Remove sprintf from gameseq.cpp
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0d15877010
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@ -888,13 +888,13 @@ void DoEndLevelScoreGlitz(int network)
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if (!cheats.enabled && (get_local_player().hostages_on_board == get_local_player().hostages_level)) {
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all_hostage_points = get_local_player().hostages_on_board * 1000 * (Difficulty_level+1);
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sprintf(all_hostage_text, "%s%i\n", TXT_FULL_RESCUE_BONUS, all_hostage_points);
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snprintf(all_hostage_text, sizeof(all_hostage_text), "%s%i\n", TXT_FULL_RESCUE_BONUS, all_hostage_points);
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} else
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all_hostage_points = 0;
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if (!cheats.enabled && !(Game_mode & GM_MULTI) && (get_local_player().lives) && (Current_level_num == Last_level)) { //player has finished the game!
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endgame_points = get_local_player().lives * 10000;
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sprintf(endgame_text, "%s%i\n", TXT_SHIP_BONUS, endgame_points);
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snprintf(endgame_text, sizeof(endgame_text), "%s%i\n", TXT_SHIP_BONUS, endgame_points);
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is_last_level=1;
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} else
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endgame_points = is_last_level = 0;
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@ -902,17 +902,17 @@ void DoEndLevelScoreGlitz(int network)
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add_bonus_points_to_score(skill_points + energy_points + shield_points + hostage_points + all_hostage_points + endgame_points);
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c = 0;
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sprintf(m_str[c++], "%s%i", TXT_SHIELD_BONUS, shield_points); // Return at start to lower menu...
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sprintf(m_str[c++], "%s%i", TXT_ENERGY_BONUS, energy_points);
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sprintf(m_str[c++], "%s%i", TXT_HOSTAGE_BONUS, hostage_points);
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sprintf(m_str[c++], "%s%i", TXT_SKILL_BONUS, skill_points);
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snprintf(m_str[c++], sizeof(m_str[0]), "%s%i", TXT_SHIELD_BONUS, shield_points); // Return at start to lower menu...
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snprintf(m_str[c++], sizeof(m_str[0]), "%s%i", TXT_ENERGY_BONUS, energy_points);
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snprintf(m_str[c++], sizeof(m_str[0]), "%s%i", TXT_HOSTAGE_BONUS, hostage_points);
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snprintf(m_str[c++], sizeof(m_str[0]), "%s%i", TXT_SKILL_BONUS, skill_points);
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sprintf(m_str[c++], "%s", all_hostage_text);
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snprintf(m_str[c++], sizeof(m_str[0]), "%s", all_hostage_text);
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if (!(Game_mode & GM_MULTI) && (get_local_player().lives) && (Current_level_num == Last_level))
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sprintf(m_str[c++], "%s", endgame_text);
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snprintf(m_str[c++], sizeof(m_str[0]), "%s", endgame_text);
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sprintf(m_str[c++], "%s%i\n", TXT_TOTAL_BONUS, shield_points+energy_points+hostage_points+skill_points+all_hostage_points+endgame_points);
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sprintf(m_str[c++], "%s%i", TXT_TOTAL_SCORE, get_local_player().score);
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snprintf(m_str[c++], sizeof(m_str[0]), "%s%i\n", TXT_TOTAL_BONUS, shield_points + energy_points + hostage_points + skill_points + all_hostage_points + endgame_points);
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snprintf(m_str[c++], sizeof(m_str[0]), "%s%i", TXT_TOTAL_SCORE, get_local_player().score);
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for (i=0; i<c; i++) {
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nm_set_item_text(m[i], m_str[i]);
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