Remove sprintf from game.cpp
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@ -536,7 +536,7 @@ void save_screen_shot(int automap_flag)
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do
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{
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sprintf(savename, "%sscrn%04d.pcx",SCRNS_DIR, savenum++);
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snprintf(savename, sizeof(savename), "%sscrn%04d.pcx",SCRNS_DIR, savenum++);
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if (savenum >= 9999) break; // that's enough I think.
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} while (PHYSFSX_exists(savename,0));
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