Make vlighting static
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@ -182,7 +182,6 @@ extern struct tm Editor_time_of_day;
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extern int SegSizeMode; // Mode = 0/1 = not/is legal to move bound vertices,
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void init_editor(void);
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void close_editor(void);
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// Initialize all vertices to inactive status.
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extern void init_all_vertices(void);
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@ -115,7 +115,7 @@ static sbyte bm_flag = BM_NONE;
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static int abm_flag = 0;
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static int rod_flag = 0;
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static short wall_open_sound, wall_close_sound,wall_explodes,wall_blastable, wall_hidden;
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float vlighting=0;
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static float vlighting=0;
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static int obj_eclip;
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static int dest_vclip; //what vclip to play when exploding
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static int dest_eclip; //what eclip to play when exploding
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@ -109,7 +109,7 @@ static sbyte bm_flag = BM_NONE;
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static int abm_flag = 0;
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static int rod_flag = 0;
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static short wall_open_sound, wall_close_sound,wall_explodes,wall_blastable, wall_hidden;
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float vlighting=0;
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static float vlighting=0;
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static int obj_eclip;
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static char *dest_bm; //clip number to play when destroyed
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static int dest_vclip; //what vclip to play when exploding
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@ -344,8 +344,6 @@ void init_editor()
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init_autosave();
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// atexit(close_editor);
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Clear_window = 1; // do full window clear.
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InitCurve();
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@ -817,8 +815,9 @@ int SafetyCheck()
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}
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//called at the end of the program
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void close_editor() {
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static void close_editor()
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{
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// _MARK_("end of editor");//Nuked to compile -KRB
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#ifndef __linux__
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