Kp
90de22b2a5
Fix invalid access reading demos
...
Fixes: 74dfa29d31
("Convert most Trigger references to valptridx")
2016-02-14 18:40:57 +00:00
Kp
e36abb25cb
Fix invalid access reading demos
...
Casting the address of a short to `sbyte*` invites trouble. In this
case, it allows uninitialized garbage to be used as the high bits of the
wall index.
Fixes: 553b313099
("Use vwallptr")
2016-02-14 18:40:57 +00:00
zico
081e5d5e3c
Removed rounding offset of x starting coordinate in ogl_ulinec which should hopefully unwanted horizontal offsets in Status Bar energy and afterburner gauges (without causing more problems) if Multisampling is applied
2016-02-14 13:59:02 +01:00
zico
a055aecee5
Apply count cap in maybe_drop_secondary_weapon_egg to bombs only
2016-02-14 12:49:45 +01:00
zico
ed25a5c38d
Eliminate frame dependent damage with blast weapons - as seen in DXX-Retro 532f271af26d6341563d3763d5bb2dce33de7582
2016-02-14 12:15:30 +01:00
Kp
6091b65707
Move score to screen edge for CM_FULL_SCREEN
...
The score is moved in from the edge to avoid overlapping the cockpit
graphic, but the move was applied even when no cockpit was shown.
Change it to align the score when running without the cockpit graphic.
Reported-by: roncli <https://github.com/dxx-rebirth/dxx-rebirth/issues/175 >
2016-02-12 04:02:28 +00:00
Kp
6edab5ca0a
Pass cv_font to get_centered_x
2016-02-12 04:02:28 +00:00
Kp
a92ab4079f
Cache font extent while drawing
2016-02-12 04:02:28 +00:00
Kp
85129248c9
Combine gr_internal_string0_template VideoOffset updates
2016-02-12 04:02:28 +00:00
Kp
938032e51d
Unify gauges draw paths
2016-02-12 04:02:28 +00:00
Kp
cc18ad2b68
Fix some -Wshadow warnings
2016-02-12 04:02:28 +00:00
Kp
08de1bbff0
Remove cv_color
...
It is only ever set to 0 or copied from other canvases. Set it to zero
everywhere.
2016-02-12 04:02:28 +00:00
Kp
f4e1ebb576
Remove unnecessary gr_setcolor calls
2016-02-12 04:02:28 +00:00
Kp
5f073b6546
Avoid reloading cv_color in reticle drawer
2016-02-12 04:02:28 +00:00
Kp
972654c140
Pass color to draw_listed_segments
2016-02-12 04:02:28 +00:00
Kp
9d2659ab26
Pass color to draw_wall_side
2016-02-12 04:02:28 +00:00
Kp
12bd8bce35
Pass color to draw_trigger_side
2016-02-12 04:02:28 +00:00
Kp
cc8bed5b95
Pass color to draw_side_edge
2016-02-12 04:02:28 +00:00
Kp
7694fff456
Pass color to draw_seg_side
2016-02-12 04:02:28 +00:00
Kp
fd834f0924
Pass color to draw_segment
2016-02-12 04:02:28 +00:00
Kp
8066361076
Pass color to draw_player
2016-02-12 04:02:28 +00:00
Kp
68cf7939a2
Pass color to draw_line
2016-02-12 04:02:28 +00:00
Kp
d08bfc3170
Pass color to g3_draw_sphere
2016-02-12 04:02:28 +00:00
Kp
1b4b6673ee
Pass color to g3_draw_poly
2016-02-12 04:02:28 +00:00
Kp
8c24eaa721
Pass color to g3_draw_line
2016-02-12 04:02:28 +00:00
Kp
36bd39babe
Pass color to gr_line
2016-02-12 04:02:28 +00:00
Kp
3c73d44771
Pass color to gr_disk
2016-02-12 04:02:28 +00:00
Kp
ecb71ba22e
Pass color to gr_ucircle
2016-02-12 04:02:28 +00:00
Kp
edd2acc86b
Pass color to gr_box
2016-02-12 04:02:28 +00:00
Kp
de08a67321
Pass color to gr_ubox
2016-02-12 04:02:28 +00:00
Kp
23047b1165
Pass color to gr_rect
2016-02-12 04:02:28 +00:00
Kp
35a4736df0
Pass color to gr_urect
2016-02-12 04:02:28 +00:00
Kp
f235d6b12b
Pass color to gr_pixel
2016-02-12 04:02:28 +00:00
Kp
053901b62b
Pass color to gr_uline
2016-02-12 04:02:28 +00:00
Kp
0dcfa6fba5
Pass color to ogl_urect
2016-02-12 04:02:28 +00:00
Kp
228bbe999a
Unify draw_automap key color lookup
2016-02-12 04:02:28 +00:00
Kp
d2d9d2bf5a
Unify op_flatpoly color setup
2016-02-12 04:02:28 +00:00
Kp
1c04cb70d9
Change ogl_ubitmapm_cs constant -1 to const white
2016-02-12 04:02:28 +00:00
Kp
2a50243a07
Separate out ogl_ubitmapm_cs color setup
2016-02-12 04:02:28 +00:00
Kp
553b313099
Use vwallptr
2016-02-12 04:02:28 +00:00
Kp
2fd6a425b0
Remove highest_valid
2016-02-12 04:02:28 +00:00
Kp
e07c9a5f87
Combine ft_chars, ft_allocdata into one allocation
2016-02-12 04:02:28 +00:00
Kp
4aea3b8fdc
Shorten ogl_set_blending
2016-02-12 04:02:28 +00:00
Kp
230f2dbb19
Make cv_blend_func OGL-specific
2016-02-12 04:02:28 +00:00
Kp
b57f08c798
Use partial_const_range
2016-02-12 04:02:28 +00:00
Kp
31716bbf42
Factor out draw_special_segments color lookup
2016-02-11 03:25:52 +00:00
Kp
2acad85061
Remove unnecessary zero-fill in ogl_ubitmapm_cs
2016-02-11 03:25:52 +00:00
Kp
17c750a101
Cache font scale values at function scope
2016-02-10 03:58:05 +00:00
Kp
5c75d19dba
Fold ogl_internal_string calls to ogl_ubitmapm_cs
2016-02-10 03:58:05 +00:00
Kp
c5f4daa11b
Remove write-only trigger field time
2016-02-06 22:12:55 +00:00
Kp
6e20d86941
Move OF_PLAYER_DROPPED into drop_powerup
...
This fixes an issue where calling drop_powerup with num > 1 only tagged
one powerup as player-dropped.
This also changes powerups dropped by the thief to be "player-dropped",
since, aside from the initial shields/energy, they came from the player
originally.
2016-02-06 22:12:55 +00:00
Kp
08248331a9
Unify do_door_close
2016-02-06 22:12:55 +00:00
Kp
1f9e69b0b7
Replace highest_valid(V,offset) with partial_range
2016-02-06 22:12:55 +00:00
Kp
71d4c3a0e1
Reuse gr_init_font for gr_remap_font
2016-02-06 22:12:55 +00:00
Kp
5d9c64e8fc
Fuse gr_string test/add
2016-02-06 22:12:55 +00:00
Kp
198540d080
Use range_for in bm.cpp
2016-02-06 22:12:54 +00:00
Kp
ec025d4e88
Pass common highest_valid to vptr factory
2016-02-06 22:12:54 +00:00
Kp
0101f98905
Use wallnum_t in more places
2016-02-06 22:12:54 +00:00
Kp
bb5d1bb7e5
Use valptridx array type for Walls
2016-02-06 22:12:54 +00:00
Kp
72d2844070
Use enum for trigger flags
2016-02-06 22:12:54 +00:00
Kp
74dfa29d31
Convert most Trigger references to valptridx
2016-02-06 22:12:54 +00:00
Kp
4f0cbcffa9
Use valptridx array type for Triggers
2016-02-06 22:12:53 +00:00
Kp
4d72f88ae1
Preprocess out PHYSFSX_writeAngleVec
...
This is unused now that jointpos_write is preprocessed out.
Fixes: ed55763603
("Remove unused symbols")
2016-02-02 03:10:53 +00:00
Kp
0d1dd636ca
Move extraAccessory into if(D2)
...
It is only used in D2, so do not use the space when compiling D1.
2016-02-02 03:10:53 +00:00
Kp
e283a22709
Use enum class for check_volatile_wall
2016-01-29 04:05:47 +00:00
Kp
bc488a8f57
Improve check_volatile_wall
2016-01-29 04:05:47 +00:00
Kp
905d935a6b
Remove write-only cv_drawmode
2016-01-29 04:05:47 +00:00
Kp
d8292300ab
Switch select_file_subfunction_t to anonymous template typedef
2016-01-29 04:05:47 +00:00
Kp
ff67afd440
Propagate partial_range up into PHYSFSX_findFiles family
2016-01-29 04:05:47 +00:00
Kp
92625ff2d0
Fix clang build of CGameArg
...
clang is confused by the use of a class named dcx. Move the declaration
into a namespace{} block to avoid this.
2016-01-29 04:05:47 +00:00
Kp
1eb54bcf4f
Fix clang build of CGameCfg
...
clang is confused by the use of a class named dcx. Move the declaration
into a namespace{} block to avoid this.
2016-01-29 04:05:47 +00:00
Kp
5b9ccda8e8
Simplify update_flicker
2016-01-26 03:45:08 +00:00
Kp
e3033d939e
Simplify wall_restore_all flags update
2016-01-26 03:45:08 +00:00
Kp
3d13e66f6a
Use C++ array in more places
2016-01-26 03:45:08 +00:00
Kp
7fced24bbd
Use ={} to clear unused UVL during load
2016-01-26 03:45:08 +00:00
Kp
38bc1fb28f
Use range_for for medwall CountedWalls
2016-01-26 03:45:08 +00:00
Kp
8cbc672080
Factor out draw_special_wall BM_XRGB
2016-01-26 03:45:07 +00:00
Kp
994f2edc4d
Factor out draw_special_wall color choice
2016-01-26 03:45:07 +00:00
Kp
c476c42e8e
Factor out kill names in multi_compute_kill
2016-01-26 03:45:07 +00:00
Kp
c641a0404a
Use range_for for multi_message_feedback team_name
2016-01-26 03:45:06 +00:00
Kp
bad07b668e
Fix misplaced preprocessor directive
2016-01-26 03:45:06 +00:00
Kp
4e29e2625d
Move multi_endlevel_poll* lookups to menu creation
2016-01-26 03:45:06 +00:00
Kp
124a2ee09c
Move net_udp.cpp specific defines out of header
2016-01-26 03:45:06 +00:00
Kp
08f7d850e0
Fix SDL build failure
2016-01-26 03:45:06 +00:00
Kp
9e174a0e0e
Factor out primary/secondary search/reorder
2016-01-17 17:36:48 +00:00
Kp
b8026fa2d5
Factor out some texture precache calls
2016-01-17 05:19:10 +00:00
Kp
ba7e64bec5
Cache obj->size in draw_player
2016-01-17 05:19:10 +00:00
Kp
1880648c2b
Use ?: for endlevel glitz menu
2016-01-10 21:18:09 +00:00
Kp
499060ef4c
Use open_font[] only for color fonts
2016-01-10 21:18:09 +00:00
Kp
677c70c64e
Move font filename into grs_font
2016-01-10 21:18:09 +00:00
Kp
54d5ab84ca
Refactor gr_string delegation
2016-01-10 21:18:09 +00:00
Kp
609f4e9261
Remove vsprintf in 2d/font.cpp
2016-01-10 21:18:08 +00:00
Kp
5d4fff1534
Combine gr_printf/gr_uprintf into template
2016-01-10 21:18:08 +00:00
Kp
7386094bc3
Rename menu macros to reduce token pasting
2016-01-09 16:38:17 +00:00
Kp
2b34547b05
Remove redundant DXX_UDP_MENU_OPTIONS(ENUM)
2016-01-09 16:38:17 +00:00
Kp
de6b66a9cb
Remove sprintf from main/state.cpp
2016-01-09 16:38:17 +00:00
Kp
c07c7e204f
Remove sprintf from editor/mine.cpp
2016-01-09 16:38:17 +00:00
Kp
c140f8aae4
Remove sprintf from editor/medwall.cpp
2016-01-09 16:38:17 +00:00
Kp
858c3e26e0
Remove sprintf from editor/medrobot.cpp
2016-01-09 16:38:17 +00:00
Kp
4e863716d9
Remove sprintf from editor/med.cpp
2016-01-09 16:38:16 +00:00
Kp
8ea6e67d1c
Remove sprintf from editor/kmine.cpp
2016-01-09 16:38:16 +00:00
Kp
8602245c5e
Remove sprintf from editor/kgame.cpp
2016-01-09 16:38:16 +00:00
Kp
78830627da
Remove sprintf from editor/group.cpp
2016-01-09 16:38:16 +00:00
Kp
dacf771d43
Remove sprintf from OGL gr.cpp
2016-01-09 16:38:16 +00:00
Kp
28649da083
Remove stub support for demo editor
2016-01-09 16:38:16 +00:00
Kp
079c4d8b5c
Move netgame setup strings to param_opt
2016-01-09 16:38:15 +00:00
Kp
bc392aaaf3
Move net_udp start_poll data onto stack
2016-01-09 16:38:15 +00:00
Kp
15c947d732
Remove unused step_up/step_down direction argument
2016-01-09 16:38:15 +00:00
Kp
7b5d74fddb
Remove write-only last_scroll_check
2016-01-09 16:38:15 +00:00
Kp
548af4475d
Factor some newmenu function calls
2016-01-09 16:38:15 +00:00
Kp
e39b609553
Factor out calls to draw_weapon_info_sub
2016-01-09 16:38:15 +00:00
Kp
dd877f52c2
Remove unused weapon defines
2016-01-09 16:38:15 +00:00
Kp
25feb65a6f
Remove unnecessary pointer subtraction in laser.cpp
...
`parent` can be compared to `Viewer` without converting `Viewer` to an
index.
2016-01-09 16:38:14 +00:00
Kp
fd64d3284c
Cache ConsoleObject in move_player_2_segment
2016-01-09 16:38:14 +00:00
Kp
86709f547b
Fix capitalization of PHYSFS_File
...
Per comment in physfs.h, the spelling PHYSFS_file is deprecated.
Replace all instances with PHYSFS_File.
2016-01-09 16:38:14 +00:00
Kp
a3ae630829
Remove default argument for basic_ptridx(index)
2016-01-09 16:38:14 +00:00
Kp
9ceedc96a8
Propagate valptridx requirement up
2016-01-09 16:38:14 +00:00
Kp
cefc79f869
Construct find_point_seg segptridx explicitly
2016-01-09 16:38:13 +00:00
Kp
d6359d0eb7
Use template for object rotation functions
2016-01-09 16:38:13 +00:00
Kp
988df1cc42
Factor out marker index number
2016-01-09 16:38:13 +00:00
Kp
a32d9f01a1
Remove return value truncation in find_object_seg
2016-01-09 16:38:13 +00:00
Kp
98f5afa9f8
Remove default argument for basic_ptr(pointer,array &)
2016-01-09 16:38:13 +00:00
Kp
d17b12da31
Remove default argument for basic_ptr(index,array &)
2016-01-09 16:38:12 +00:00
Kp
8a30fc656b
Factor out editor special segment drawing
2016-01-09 16:38:12 +00:00
Kp
7064fcccba
Skip setting segnum/signature of non-objects
2016-01-09 16:38:12 +00:00
Kp
96898bab0a
Block direct changes to Highest_segment_index
...
Route updates through helper functions.
2016-01-09 16:38:12 +00:00
Kp
f48eddeece
Block direct changes to Highest_object_index
...
Route updates through helper functions.
2016-01-09 16:38:12 +00:00
Kp
1cd77754ee
Remove write-only Highest_ever_object_index
2016-01-09 16:38:12 +00:00
Kp
1f91897f5d
Move some game symbols to namespaces
2016-01-09 16:38:12 +00:00
Kp
8dc0f3bd37
Remove unnecessary newmenu_free_background
2016-01-09 16:38:11 +00:00
Kp
fe1c0ee59b
Remove unnecessary free_text
...
The text is stored in a global unique_ptr, so running global destructors
will free the text.
2016-01-09 16:38:11 +00:00
Kp
100af92d3f
Remove unnecessary error_init(NULL)
2016-01-09 16:38:11 +00:00
Kp
7cc8920736
Pass new_wall_type to do_change_walls
...
Each caller knows the trigger type, so pass new_wall_type from the
caller instead of recomputing it inside do_change_walls.
2016-01-09 16:38:11 +00:00
Kp
c2c95e7b4b
Factor out trigger segment loop
2016-01-09 16:38:11 +00:00
Kp
0635dbf108
Pass trigger &
2016-01-09 16:38:11 +00:00
Kp
e24f84298f
Skip rescan walls for force fields
...
Record force fields in the on/off path instead of scanning the array
again.
2016-01-09 16:38:11 +00:00
Kp
3aefd0bf2f
Defer change_segment_light multiply
...
If light_intensity is zero, skip the multiplication.
2016-01-09 16:38:11 +00:00
Kp
4770d3a35e
Factor out wall_illusion_* common logic
2016-01-09 16:38:10 +00:00
Kp
16c754f3a2
Split key_toggle_repeat paths at compile time
...
Every caller passes a literal truth value. Split the implementation by
the truth value. This saves loading the value before the call and
testing it inside the call.
2016-01-09 16:38:10 +00:00
Kp
23d6735f7a
Use .reset() for free_endlevel_data bm
2016-01-09 16:38:10 +00:00
Kp
31360adb9c
Combine command line help printf calls
2016-01-09 16:38:10 +00:00
Kp
68a31121ee
Use menu macros for sound menu
2016-01-09 16:38:10 +00:00
Kp
410b09a330
Expand macro Player_exploded
2016-01-09 16:38:10 +00:00
Kp
7c8b36ec1d
Use automatic cleanup of GL client state
2016-01-09 16:38:10 +00:00
Kp
47190be8e9
Fold Player_exploded into Player_dead_state
2016-01-09 16:38:10 +00:00
Kp
608cfdbf07
Combine Mission::enhanced with Mission::descent_version
2016-01-09 16:38:09 +00:00
Kp
0c0dff9def
Fix fvi sqrt
...
A previous optimization restructured the code in a way that lost the
>>16 normally applied to the product of two fix values.
Fixes: 707b69220d
("Skip sqrt,square in check_vector_to_sphere_1")
2016-01-03 20:21:36 +00:00
Kp
e3e77f8724
Remove sprintf from automap.cpp
2016-01-03 20:21:36 +00:00
Kp
3acfdcd00a
Remove sprintf from game.cpp
2016-01-03 20:21:36 +00:00
Kp
b2882fd48f
Remove sprintf from gamerend.cpp
2016-01-03 20:21:36 +00:00
Kp
e222a13495
Remove sprintf from gameseq.cpp
2016-01-03 20:21:36 +00:00
Kp
0d15877010
Remove sprintf from gauges.cpp
2016-01-03 20:21:36 +00:00
Kp
421fd8a11c
Remove sprintf from newmenu.cpp
2016-01-03 20:21:36 +00:00
Kp
842756630f
Remove sprintf from piggy.cpp
2016-01-03 20:21:36 +00:00
Kp
4afe97fd71
Remove sprintf from piggy_is_substitutable_bitmap
2016-01-03 20:21:36 +00:00
Kp
fd85e3cfc0
Remove sprintf from scores.cpp
2016-01-03 20:21:35 +00:00
Kp
24e902d4cf
Simplify find_connect_side
2016-01-03 20:21:35 +00:00
Kp
5ba5910e7a
Use symbolic side_none for testing find_connect_side result
2016-01-03 20:21:35 +00:00
Kp
2ef83ad002
Remove redundant segptr computation
2016-01-03 20:21:35 +00:00
Kp
34df375032
Cache remove_trigger wall_num
2016-01-03 20:21:35 +00:00
Kp
d7890e37cb
Skip copying segment normals in render_side
2016-01-03 20:21:35 +00:00
Kp
2e8900ab73
Remove unused lcnt_save,scnt_save
2016-01-03 20:21:35 +00:00
Kp
3428ea6392
Remove Show_only_curside
...
Show_only_curside was locked to 0 in EDITOR builds, but only EDITOR
builds could render the current side.
2016-01-03 20:21:35 +00:00
Kp
c57db299ba
Make first_terminal_seg local
2016-01-03 20:21:34 +00:00
Kp
823ff63126
Move MplTrackerAddr to CArg
2015-12-24 04:01:29 +00:00
Kp
0b87ff267f
Move MplTrackerPort to CArg
2015-12-24 04:01:29 +00:00
Kp
3f9f1f2b49
Move MplUdpMyPort to CArg
2015-12-24 04:01:29 +00:00
Kp
56e77d4fec
Move MplUdpHostPort to CArg
2015-12-24 04:01:28 +00:00
Kp
0fb84b883f
Move DbgAltTex to CArg
2015-12-24 04:01:28 +00:00
Kp
b0e0f48058
Move DbgTexMap to CArg
2015-12-24 04:01:28 +00:00
Kp
a91ef00a86
Move DbgNoCompressPigBitmap to CArg
2015-12-24 04:01:28 +00:00
Kp
96b9f606d7
Invert game_render_frame_mono argument
2015-12-24 04:01:28 +00:00
Kp
834258fffa
Move DbgNoDoubleBuffer to CArg
2015-12-24 04:01:28 +00:00
Kp
048615f95e
Move DbgRenderStats to CArg
2015-12-24 04:01:28 +00:00
Kp
45a287f44b
Move DbgNoRun to CArg
2015-12-24 04:01:28 +00:00
Kp
ee98ef18f3
Move DbgSdlASyncBlit to CArg
2015-12-24 04:01:28 +00:00
Kp
94616f5e1c
Move DbgSdlHWSurface to CArg
2015-12-24 04:01:27 +00:00
Kp
4f14be6056
Move MplUdpHostAddr to CArg
2015-12-24 04:01:27 +00:00
Kp
2c3f64478d
Move OglSyncWait to CArg
2015-12-24 04:01:27 +00:00
Kp
9ec7e766cf
Move OglSyncMethod to CArg
2015-12-24 04:01:27 +00:00
Kp
d7c694b126
Move OglFixedFont to CArg
2015-12-24 04:01:27 +00:00
Kp
679e0adf3d
Move SysAutoDemo to CArg
2015-12-24 04:01:27 +00:00
Kp
cbd2cd7c54
Move SysNoTitles to CArg
2015-12-24 04:01:27 +00:00
Kp
948fa32f9c
Move SysNoBorders to CArg
2015-12-24 04:01:27 +00:00
Kp
4ac7055928
Move SysWindow to CArg
2015-12-24 04:01:27 +00:00
Kp
2629b5b3d9
Move SysAutoRecordDemo to CArg
2015-12-24 04:01:27 +00:00
Kp
93f3162a41
Move SysLowMem to CArg
2015-12-24 04:01:26 +00:00
Kp
2b4447f927
Move SysUsePlayersDir to CArg
2015-12-24 04:01:26 +00:00
Kp
2cea05d0a7
Move SysRecordDemoNameTemplate to CArg
2015-12-24 04:01:26 +00:00
Kp
63cd2dbb6b
Move SysPilot to CArg
2015-12-24 04:01:26 +00:00
Kp
584e2ce408
Move SysHogDir to CArg
2015-12-24 04:01:26 +00:00
Kp
9f1abe1910
Move SndNoMusic to CArg
2015-12-24 04:01:26 +00:00
Kp
bb3a386b47
Move GfxSkipHiresFNT to CArg
2015-12-24 04:01:26 +00:00
Kp
23bb4c5826
Move SysNoNiceFPS to CArg
2015-12-24 04:01:26 +00:00
Kp
29e305c6df
Use namespace dcx for SDL save_screen_shot
2015-12-23 03:28:18 +00:00
Kp
70ffee39cd
Use namespace dcx for WORDS_BIGENDIAN/WORDS_NEED_ALIGNMENT functions
...
Reported-by: derhass <https://github.com/dxx-rebirth/dxx-rebirth/pull/171 >
Fixes: 32051298ae
("Use inline namespace dcx/dsx for more symbols")
2015-12-23 03:28:17 +00:00
Kp
e3a0ca472a
Move SDL gr_palette_load to namespace dcx
2015-12-23 03:28:17 +00:00
Kp
be04d3a4f9
Rewrite CLI
...
Remove artificial length limit on input.
Enable multi-line display of input.
2015-12-22 04:18:52 +00:00
Kp
287a74f88b
Multiplex do_laser_firing_player flags
2015-12-22 04:18:52 +00:00
Kp
f4a5040a60
Remove write-only Last_laser_fired_time
2015-12-22 04:18:52 +00:00