Shorten multi_apply_goal_textures

This commit is contained in:
Kp 2015-12-22 04:18:51 +00:00
parent 5d4bcddd4f
commit 8a22ca9594

View file

@ -3637,15 +3637,19 @@ void multi_apply_goal_textures()
range_for (const auto i, highest_valid(Segments))
{
const auto &&seg = vsegptr(static_cast<segnum_t>(i));
uint8_t team_mask;
if (seg->special==SEGMENT_IS_GOAL_BLUE)
{
apply_segment_goal_texture(seg, TMI_GOAL_BLUE);
team_mask = TMI_GOAL_BLUE;
}
else if (seg->special==SEGMENT_IS_GOAL_RED)
{
// Make both textures the same if Hoard mode
apply_segment_goal_texture(seg, TMI_GOAL_RED);
team_mask = TMI_GOAL_RED;
}
else
continue;
apply_segment_goal_texture(seg, team_mask);
}
}