Pass color to draw_player
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68cf7939a2
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@ -460,12 +460,11 @@ void automap_clear_visited()
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ClearMarkers();
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}
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static void draw_player(const vcobjptr_t obj)
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static void draw_player(const vcobjptr_t obj, const uint8_t color)
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{
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// Draw Console player -- shaped like a ellipse with an arrow.
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auto sphere_point = g3_rotate_point(obj->pos);
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const auto obj_size = obj->size;
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const auto color = grd_curcanv->cv_color;
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g3_draw_sphere(sphere_point, obj_size, color);
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// Draw shaft of arrow
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@ -596,9 +595,10 @@ static void draw_automap(automap *am)
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draw_all_edges(am);
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// Draw player...
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const auto color = get_player_or_team_color(Player_num);
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gr_setcolor(BM_XRGB(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b));
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draw_player(vcobjptr(get_local_player().objnum));
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const auto &self_ship_rgb = player_rgb[get_player_or_team_color(Player_num)];
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const auto closest_color = BM_XRGB(self_ship_rgb.r, self_ship_rgb.g, self_ship_rgb.b);
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gr_setcolor(closest_color);
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draw_player(vcobjptr(get_local_player().objnum), closest_color);
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DrawMarkers(am);
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@ -609,10 +609,10 @@ static void draw_automap(automap *am)
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const auto &&objp = vcobjptr(Players[i].objnum);
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if (objp->type == OBJ_PLAYER)
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{
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const auto color = get_player_or_team_color(i);
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const auto &rgb = player_rgb[color];
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gr_setcolor(BM_XRGB(rgb.r, rgb.g, rgb.b));
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draw_player(objp);
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const auto &other_ship_rgb = player_rgb[get_player_or_team_color(i)];
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const auto closest_color = BM_XRGB(other_ship_rgb.r, other_ship_rgb.g, other_ship_rgb.b);
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gr_setcolor(closest_color);
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draw_player(objp, closest_color);
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}
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}
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}
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@ -642,7 +642,8 @@ static void draw_automap(automap *am)
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else
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break;
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{
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gr_setcolor(gr_find_closest_color(r, g, b));
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const auto color = gr_find_closest_color(r, g, b);
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gr_setcolor(color);
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auto sphere_point = g3_rotate_point(objp->pos);
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g3_draw_sphere(sphere_point,objp->size*4, color);
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}
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