
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2015-10-30 02:52:56 +00:00 |
credits.cpp
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digiobj.cpp
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dumpmine.cpp
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effects.cpp
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endlevel.cpp
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Remove Interpolation_method from OGL build
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2015-11-06 03:51:10 +00:00 |
fireball.cpp
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Use macro get_local_player_flags for player's flags
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2015-10-30 02:52:56 +00:00 |
fuelcen.cpp
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Use macro get_local_player_flags for player's flags
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2015-10-30 02:52:56 +00:00 |
fvi.cpp
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Reduce direct use of Segments[]
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2015-10-21 02:45:43 +00:00 |
game.cpp
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Use macro get_local_player_invulnerable_time for player's invulnerable_time
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2015-10-30 02:52:56 +00:00 |
gamecntl.cpp
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Move player laser_level to object.ctype.player_info
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2015-11-07 21:55:59 +00:00 |
gamefont.cpp
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gamemine.cpp
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gamerend.cpp
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Switch const multi text to array<>
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2015-10-29 03:01:43 +00:00 |
gamesave.cpp
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Simplify add_missions_to_list
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2015-10-11 22:21:00 +00:00 |
gameseg.cpp
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Reorder gameseg distance tests
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2015-10-18 21:01:20 +00:00 |
gameseq.cpp
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Move player laser_level to object.ctype.player_info
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2015-11-07 21:55:59 +00:00 |
gauges.cpp
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Move player laser_level to object.ctype.player_info
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2015-11-07 21:55:59 +00:00 |
hostage.cpp
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hud.cpp
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iff.cpp
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inferno.cpp
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Simplify select_tmap
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2015-10-21 02:45:44 +00:00 |
kconfig.cpp
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Allow configuring max joysticks at build time
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2015-11-01 21:15:40 +00:00 |
kmatrix.cpp
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laser.cpp
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Move player laser_level to object.ctype.player_info
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2015-11-07 21:55:59 +00:00 |
lighting.cpp
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Move player secondary_ammo to object.ctype.player_info
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2015-11-07 21:55:58 +00:00 |
menu.cpp
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Allow configuring max joysticks at build time
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2015-11-01 21:15:40 +00:00 |
mglobal.cpp
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Switch Side_to_verts to unsigned
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2015-10-18 21:01:20 +00:00 |
mission.cpp
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Use enum class for descent_version
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2015-10-18 21:01:18 +00:00 |
morph.cpp
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Move texture_list_index into local scope
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2015-10-09 02:46:09 +00:00 |
multi.cpp
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Move player laser_level to object.ctype.player_info
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2015-11-07 21:55:59 +00:00 |
multibot.cpp
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net_udp.cpp
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Clean up trailing whitespace on rank strings
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2015-10-30 02:52:55 +00:00 |
newdemo.cpp
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Move player laser_level to object.ctype.player_info
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2015-11-07 21:55:59 +00:00 |
newmenu.cpp
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object.cpp
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Move player killer_objnum to object.ctype.player_info
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2015-11-07 21:55:59 +00:00 |
paging.cpp
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Manage world time automatically where possible
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2015-10-09 02:46:09 +00:00 |
physics.cpp
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Factor out create_vert*_lists switch
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2015-10-18 21:01:20 +00:00 |
piggy.cpp
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Manage world time automatically where possible
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2015-10-09 02:46:09 +00:00 |
player.cpp
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Remove unnecessary secondary_weapon_flags
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2015-10-30 02:52:53 +00:00 |
playsave.cpp
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Add new autoselect-while-firing mode: "when firing stops"
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2015-10-18 18:11:57 +00:00 |
polyobj.cpp
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Move texture_list_index into local scope
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2015-10-09 02:46:09 +00:00 |
powerup.cpp
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Move player laser_level to object.ctype.player_info
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2015-11-07 21:55:59 +00:00 |
render.cpp
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Reduced the level rendering from 3 passes to 2 while maintinaing the original function (may need optimization, tho); Rendering level parts with transparency effects (force fields, energy center sparks) in same pass as objects to prevent them from making objects invisible behind them; Changed object sorting to they render back to front to prevent rendering issues (robots disappearing behind explosions, further away powerup rendered over a closer one, etc)
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2015-10-25 18:16:34 +01:00 |
robot.cpp
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scores.cpp
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Remove unnecessary scores_rprintf macro
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2015-10-03 17:17:50 +00:00 |
segment.cpp
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slew.cpp
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songs.cpp
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Remove useless PHYSFS_eof tests
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2015-10-09 02:46:11 +00:00 |
state.cpp
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Move player laser_level to object.ctype.player_info
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2015-11-07 21:55:59 +00:00 |
switch.cpp
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Use macro get_local_player_energy for local player's energy
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2015-10-30 02:52:55 +00:00 |
terrain.cpp
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Remove Interpolation_method from OGL build
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2015-11-06 03:51:10 +00:00 |
texmerge.cpp
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text.cpp
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titles.cpp
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Reuse show_first_found_title_screen for Descent 1
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2015-10-09 02:46:11 +00:00 |
vclip.cpp
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vers_id.cpp
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wall.cpp
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Use type safe player flags
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2015-10-30 02:52:55 +00:00 |
weapon.cpp
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Move player laser_level to object.ctype.player_info
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2015-11-07 21:55:59 +00:00 |